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Messages - vinay

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Card Bugs / Overpay doctor has an off-by-one error
« on: 16 October 2018, 10:36:51 PM »
When going through the cards that you can discard/topdeck/trash when overpaying with doctor, it says "1 more" on the last card. It should say "no cards remaining" or something like that (accidentally discarded a gold because of this! Thankfully my opponent let me undo.)

General Discussion / Re: Is Dominion Scavenger Down for Good?
« on: 16 October 2018, 10:32:08 PM »
It's up now, at least.

Dominion Online Championship 2018 / Re: Round 1 Results
« on: 24 September 2018, 09:58:37 AM »
I have not received a response to my messages to my opponent, kekeisan. I have messaged drsteelhammer explaining the situation in detail.

In, if there are still spots. Thanks

Connection Problems / Re: Oregon server very slow
« on: 05 September 2018, 10:14:38 PM »
Stef, if you'd like help diagnosing the high CPU utilization next time it happens, I am happy to lend my services (I do this sort of thing professionally.)

Bumping this feature request; this continues to be annoying on Torturer games.

Connection Problems / Re: Oregon server very slow
« on: 31 August 2018, 07:41:26 AM »
Cave-O: one of those games was with me earlier today. gg. I got lucky by being first player with Militia on the board.

Connection Problems / Re: Oregon server very slow
« on: 30 August 2018, 05:16:23 AM »
Yeah, my opponent yesterday said the same thing was happening to him.

I just played a game on Tokyo though and it was fast.

Connection Problems / Oregon server very slow
« on: 29 August 2018, 07:16:23 AM »
Each thing I do is taking seconds before the server responds.

An option to disable the pop-up would be fine, but also strikes me as unnecessary. "Close the browser before resigning the game" should be something that pretty much never happens; I know it's annoying to have something pop up when you are trying to exit something, but considering that it would only pop up in the rare instance where you are quitting when a game is running, it shouldn't affect you very often - and in the cases where it does, it's a good thing. If you're always resigning before you leave, you'll never even see the popup.

I wouldn't really want to give a faster timer for users who disconnect - there are times where you lose connection and it's legitimate to give players a decent chance to reconnect in those cases.

I don't think the coding needs to be complicated (and I say this as someone who codes for a living.) There's no need to code for all the special cases where someone might not want to discard - just give a radio button to never discard or give an option to discard or not, and it's finished.

Josh: even if there are exceptions, the option would be disabled by default like most autoplay options. The point of autoplay isn't to cover every case, it's to cover common and annoying cases. For example, with Moat's autoplay, there are a couple cases where you would prefer to get attacked (discard attacks in particular), but most of the time you just want moat to autoreveal. I don't see any reason why exceptions mean that the implementation is "less than ideal" - I think not having this feature is strictly worse than having it.

Feature Requests / Re: Balanced opening splits
« on: 07 June 2018, 02:07:27 AM »
The reason is that it makes the game more boring because it makes you more likely to have mirror matches. Randomness is an inherent part of the game, and sometimes you lose just because of bad luck, but over a sufficiently large number of games, the better players will win out eventually. If you want to balance the opening split, then you might as well also change the shuffling algorithm so that if one player ends up with cards purchased in the first 2 turns in the bottom of their 12-card deck, then the other player does, too (which is actually a huge determininant of the winner in my experience; if both your bought cards end up on the bottom after the first reshuffle, it's far, far harder to win.)

So often I am in games that get slowed down because the curses have run out, and each time someone plays a torturer, the other players all need to click "don't discard." There are some limited circumstances where you *do* want to discard, given the option (possibly games with watchtower, tunnel, etc) but the overwhelming majority of the time, you just never want to discard for the rest of the game.

Would be great to have an autoplay option that did this.

Feature Requests / Re: "Previous Games" option
« on: 03 June 2018, 09:37:14 AM »
It does actually have an indicator - it's an icon below the two buttons "get glicko estimate"  and "get last results" that looks like arrows pointing in two directions.

Not sure why the site is so slow - they must have some exceptionally slow database backing it or something... Does anyone know where it gets its data from?

(this should still be part of the main game though)

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