Login  |  Register

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Ingix

Pages: 1 ... 44 45 [46] 47 48 ... 53
General Discussion / Re: Impressive achievement
« on: 23 April 2017, 08:01:07 PM »
Thanks knadles for telling what irks you. You may be off with a few guesses about reasons, and I think you are way off by saying that something is rubbish because it doesn't fit to your exact needs (play on a computer, play against an AI), but there are truths in what you say!

1) I should be able to play against more than one AI opponent at a time. If there's a way to do this, it's not obvious, and it should be.

Big cue that there are problems! A beginner will likely not deal with "New Table", if he even understands what this is about (I'm not sure why the "Table" metaphor isn't simply replaced with "Game", which seems much more understandable to me). He is on the Matching tab and will probably select "Computer Opponent", where a 2-player game will start. Maybe there could be a numerical selector to the right of the "Computer Opponent" button, indicating how many computer opponents play (text mockup)

Find a practice game i
    |Human Opponent|  |Computer Opponent|  1v  bots playing

where "1v" would be the same interface that currently selects the number of players once "New Table" is selected.

2) The display is ENORMOUS on my 24" monitor. I'm sure it looks fine on a phone, but it should be scalable or resizable or have a setting for max width.

So I'm not the only one that thinks that a standard layout for everything (including different aspect ratios and different resolutions) is not ideal.

4) "Autoplay treasures" makes no sense as a label. "Play all treasures" is more descriptive of what it actually does. "Autoplay" sounds like a setting that makes the treasures...well..autoplay.

Good catch about "Autoplay treasures". The problem is of course that it actually doesn't play all treasures, just the one it knows (or assumes) are safe to play without the player cursing "Why did you play Bank first and Contraband last?" Maybe it would be good to have some (simple) rules for all treasure cards such that the new "Play all treasures" button can actually play them without too much problems.

5) A card like Pearl Diver gives me one option: Topdeck. Where is the Bottomdeck option? If it's there, it's again not clear. Why would that be hidden? (I know; you're supposed to ignore it and click the next card, but BAD UX. Cripes)

I actually *like* the fact that some choices can be made implicetly by just clicking on the next card to play. I wish there were more places where this was implemented, when possible. But you are correct that an additional explict option ala "Put card back" would be good in this case.

8) All the card piles should be the same size, and the coin/VP stacks should be somewhere more central than the northwest corner.

Layout (and possible variations) need to be discussed, of course. It just seems that everyone has his own ideas of what the optimal layout would be.

10) End Turn should not be way off to the right. Fine if you're on a phone; it's a long haul if you're dragging a mouse pointer around the screen. Again...important = center and easy to reach.

It can be argued that putting a button with such an important decision with wide-ranging consequences should not be placed in a position where it can be accidentally clicked.

I just want to play a few hands of Dominion while I eat my burrito dammit. Which is what I used to do. I'd pay for all the stuff again if the game didn't suck, but only once.

An "offline, pay once, keep forver" version was planned, IIRC. It may not arrive for many more months, though.

Interface Issues / Re: Visual bug: Inherited IronWorks
« on: 21 April 2017, 07:33:18 PM »
That sure is a strange effect. Look at the discard pile when

a) at decision 120 you get a Goon with Black Market, or
b) at decision 136 you use an IronWorksEstate to gain a new Estate, when the underlying card was a Copper (Kupfer in German)

Other Bugs / Re: Replays of rated games always rated
« on: 19 April 2017, 01:29:39 PM »
If I reload a game (from bug reports here), I always need a bot for the other player. When I tested and checked "rated game", the client told me that bot games couldn't be rated. I wasn't even aware that a loaded game could contain 2 'real' players.

Nevertheless, obviously, a reload of a game should never be rated.

Card Bugs / Re: Possession - University - Villa
« on: 18 April 2017, 10:37:34 PM »
Looks to me like your own Enchantress charmed you unknowingly  :o

In case this wasn't clear: You own Enchantress turned the University played as possessor into a cantrip, drawing a Curse. The Villa you clicked on, thinking it was time to gain a card with University, was the buy for that turn (I assume you have Autobuy on).

Card Bugs / Re: Develop in Possession gain only one card at all times
« on: 18 April 2017, 03:39:23 PM »
My interpretation:

When you trash a card of cost X to Develop, you must gain (to your deck) 2 cards, costing X-1 and X+1 *in either order*. The game client let's you first pick any of the set of cards costing X-1 or X+1. Now, when you have picked the first card, it needs to restrict the legal options for the second pick to the other cost (the one you didn't pick first). So it needs to determine the cost of the card picked first. Normally, that is the card you gained, but with Possession, the Possessed player isn't gaining the card. The code was trying to find the "gained card", in order to determine it's cost, but did not find it, so abandoned the action.

I assume you are right that Stef talks about Playing Trader instead of its reaction ability. I assume that it looks at the trashed card in the discard pile to determine its cost, but can't find it there when it has been set aside with Possession.

Card Bugs / Re: Inherited crossroads does not work right
« on: 17 April 2017, 12:35:11 PM »
I assume that it is the same/similar issue as what I found with Hermit: http://forum.shuffleit.nl/index.php?topic=1654
It seems to be related to cards revealed from hand or discard pile. It also has the same error characteristics: The log says the same set of cards is revealed several times.

Card Bugs / Re: Philosopher's Stone not calculating correctly
« on: 17 April 2017, 12:28:47 PM »
There is some problem with this game, at least when trying to reload it. It apparently has 442 decisions, but loading it fully does not work for me, the "Connection to game server" rotating logo is loading indefinately. Loading works until around decision 200, from 210 on it is the same as loading to the end (not working). Between 200 and 210 sometimes it works, sometimes not.

If this is related to the problem described I do not know, obviously.

Game Log Issues / Re: [German translation] Collection of issues
« on: 13 April 2017, 03:34:50 PM »
Of course, the easiest solutions is the one I never come up with  ;)

I rechecked that issue after version 1.2.3 was published because I hoped that the fix to Hunting Party would fix this as well.

In game #2755726 (when loaded fully at the end at decision 68) I played Hermit (according to the log) in my turns 5,6,7 and 9 (which seems correct). In turns 6 and 9 the game log explicitely says that I "looked at nothing", while in turns 5 and 7 it doesn't say anything about what I looked (or didn't look) at. If you replay that game from the moments just before I played Hermit, you will see that

on turn 5 (decision 24): My discard pile is empty, so when I now play Hermit, the "show cards from discard pile" UI doesn't happen and I only get to trash something from my hand. This is correctly reflected in the log, when loaded from descision 25 or later.

on turn 6 (decision 33): When I now play Hermit, I look at 3 Coppers and 3 Hermits. When loading the game at decisions 34-36 (the same turn) the log will correctly state this. If loaded at decision 37 or later, it will say I looked at nothing on turn 6.

on turn 7 (decision 42): My discard pile is empty, the same (correct) things happen as on turn 5 (no matter when the game is loaded, the log is correct about this turn).

on turn 9 (decision 60): Same as turn 6: Loading the game at decisions 61-63 (my turn), the log will correctly state that I looked at lots of cards. If loaded at decision 64 or later, it will say I looked at nothing on turn 9.

Game #2755381, on turn 8, I played Hermit at decision 62. My discard pile was shown as 3 Coppers, an Estate, a Silver, a Gold and a Baker, which the game log also states. When loading at decision 63, this was still true. When loading at decision 64 (after I trashed one estate from my discard pile at decision 63) the log claimed that I had looked at 3 Coppers,  a Silver, a Gold and a Baker when playing the Hermit, which is missing the Estate just trashed! The same is true for loading decision 65 (last in my turn), while loading at decision 66 or later it would show something else ("looked at nothing").

While playing, the log is correct about what you look at in the discard pile with Hermit. When the game is over, and when the game is reloaded, the log can have incorrect entries for what a player looked at in the discard pile.

Judging from the fact that reloading nearly after the Hermit was played produces the correct result on reload, it seems that the saving of the game log works, but the reload functionality has problems.

Judging from the fact that reloading just after using Hermit to trash a card from the discard pile has the log not show the trashed card in the "looked at" list, I would assume that the reload functionality uses some *updated* buffer to determine what to show in the log, when it should use a copy of that buffer from the moment when the showing happened. That would also explain the nonsensical lists shown when reloading in a later turn.

Game Log Issues / Re: [German translation] Collection of issues
« on: 12 April 2017, 07:22:41 PM »
When one has a Royal Seal in play or buys a Travelling Fair and then gains a card, the option to put the card on the deck is presented in English as

You gain a Chapel
• may topdeck.

This misses the object (it would more completely read "may topdeck it"), but this seems understandable.

In German, the topdeck verb has been replaced by a clause (because we don't have that as a single verb)

Du nimmst eine Kapelle
• darfst * auf den Nachziehstapel legen.

The * is not actually there but represents the place where in German the object name would have to go. Using pronouns, this would be "er/sie/es/sie" for male/female/neutral/plural genus.

Card Bugs / Re: Coin of the Realm
« on: 07 April 2017, 11:17:12 PM »
We just had a game with some weird stuff going on regarding CotR. First, during possessed turns, I could only call two CotR from her mat from one action.

(I'll write "you(possessing)" when I talk about actions/decisions you made while possessing your opponent, which, for game purposes, are counted as being done by opponent):

I think you are talking about the possessed turn 13 of your opponent (decision 170). Your opponent had 2 CotR at the Tavern Mat at that moment, so recalling 'only' two is correct. What is an error however is that the game log shows the option to "Call CotR" *3* times (see attached screenshot). This *may be* because you have 3 CotR on the Tavern Mat at that moment and Possesion has the game confused about 'you'. Once you(possessing) have called 2 CotR, the superfluous third option vanishes, probably because the game becomes (temporarily) unconfused.

After that we had some really weird stuff going on. During the possessed turns I could react with the coins she had in hand to call them from the mat. This may be intended, but it feels like very unintuitive UI. However, I could react with the coin again, after having pulled the one from her mat. Netting me 4 actions in total. Which, I guess, is not how it's supposed to work.

The game was #2630791 on tokyo.

After you(possessing) play an Enchantress, the game becomes confused again because it offers you(possessing) to call a CotR, while you(possessing) have none on your(possessing) Tavern Mat (see screenshot). Once you(possessing) accept that, your(possessing) action count goes up 2, as you described, which is of course wrong.

Yep, seems like a confusion bug, probably due to Possession.

Card Bugs / Re: Enchantress and Champion
« on: 07 April 2017, 10:10:05 PM »
I still disagree (in a totally nitpicky way), based on the wording of the card (from a photo of the english version, 2104) and Dominion online:

You may set this aside. If you do, set aside an Action card ...

The way you phrase your arguments, it sounds like setting aside an action card that costs 4 or less is the optional thing, and the Prince being set aside is a consequence of this optional things being done. It is however the other way around:

If you *choose* to set aside Prince (which is optional), it will stay set aside, as there is no reason stated on the card for it to ever return to play or any other part of your deck. It doesn't matter what follows about the Action card.

You write:
In any case, if you play Prince but don't set aside a card from your hand, Prince should be discarded that turn.

In the case where you play (or are forced to play) Prince but do not have a suitable action card in your hand, you will most likey choose not to set Prince aside. But you *can* if you want to.

Game Log Issues / Re: [German translation] Collection of issues
« on: 07 April 2017, 09:34:34 PM »
In the game log, Possession turns are still marked with [Possession], not Besessenheit. I assume the same is true for other etxra turn cards.

Card Bugs / Re: swamp hag
« on: 07 April 2017, 03:09:17 PM »
Maybe put it big on the ending screen. Since I rarely chat during a game, I normally have my chatlog full with game numbers against bots.

Some time ago I suggested and Stef agreed that players should have access to their past games. If the games there wert listed like "Game against XYZ on Friday 1:00:00pm" (preferably the user's local time), it would also be much easier for a player to go back later and retrieve the game number, if he forget at the moment.

Card Bugs / Re: Enchantress and Champion
« on: 07 April 2017, 03:03:38 PM »
I have no idea who jeebus is, if my comment came out condescending, I apologize.

To be totally strict, you can set aside Prince if you have no suitable Action card in your hand. Prince will stay set aside, even though no (other) card was set aside.

Pages: 1 ... 44 45 [46] 47 48 ... 53