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Messages - Ingix

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676
Card Bugs / Re: Sage + Apothecary
« on: 03 October 2017, 11:11:29 PM »
it works like complex numbers in mathematics do.

Not sure what you want to say, but complex numbers and ordering don't mix. It is not true that 1 < 1+i or something like that. They are *all* incomparable. That's different from Dominion, where *some* card costs are incomparable (2P and 3) while others are comparable (4P and 3). The mathematical term for that is a partial order.

677
Card Bugs / Re: Pirate Ship with 3+ players?
« on: 03 October 2017, 06:16:26 PM »
Thanks for taking the time to post the initial bug report and even following up with a test. :)

If you notice a bug, the most valuable information (besides the description) for testers is the game number (found in the chat log at the beginning of the game). This allows others to reload the game and, if necessary, replay it step by step to see what happened.

Sometimes it is a bug, sometimes it is a rare situation (like a bot with no cards left outside of his hand).

678
Card Bugs / Re: Farmers' Market + Royal Carriage
« on: 03 October 2017, 06:10:09 PM »
Was that a recent game? I checked your rated games from the last 2 days, where those cards were not present. If it was a bot game you probably don't have the game number, I guess.

I tried to reproduce the bug in two games, but it worked as it should: The Royal Carriage is callable when the Farmers' Market stays in play, but not otherwise. Do you remember any special cards (like Throne Room or Procession) being involved?

679
Other Bugs / Re: Max events/landmarks not respected
« on: 02 October 2017, 10:43:10 PM »
Yeah this kind of thing is going to happen when the list of reported bugs is not kept up to date and reported bugs don't get fixed. I'm not going to look through all the threads everywhere to make sure something hasn't already been reported.

Agreed. I plan to update the 'known bugs' post and check if the bugs still apply after new releases. This will take some time, but I'll do it in waves so that some progress is visible.

Please continue to report bugs and problems you find.

680
I don't think it ever mentions the discard in cleanup. It only talks about discard when you do it for an effect like Militia.

681
Other Bugs / Re: Max events/landmarks not respected
« on: 28 September 2017, 12:28:37 AM »
Confirmed. Happened to me in a 2 player (bot) game on the first try. I usually have max Events/Landmark set to 2, which I don't think was ever violated. Max number of unfamilier cards is also set to 0 (it shouldn't influence this anyway).

682
Card Bugs / Re: Quest issue with debts
« on: 28 September 2017, 12:22:36 AM »
I guess you are talking about game #7237746 (has all the cards/Event mentioned).

In that case, on your turn 7, after paying off 4 debt, you still had 1 debt remaining, because the previous turn you only had 3 coin from playing 3 Coppers. See the log of that turn in the attached picture.

683
That's a consequence of the log combining similar actions (but is still mighty confusing).

First you drew 5 cards when you called the Guide. That gave you a Copper, an Estate and 3 Tunnels. You then (probably) hit "End Turn", because there is nothing much to do with just 1 potential coin. So you discarded your 5 cards and drew the 5 cards for your next turn.

The log never mentions the discards during Cleanup, so it combined the 5 draws from the Guide and the 5 draws from your Draw phase to the 10 cards you saw. Since it orders those cards in a way only itself understands, you got this hodge podge of cards that seemed to have no relation to reality.

684
Game Log Issues / Re: Game crashed on Mission/Horn of Plenty
« on: 25 September 2017, 02:14:32 PM »
Thanks for reporting that problem.

I think there are 2 problems at hand, which may (or may not) be interconnected.

1) You couldn't continue with the game.
2) The game was somehow ended and recorded as a loss for you.

I can't help you with 2), unfortunately.

1) seems to be the case of an obtuse interface. What happened is that when you had played your 2 Horn of Plenty, the game still couldn't automatically advance to your Cleanup phase because you had 1 coin token that you could legally (though pointlessly) convert to a coin to be used for this turn (might have even been useful if the Banquet event had been present).

For reasons I don't know (though I strongly suspect that this being a Mission turn is connected to it), the game interface didn't show the "End Turn" button, which is usually used to advance from the Buy phase to the Cleanup phase. What you have to do in this case is to use the slider for the coin token conversion und move it to the left, so "0 Token" is shown on the button (see attached picture). If you then press the button, the game will continue.

685
General Discussion / Re: Value to playing out the game?
« on: 21 September 2017, 06:19:49 PM »
If you resign a three player game early then you receive an additional penalty to your rating.
(emphasis mine)

AFAIK, this is true for all resignations in games with more than 2 player, doesn't matter if you do it turn 1 or just seconds before the game would end anyway. But I guess Mic used this as a figure of speech.

686
Support / Re: Getting matched
« on: 20 September 2017, 04:14:13 PM »
It is my experience that most players want to play rated games (which use the full set of cards available to a player). That's why grackel13 previously was matched often, but with cards that he didn't (yet) want to play. When using non-rated games, it usually takes much longer to find an opponent (but once found, there may be several games in succession).

687
General Discussion / Re: How do I report someone?
« on: 19 September 2017, 11:25:18 PM »
In theory, after 4 minutes of him not doing anything, there should be a popup in your window that asks you if you want to make your opponent resign.

So 'doing nothing' only works for short amount of times.

688
General Discussion / Re: Possession + time out (resign)
« on: 19 September 2017, 10:23:20 PM »
I checked this on a test server, and it behaved as follows:

Player A plays Possession on player B. Next turn, A posseses B. But both players don't do anything in that possession turn. After some time, player B (the real one) gets asked if he wants to resign player A.

This seems like the intended behavior: Player A has to make decisions (even though it is formally player B's turn), and since he doesn't make them in time, the other player (B) can make him resign.

So probably something else played a role in the game user11 mentioned. user11, can you find out the game number of that game? I couldn't find "user11" as a game name, so I can't look myself.

689
2017 Championship (archived) / Re: Round 1 Matchups & Results
« on: 19 September 2017, 09:30:32 PM »
-dg- vs. Ingix

-dg- wins 4:2

#7008435, Start: Ingix    Winner: Ingix
#7008898, Start: -dg-     Winner: dg
#7009419, Start: Ingix    Winner: Ingix
#7013698, Start: -dg-     Winner: dg
#7014001, Start: Ingix    Winner: dg
#7014464, Start: -dg-     Winner: dg

Congrats and good luck to -dg-!

690
Card Bugs / Re: Game stuck -- black market or hireling to blame?
« on: 14 September 2017, 06:25:35 PM »
Previous reports make it seem that the Black Market reshuffling is the problem, when it happens on a turn when the game would normally end (last Province/3 piles empty). It looks like the fixes done in version 1.2.14 were not enough.

Thanks for giving the report, I was just trying to recreate the same situation, and that was bound to take some time. ;D

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