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Messages - Ingix

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Connection Problems / Re: Game freezes (nearly) at the end
« on: 11 July 2017, 02:24:28 PM »
Could you recheck that game number? The game number you gave just has 15 decisions and 3 turns by both players.

This is a very minor issue. When playing with the Tower event and a split pile was empty at game end, the End-Of-Game screen showed that I had 9 Patricians (when there are only 5 in the game, see attached screen shot.)

I suggest changing this to something like "9 Patrician/Emporium". Of course, the long standing suggestion to get a complete deck content listing at that screen still stands.

Card Bugs / Re: Black Market includes cards from the supply
« on: 07 July 2017, 03:07:10 PM »
I bet $5 that it was game #4970131. Why? Because that is the only game of yours from today (as defined by dominion.lauxnet.com) that cannot be loaded because it gives an "Internal Error". The other games don't have Black Market and Treasure Map (though one had Treasure Map and Farmer's Market, but I don't think there could be any confusion).

Card Bugs / Re: Bridge troll + debt + autopayoff debt interaction
« on: 07 July 2017, 02:52:36 PM »
Thanks for reporting the bug. It's been mentioned before, like here: http://forum.shuffleit.nl/index.php?topic=1850.msg6822#msg6822.

And I think, when you are reporting gameplay related bugs, the server is not important (for example, to load a game you only need to know the game number, not the server). This is most probably different for connection issues.

AI bugs / Re: Bot hung after trashing an Overgrown Estate
« on: 07 July 2017, 02:46:50 PM »
I remember two of them were games that I had just lost vs. a human player, so they were not continuations.

AI bugs / Re: Bot hung after trashing an Overgrown Estate
« on: 06 July 2017, 02:37:25 PM »
This is another game that cannot be loaded due to "Internal error".

I tried to replicate the bug, played a game and made the same moves as Lord Rat did, then switched sides. In all cases the AI got through the situation without any problems.

I guess there were some other circumstances that I did not recreate, but without the game log I wouldn't know where to start.

Card Bugs / Re: End game on Possession turn
« on: 05 July 2017, 03:46:16 PM »
A similar thing happened today to me (game #4921468). I possessed Lord Rattington on "Turn 19 - Ingix", bought the penultimate Province as the possessor on "Turn 19 - Lord Rattington [Possession]" and the bot bought the last Province on his "Turn 19 - Lord Rattington". The game should be over, but both the log and the central status area say "Waiting for Lord Rattington".

I guess what happened is that the game was over (as it should be), then the reconnection from the Possession (to return me to my normal viewpoint) 'reopened' the game, at least on the client. Reloading brought me to the Matching tab, so it looks like it is 'just' a client problem.

Feature Requests / Re: extra slow playing people
« on: 05 July 2017, 01:38:56 PM »
This problem is being talked about already. Please take a look at this thread:


I replayed part of the game and can confirm that this error happens. And because in this case the Counterfeit+Coin of the Realm (CotR) was played during the action phase with Black Market, I tried another game where I Counterfeited CotR 'as normal' during the buy phase and played an Action card next turn. The error happened again, so it is not tied to the 'special' card Black Market.

However, my experience was slightly different from what JW described in one aspect. Once the Action was played, I also got 2 "Call CotR" lines in the log. But clicking either line recalled the coin, removed the other "Call CotR" line from the log and gave me +2 Actions in a single transaction.

So to me it seems that an incorrect additional CotR recall effect is created (attached to the original CotR) when the CotR is played a second time.

General Discussion / Re: Archive Glitch?
« on: 03 July 2017, 03:28:54 PM »
Also see this thread http://forum.shuffleit.nl/index.php?topic=1928.msg7228#msg7228, where the problem happens with Gear/Library. As I wrote there: Look at cards that set aside other cards, but start with Library, which seems to be involved all the time where this problem occurs.

AI bugs / Re: Cannot Mint a Spoils
« on: 30 June 2017, 02:01:33 PM »
As a general hint: This kind of bug report would be better suited in the "Card bugs" sub-forum. "AI-bugs" is for cases when the bots do something that they (probably) shouldn't be doing.

Card Bugs / Re: Library/Gear Bug
« on: 29 June 2017, 09:48:04 AM »
In light of my posting in http://forum.shuffleit.nl/index.php?topic=1881, it seems that the handling for set aside cards has some problems distinguishing between cards sources (there it was Archive + Library). I set up a game with Gear and Archive and got them in parallel (played same turn) and with one turn difference, in both cases the resolution next turn was correct.

At the moment my bet would be to look at all those cards, but start with Library.

Bug Reports / Re: Harbinger & continue with Bots
« on: 28 June 2017, 02:28:49 PM »
This is a general problem not only with Harbinger, but with any effect that brings this 'gallery of cards' interface to the screen. It is most prominent with undo. I just tested this on Hermit, Jack of all Trades and Annex and each time you undo to the point the selection has to be made, the 'gallery of cards' is not there.

I guess it has the same root cause, because all those effects do some kind of (re-)connection to the game (log).

Interface Issues / Re: Undo a sauna trash
« on: 28 June 2017, 02:15:05 PM »
You had played 3 Saunas that turn, so each time you play a Silver it is accompanied by 3 options to trash something.

Could it be that after the undo and you trashing a Copper, when you thought you were *playing* another Silver you were really *trashing* it for the 2nd Sauna?

Card Bugs / Re: Royal Carriage on trashed Knight
« on: 27 June 2017, 02:23:01 PM »
A side note: Unfortunately, this game is another one I can't load (gives "internal error"). This has happened frequently in recent times and proves to be a nuisance to answer questions like this.

According to my understanding, this could be an error, but I'm not sure. The Royal Carriages are (in this turn) never played. All that gets played is the Dame Sylvia again and again. So when the playing of Dame Sylvia caused by the calling of RC#1 causes the Dame to be trashed, she is no longer in play.

Royal Carriage says:

Directly after you finish playing an Action card, if it's still in play, you may call this to replay that Action.

The question that I don't know the answer to is if the bold part is part of the trigger condition or of the trigger effect.

If it is part of the condition, then what happened was correct, as the RC#2 triggered successfully when the 'original' playing of Dame Sylvia finished and she was still in play. If it is part of the effect, then it was an error, as the effect of RC#2 would check if Dame Sylvia was in play and would find that she was not.

The game client seems to think it is part of the condition (I checked this with Mining Village and 2 Royal Carriages), but as I said, I'm not sure.

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