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Messages - Ingix

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Having looked at a few cases (The original problem of a Princed Urchin + 2 more urchins; an Archive from last turn and an Archive from this turn) and in both cases the main problem is that the cards (Urchin/Archive) are shown in play as 'one card image with a count'. That means there are not multiple different cards shown that could be highlighted at different times (as Jacktrader explained), but one card is shown with a red count in the upper left corner. We've seen it all the time, it is also the way the cards in the supply are shown.

Of course, in a real game the 2 additional Urchins might have been played later that turn, so it might have been possible to identify the Princed one as the first Urchin to appear from the left among the cards in play. But with 2 Archives on the second and third turn in play it would be normal that they appear combined to one card with a count of 2. In that case, Scheming the one that would be discarded that turn is equally impossible to do by graphic means.

What would be needed IMO in such cases would be a button to change the way the cards in play are shown from the 'one card image with a count' model to a 'one image for each card, ordered by playing time stamp' model. Then the proposition from Jacktrader could be implemented, and a similar solution could be used in other cases (Scheme, Travelers, BonFire,...).

Card Bugs / Re: Rebuild Bug
« on: 16 June 2017, 02:26:54 PM »
You aren't the first.   :o

Duration cards that affect an opponent's turn (because they are attacks, like the Enchantress, or preventing attacks, like Lighthouse) can be quite a surprise because they are unfortunately not shown in play.

Connection Problems / Re: End of game freeze
« on: 15 June 2017, 04:27:39 PM »
At least my problems are gone with version 1.2.7., probably due to te item below from the list of changes:

reconnect-to-meta -> the intention is to fix the problem of "not getting the end of game screen"

This is another instance of the general problem that cards selected to have some "special treatment" (Urchin here, or with Scheme) are not identifiable on the game board.

It seems Duration cards are the top 'offenders' in that multiple can be in play that nevertheless have a different future (played this turn vs. played previous turn). Prince also creates a specially affected card, while Enchantress can remove the specialty of Duration cards.

If possible, I would suggest adding some number on the picture of those cards (Duration cards, Princed cards, Enchantressed cards) when they are in play and when they are selected for some special operation, so that players can identify which one is about to be affected.

Card Bugs / Re: Archive did not give me my cards
« on: 09 June 2017, 04:00:04 PM »
I can confirm that this happens in a reload as well. The same behavior was called into attention previously, here: forum.shuffleit.nl/index.php?topic=1773.

I tried a few things and the turning point seems to be decision 271 (on Lotoreo's turn before the bug happens at the beginning of the next). In the real game, Lotoreo played a Library here. Whenever I play a library at this point, no matter if I choose to keep or skip the drawn actions, the bug happens next turn. Whenever I do not play the Library, the bug does not happen. In both cases I did nothing else that turn.

I rechecked the game #3438917 mentioned in the above thread, and again the player affected by the bug had played a Library the previous turn (decision 263). If I played the Library (and did nothing else), the bug happened. If I did not play the Library, the bug did not happen.

So I guess that this has something to do with an unintended interaction between Library and Archive.

Game Log Issues / Prompt in log for Trader reaction incorrect
« on: 08 June 2017, 11:06:37 AM »
When you would gain a card and have a Trader in hand, both the log and the "status area" show that you can react with Trader. While the status area correctly says what card is about to be gained, the log just says "You would gain nothing..." which is incorrect and more importantly not helping the player to make the decision. See attached screen shot.

General Discussion / Re: 3P ratings when one player resigns?
« on: 02 June 2017, 03:05:59 PM »

Sorry, the different quotes previously here ended up totally incorrect representing who said what (because I incorrectly moved quote tags around). I just leave my new contribution, it is on response to AdamH suggesting a "do-nothing" bot taking the place of the resigning player.

The idea to have a "totally dumb bot" that just does nothing occurred to me as well, but as usual the number of corner cases is probably so big that it becomes a mayor undertaking to get them all right. Besides the "name a card" things, what do you do about Masquerade or Possession (Player A can posses player B, but player B can only possess the dumb bot)? What if the resigning player had Princed a card that needs a decision (say Rebuild, or even a Masquerade)?

The idea sounds appealing, because it doesn't count on the bot having any kind of intelligence near a human, but sometimes decisions must be made. Maybe these cases are so few and far between that the effect on the overall game rankings is tolerable.

General Discussion / Re: 3P ratings when one player resigns?
« on: 01 June 2017, 03:31:00 PM »
Only Stef would know, but is it even possible to convert a 3P game to 2P for continuation?

If it is possible, what are the disadvantages? I know that the number of cards in the victory piles are now incorrect and certain cards shift in power, but is this considered a big problem? Or is it simply the fact that a 3P game is not zero-sum and that this is why people prefer it over 2P, and continuation as a zero-sum 2P is what they don't like about it.

Game Log Issues / Re: Hunting Party text after game
« on: 31 May 2017, 02:42:23 PM »
Yes, this is a known issue ("Log shows wrong revealed cards after game"). I came upon it using Hermit and did some analysis here: forum.shuffleit.nl/index.php?topic=1654

General Discussion / Re: 3P ratings when one player resigns?
« on: 31 May 2017, 02:33:48 PM »
AdamH's proposal seems to me very sensible and probably the best possible option under the circumstances.

Support / Re: Cheats ?
« on: 30 May 2017, 04:17:56 PM »
See below for answer in English:

Es liegt daran, dass Dein Gegner aus dem Schwarzmarktstapel in seinem Zug 13 einen Prinzen genommen hat, diesen in Zug 14 gespielt hat und damit den Vorboten beiseite gelegt hat. Damit wird der Vorbote zu Beginn seines Zugs 15 automatisch gespielt. Da dies nicht die normale freie Aktion aufbraucht, hat Dein Gegner damit jetzt 2 Aktionen zur Verfügung. Nach Thronsaal+Ratsversammlung ist also immer noch eine Aktion übrig.

Prinz ist eine Promokarte (die gibt es nicht als Teil einer Erweiterung), daher kennst Du sie möglicherweise nicht. Da sie aus dem Schwarzmarktstapel kam, hast Du sie vermutlich nicht mal gesehen. Da sie bei Benutzung zur Seite gelegt wird  ist es sehr schwer, das zu erkennen.

Der Quasi wonders why opponent had actions left after playing Harbinger and then Throne Room + Council Room.

It turns out that opponent had gotten a Prince out of the Black Market pile and later played it to set Prince and a Harbinger aside. So after the Harbinger play (due to Prince) opponent had actually 2 actions left, not one as would have been the case if Harbinger was played from hand, using the 'free' action.

This is another case that shows why all cards set aside or on the Tavern mat should have some in-game representation. I'm not sure if Der Quasi knows the Prince card (it is after all a promo card that a player might have easily missed), but even if he did

a) it came from the Black Market pile, meaning its existence in the game is easily missed
b) it sets itself aside as part of playing, so if opponent selected the Harbinger fast, even looking away from the screen for 2s might have caused Der Quasi to miss the fact the Prince was played.

Connection Problems / Re: End of game freeze
« on: 30 May 2017, 03:41:54 PM »
It seems to me that this "freeze" is some problem with the communication between the game client and the different servers that help playing and recording games. It seems that the game client is simply not informed of the fact that the game is over (or more probably, that the message containing this info does not reach it for unknown reasons), so it just sits there, doing nothing.

Some evidence for this:

1) The game is ended and (if ranked) recorded, according to reports.

2) I have "wait for opponent animation" checked for games against bots. When the end-of-game process works, in case the game ends after the turn of the bot, I see nothing of the bot's turn, because the animation is stopped when the game is over, which of course happens in milliseconds if a bot is acting. But when the freeze happens, I still see the last turn of the bot in normal speed.

Interface Issues / Re: Game freezes upon ending, cannot log in
« on: 29 May 2017, 01:54:36 PM »
You might need to use "Kick" or "Kick and Resign", as explained in this post: http://forum.shuffleit.nl/index.php?topic=841.

See the picture in this post to find these options: http://forum.shuffleit.nl/index.php?topic=1845.msg6809

Card Bugs / Re: Can't autopay debt when Bridge Troll is active
« on: 29 May 2017, 01:48:54 PM »
Thanks for reporting the problem. It seems to be the same as reported here  http://forum.shuffleit.nl/index.php?topic=1765, and I think you are spot on with your analysis of the cause.

Support / Re: Stuck in a game
« on: 26 May 2017, 02:30:24 PM »
When at the log-in screen, after entering your username/password, do *not* click "Login" but instead use "Kick" or "Kick and Resign", as marked in the picture below. I'm not exactly sure what the difference is, probably use "Kick" first and if that doesn't work, try "Kick and Resign".

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