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Messages - dane

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AI bugs / Re: Treasure Map + Remake
« on: 24 July 2019, 11:23:16 PM »
Because the instructions on a card are only executed when you play the card.  Presumably you wouldn't expect to draw three cards if you trashed a Smithy with Remake?

AI bugs / Re: Crash with Pirate Ship
« on: 08 April 2019, 10:47:23 PM »
Could it be that the problem is arising because the Estate ceases to be a Treasure once it is trashed?  I know that that shouldn't affect the outcome, but it could be what's confusing the system.

Card Bugs / Re: Tracker allows topdecking when Enchantress'd
« on: 27 February 2019, 08:20:48 AM »
Tracker was played first while Enchantress in effect, still allowed topdecking
That is correct behaviour.  Enchantress does not replace the below-the-line effect of Action cards, only the (above-the-line) instructions of Action cards.

General Discussion / Re: Development Update Request
« on: 11 February 2019, 12:47:42 PM »
Hopefully someone with knowledge will eventually reply, but in the meantime I'll point out more optimistic interpretations:
  • The last time Stef went very quiet, he working on a major update that included making Renaissance available for the previews.  His silence now might be an indication that he is tackling one of the major improvements that he has identified in the past as being desirable.
  • The inability to renew beyond the end of the year might simply indicate that no decision on the license has yet been taken.  Indeed the matter might not yet even have been discussed.
I've no idea whether it was true, but I did once see a suggestion that one of the major problems that Donald and RGG had with the previous online versions of Dominion was that they received very little financial benefit.  Hopefully Shuffle iT's subscription model should have avoided that being the case with this online version, in which case I doubt that Donald and RGG would see any need to pull the plug on Shuffle iT.  There are, after all, a lot of people very happy with what has been achieved (I never used either of the previous online versions so I'm not qualified to pass comment on their relative merits), though it must be very frustrating for those people whose primary interest was in an offline version.

General Discussion / Re: beyond frustrated
« on: 27 January 2019, 09:31:15 PM »
One suggestion: Do you have a friend with strong English skills?  If you could explain the problem to them, then they could translate into English and we'd then be able to offer helpful suggestions.  This is a friendly community, and I have no doubt that--once we understand the actual problem--we can help figure out what to do to help you.
Another alternative would be for Ranna to describe the problem in his/her native language.  There might be someone who understands the language and could translate it for the rest of us.

Feature Requests / Re: When using matching, choose friends first.
« on: 14 August 2018, 09:45:43 AM »
Scary timing - a couple of days ago a similar idea occurred to me ('great minds think alike' or 'fools never differ', but which?  :) ).  I'd been intending to go even further and suggest adding the option to wait for friends so that one could request such a match and then sit back and wait, possibly for quite some time, until a friend requested a match.

General Discussion / Re: Subscription pricing & structure
« on: 09 July 2018, 11:55:09 PM »
I added a new post to that thread, with current € values. If someone can give me the actual $ values used, I'll add them as well (I prefer to use the actual values used by the service, if possible, instead of exchange rates that may miss some fees).
I thought euros were indeed the currency in which subscriptions were priced, i.e. the prices in any other currency are variable, dependent on current exchange rates.

Which all goes to show that some people like opponents to resign while others don't.  A long time ago I suggested that there should be an option "Offer to resign" so that a player who was willing to resign or to play on could do whichever was preferred by the opponent.

Interface Issues / Re: Boons/Hexes draw/discard pile displays
« on: 15 May 2018, 06:29:49 PM »
I looked through the Nocturne rules, and they don't seem to say either way (I may have missed it). So to me it is not at all clear if one is or is not supposed to see those numbers/may be able to count those piles in an IRL game.

I looked as well before making my first post and I couldn't find anything. Perhaps it's worth it to ask for a ruling on this? My guess is that DXV would say no but that's just a guess.
While it might well be that IRL one is not allowed to count the boon/hex discard pile for the same reason one is not allowed to count one's own discard pile, namely to avoid seeing what's there, the number of boons/hexes in the discard pile can be calculated by counting the number in the deck and looking round the table for any that are elsewhere.

Card Bugs / Re: Double Throne Room + Witch Gave Extra Action
« on: 01 April 2018, 10:50:39 PM »
Wrong.  The first Throne Room played a second Throne Room twice.  On its first play the second Throne Room played the Witch twice.  On its second play it played a third Throne Room twice.  On its first play the third Throne Room played a Laboratory twice.  That will have been the point at which the number of Actions remaining started increasing from zero.

(Edit: I missed out the third Throne Room in my original reply)

Card Bugs / Re: Overlord + Conspirator
« on: 17 March 2018, 07:49:28 PM »
Think of it this way...

You can't execute the instructions on an Action card until you play it.  So first you must play the BoM/Overlord to be able to follow the instruction to play it as another card.

Card Bugs / Re: Overlord + Conspirator
« on: 16 March 2018, 08:16:04 PM »
Up until recently the change was only significant for Conspirator.  I think it's also now significant for Leprechaun.

It doesn't matter for Leprechaun which just counts cards in play.
That's what comes of relying on my memory rather than going to the trouble of checking the wording of Leprechaun.

Card Bugs / Re: Overlord + Conspirator
« on: 14 March 2018, 08:11:58 PM »
It did indeed start otherwise.  It was the advent of the +1 card, +1 action etc tokens that caused someone (I think it might have been Jeebus) to question that arrangement, thereby leading Donald to change things.  The rules for those tokens stated that both the tokens on the BoM and the tokens on the impersonated card took effect.  That could only make semse if both BoM and the impersonated card were being played rather than just BoM as the impersonated card.

Up until recently the change was only significant for Conspirator.  I think it's also now significant for Leprechaun.

Card Bugs / Re: *** 1.3.6: Problem with 'multiplying' reserve cards ***
« on: 17 December 2017, 10:59:32 PM »
I'd say N(N+1)/2 is correct.
Yes.  I don't know why I typed a '-' instead of a '+'.

Presumably each reserve card is being called once for each reserve card still on the mat at that time, e.g. three times for the first of three, two times for the second of three, and once for the last of three.

Card Bugs / Re: *** 1.3.6: Problem with 'multiplying' reserve cards ***
« on: 17 December 2017, 08:26:53 AM »
Judging by the numbers stated here and in the other topic on this subject, it looks like having N copies of a particular reserve card on the tavern mat allows them to be called N(N-1)/2 times.

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