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Messages - Ingix

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31
Interface Issues / Re: Prince of Border Guards
« on: 16 January 2019, 03:37:14 PM »
It's clear that something can be done to automate this and not use the Princed version of Border Guard/Scheme/Walled Village (if the player so desires).

I was just clarifying that what appears to be the 'obvious' solution from the outside may not actually be possible or easy.

Adam's idea is in the general sense the way to go, IMO: Make the server aware that certain cards are special for certain effects, which allows the server to later take this into account if automated, and allows this info to be sent to the Client, so you can make the informed decision yourself (topdeck the Band of Misfits that's currently disguising as as Border Guard, or make sure to topdeck the non-Princed Border Guards, etc.).

32
Interface Issues / Re: Prince of Border Guards
« on: 16 January 2019, 09:48:12 AM »
The way the cards are organized on the client isn't known to the server. I don't know if the server even 'remembers' the order cards where played.

33
Interface Issues / Re: Prince of Border Guards
« on: 15 January 2019, 06:30:42 PM »
Thanks for the report!

You are right that this constitutes a problem for any cards that may be topdeckable during discard. Solving it is unfortunately not that easy because the decision which instance of a card will be topdecked is not linked to "played first" or "played last", it's due to an internal number associated to the card instance.

34
Support / Re: Screen Zoom + Discord
« on: 12 January 2019, 11:00:55 PM »
Thanks for the report!

Concerning Discord, I can't check if it works because I'm already a member. I made a new invite, maybe try that:

https://discord.gg/ZqkZcgQ

I'm a bit baffelled by the zoom issue. I can't event say which browser it is, if pressed I'd guess an older version of Firefox. There Ctrl-R does a reload. I'd also say that the Ctrl-Mousewheel thing was probably counter-productive, I tried it a few times and only very few things would actually change.

35
Feature Requests / Re: Block/report
« on: 10 January 2019, 09:52:36 AM »
The idea is to blacklist for personal reasons like denied undo, actual slow playing (meaning taking more time to think than you think is warranted, not waiting 3:59 between 5 Copper plays).

If the player is doing something that you think warrants a penalty (extremely rude or harassing comments, waiting 3:59 between 5 Copper plays,...) then you blacklist them anyway *and* report them, either on discord or here, preferably by PM to me or you ask around and I and others usually see the question in due time and respond. Make screenshots if possible, but at least of course remember the game number(s) and the opponent's name.

36
Card Bugs / Re: Gaining bugs with Innovation etc.
« on: 09 January 2019, 03:53:55 PM »
Again, thanks for the analysis. Some bugs are really strange, most seem to be that certain shortcuts can no longer be taken with Innovation.

37
Card Bugs / Re: Gaining bugs with Innovation etc.
« on: 09 January 2019, 01:32:40 PM »
There is one part of your article that correctly describes a bug, but is worded misleadingly, it is the part about Colonnade.

In the part about BoM you make it sound like Colonnade compares the gained BoM with something in play, but that isn't true. It compares the *bought card* with something in play (which may be the BoM impersonating the bought card).

But your added description is spot on: You can buy a Village with Talisman in play, play (via Innovation) the copy Talisman provides, then resolve Colonnade to gain 2 VP (which doesn't happen in the online game).

38
Card Bugs / Re: Gaining bugs with Innovation etc.
« on: 09 January 2019, 12:42:56 PM »
First a big thanks for writing this all down. I and others tested Innovation interactions of course, but the fact that it allows a BoM to be played immediately thus allowing immediate shape changing escaped me.

I'll think about how to best incorporate this in the known cards bug list.

39
Support / Re: How could I win games and have my score get lower?
« on: 09 January 2019, 12:21:50 PM »
The update of the rankings happens about midnight of European time and takes some time, so, from looking at your posting time, it may have happened after you looked at your rating.

On http://dominion.lauxnet.com/scavenger you can see the current rating as used by the game, which is 46.77 (so increased) and your updated rating taking into account the latest games is 47.17, which is probably due to the win streak you mentioned.

The decrease in rating you noticed is probably due to the games you lost 2 days ago, where you had a small loosing streak.

Tl;dnr: The rating shown in the client updates only once per day, so the changes due to recent games (good or bad) are not immediately reflected.

40
Support / Re: Disabled "right click' breaks Android Browser use for me
« on: 07 January 2019, 06:46:03 PM »
There are lots of things that use right-clicks on a PC in the game, usually explanatory in nature. In addition, right clicking on many things without anything special attached to it would show the usual "Save page as, Show background picture,..." menu that's not useful at all for the game. So this has been disabled and replaced with specific actions when the game supports it.

Not using my tablet often in that way, I have no idea how inter-program data exchange (like with a password manager) is usually handled on a tablet/phone. If it works via long press or something similar, it might indeed be a good idea to enable that on the login page.

41
Support / Re: Disabled "right click' breaks Android Browser use for me
« on: 07 January 2019, 11:03:48 AM »
Did this ever work in the past (as your last question implies)? Because I'm not aware that anything changed with this regard in the immediate past (say 2 months).

The game uses long press as a substitute for right click on many of it's pages for touch devices, but that is for internal functionality, not a password manager.

As a workaround, would entering it once via (virtual) keybaord and then letting the browser remember that password be OK for you? That's how I do it on my tablet (which I rarely used for that, though).

42
Bug Reports / Re: Storeroom : second discard not offered
« on: 05 January 2019, 10:05:29 PM »
That's obviously totally not what it should look like. Are you using a non-standard screen resolution/aspect ratio?

43
Card Bugs / Re: Ritual and Inheritance
« on: 05 January 2019, 11:04:11 AM »
Thanks again for the info, I've included it in the known bugs list.

44
Card Bugs / Re: Known Card Bugs
« on: 05 January 2019, 11:01:54 AM »
Modifications in Januar 2019:

  • 19-01-05:
    • Added Ritual/Inheritance/Quarry bug that gives the wrong number of VP tokens if an inherited Estate is trashed for Ritual while Quarry is in play.
     
  • 19-01-07:
    • Added Band of Misfits/Talisman/Innovation bug that gains the wrong card as the buy when you buy a (cost reduced) Band of Misfit and play the copy provided by Talisman immediately via Innovation.
     
  • 19-01-24:
    • Added Hamlet +Buy discard bug that allows a player to get +Buy when they had no card in hand to discard for +Buy.
     


45
Interface Issues / Re: Cubes by username
« on: 03 January 2019, 05:13:37 PM »
The 2 projects per game is a recommendation only, AFAIK. You can play with 4 projects online, for example. But for the physcial game it would be impractical/uneconomical to distribute 20 cubes per player, in case 6 players decided to do a game with all of them. So since there has to be a limit, it allows a bit more freedom to allow more Projects but limit the cubes, instead of making "max 2 projects per game" a hard rule.

Of course, this is all my interpretation only.

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