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Messages - Ingix

#721
Josh,

I didn't say the card is not revealed, which does happen in both cases, there is just no guessing going on before that happens.
#722
This is the intended behaviour for Sorceress and Sorcerer once the Curse pile is empty (which it was in this case, due to Familiars). No use asking for guesses when there are no consequences for the result.
#723
Thanks for the report. I corrected that on a test version of the game. At some time that version will become part of the live version.
#724
Card Bugs / Re: Captian + Highway/Recruiter
28 March 2022, 08:48:06 AM
Highway reads:

Quote+1 Card
+1 Action
---------
While this is in play, cards cost $1 less.

Note the "While this is in play" clause below the line. When you play Highway with Captain, Highway is not in play (Captain keeps it in the Supply), so it's cost reducing function is not active.

For Recruiter, I just checked this and it worked in the scenario I tried. What I assume happened is that you trashed an Estate, but forgot that the cost reduction from Highway had reduced it's cost to 0, so you don't get any Villagers then.
#725
1) Is it actually incorrectly a free account or can you e.g. select cards from expansions into a table you created? If it's still a free account, please direct message me with your in-game name, so I can forward this problem.

2)The following shows an account with a complete subscrription until start of may this year:



Could the "free" be misleading you?
#726
Bug Reports / Re: How to report bugs
27 March 2022, 08:38:14 PM
Bishop was the Oblisk card of the game. So trashing it also lead to a reduction of your point total by 2, offsetting the +2 VP from Bishop for trashing a $4 card.
#727
Interface Issues / Re: Silos + Crafter's Guild
27 March 2022, 08:06:30 PM
Abilities are color coded: Green outline: mandatory, white outline: optional



That's why there is no "continue"-button in this picture. At some point, you have to do the mandatory Silos effect. If you do it, you can discard 0 Coppers, which makes it quasi-optional and so the distinction to Crafter's Guild is only formal.
#728
Support / Re: Player Rating in Joining Games
27 March 2022, 09:33:45 AM
AFAIK, the min/max rated values are used only for rated games. So I guess this was an unrated game (which seems to be confirmed by the fact that your last rated game was on March, 25th.).
#729
Bug Reports / Re: How to report bugs
27 March 2022, 09:27:27 AM
What happened is correct. When checking it seems you fell into a trap that I also fall into from time to time: A mismatch between the baseline from theoretical consideration to practical experiment.

I reloaded game 98156893 as well, turn 4. For the 3 pictures, you may need to scroll the posting horizontally, but I wanted to capture the whole state, from point totals on the left to log on the right, in one screen shot each.

Here is the baseline of the theoretcial consideration:
Before you start playing Bishop, you have 5 VP, including 0 VP token:



After you play the Bishop, but before you select what to trash, the game already executes the part that is supposed to happen before the trash, giving you +$1 and +1 VP token:



After you select the Estate to trash, the game does the rest, it gives you the additional +1VP token, but adjusts your overall VP count for the now missing Estate:



The error I am sometimes making, and which I suspect you did as well, was to disregard the first picture when actually playing, and only compare the second and third one, which does not show an increase in overall VP. Which is correct, for the time period considered, which is after you already got the the initial +1VP token from Bishop
#730
Interface Issues / Re: Kingdom has too many cards.
26 March 2022, 10:56:33 AM
Can you post a screenshot of the your kingdom selection options?
#731
Interface Issues / Re: Kingdom has too many cards.
26 March 2022, 06:57:34 AM
"Wizards pile is not recognised as containing a Liaison" is a known problem and fixed in a test build. When that test build will become part of the live build is at the moment unknown.
#732
Support / Re: Blocked Players
25 March 2022, 06:10:41 PM
If you are a player in the game, they are not allowed to join. It doesn't matter who the game's host is.

I'm not sure what happens when you join as spectator, then they join as spectator, then you become a player.

But either way, you don't see what they write in text.
#733
Quote from: leafyscreen on 25 March 2022, 02:52:35 PM
I've run into this more lately in 2 player and multiplayer games.

Rated game and a player quits just before the game ends turning their last turn over to a bot, thus turning the game into an unrated game.

What happened is that you got a win, and they got a loss, and those count (both for you and for them). The continuation with the bot is something that happens in addition, but has no effect on rating.

Quote from: leafyscreen on 25 March 2022, 02:52:35 PM
I have been in the winning position in several of these games.
So what happens with ranking points? Do I not get credit for the win?

You got/will get credited with a win in that situation.

#734
Support / Re: Banning cards
25 March 2022, 06:04:23 PM
Not at the moment, but the problem is known, but AFAIK not on top of the list of things to do at the moment.  :(
#735
Interface Issues / Re: Kingdom has too many cards.
25 March 2022, 06:02:20 PM
Notice the 3rd landscape requirement, it has to be an Ally and it has to be present.

Unfortunately, the server algorithm isn't clever enough to realize that means it has to provide a Liaison (it does seem to work when you explicitly say which Ally you want). So if random chance does not provide the Liaison, there is an Ally but no Liaison, so "too many cards".

If you make the 3rd landscape (the Ally one) optional, that problem should go away.