Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Stef

#271
Support / Re: would like to change username
25 November 2017, 11:41:03 PM
Yes there is. I answered your email three days ago?

Anyway - you can answer here as well. You never mentioned the account you want changed into 'madrone'.
The email you use here on the forum isn't linked to any account in the game either.

So... who are you in game?
#272
Card Bugs / Re: Throne Room + Band of Misfits bug
25 November 2017, 01:25:46 AM
Jeebus you are right though in the sense that I "use trickery" to get BoM and friends to work.
I should not have to, but my game engine doesn't really allow me to dynamically add abilities to cards on the level it should.

Actually it's a bit of a weird trick. They create an instance of the card they're copying (I call it an animal in a cage). And then whenever they receive any kind of event, they apply it to the animal, see how it responds, and copy that behavior.

The next time I get to rewrite this, I will make sure I have a nice way to add abilities dynamically. Then all this trickery can go in the bin where it belongs. Just having the BoM have those abilities itself would be so much more elegant.
#273
Quote from: Amadeus on 24 November 2017, 03:43:58 PM
Quote from: Ingix on 24 November 2017, 10:15:21 AM
Just for confirmation: You username in the game, not the forum, right?
Yes in the game

you can send me a message with your current name and the one you want to change it into.
#274
Feature Requests / Re: Choose Starting Hand in Solo
23 November 2017, 06:05:12 PM
This particular function may be low on the priority list, but it's part of something I have been thinking about a lot.

At some point I want to to be able to specify a full game state in a plain text format. And not just a state, also actions that can be performed after that. The next step is to add asserts to this language.

At that point we can translate card bug reports into something written in this language, and run them automatically against the new release to see if they're fixed.

And when we get that, you can also use it to specify a starting hand in solo.
#275
Feature Requests / Re: private tables
23 November 2017, 05:59:16 PM
this is not the top priority, but something I'd like to "solve" nonetheless.
my guess is near the end of this year.

In the meanwhile, let's talk about how it should be.


My suggestion: if you click "new table now" you get two options:
"create table" and "load old game". There should be more:

* private table -> you play with bots, nobody can join, nobody can spectate, only you can load the log
* private party -> only people you invite can join your table. Invites is something we need to build.
* friendly bot game -> you play against bots, but friends are welcome to spectate (and invite you to a real game)
* public table -> you get to set an "invite description" and if you do so your table gets publicly listed next to the automatcher. People who are waiting in the queue thus get to see your description and may decide to leave the automatcher and join your table.
* special game -> you get to give your game a name, only invites can play, everyone can spectate, players can't see spectator chat written during games. This name is listed somewhere people can find games to spectate.
* load old game -> unchanged
#276
please dont name & shame. Nothing good ever comes from it. If there is a need to report someone, please do it privately.
#278
Game Log Issues / Re: Card Count Error in Overlord Loop
22 November 2017, 05:49:03 PM
Quote from: Ingix on 22 November 2017, 11:25:27 AM
In the f.ds thread a game number is mentioned: #8900068
It fails to load, however.

I think this could have the same root cause as the bug that sometimes cards that were under the effect of Enchantress in play keep their pig-picture when they are redrawn. Somehow cards keep some effects on them when they shouldn't.
No the enchantress bug is purely client side / display error. When you play the first pig the server tells the client to un-pig a list of other cards, but at that point the client fails to find the cards that are "hidden in your hand" beneath other cards. If you reload the page the bug is magically gone.

This bug actually has the server messing it up (and is much more serious).

Anyway, thanks for the game number, I will investigate.
#279
Game Log Issues / Re: Card Count Error in Overlord Loop
22 November 2017, 10:08:53 AM
I am surprised. I don't really see why overlord/pixie would be more difficult then overlord/feast or overlord/death cart.

Anyway, it would be really helpful though if you post a game number instead of a screenshot.
A screenshot helps proving something went wrong, but not really with discovering what it was or how to fix it.
#280
I don't think Lotoreo is encountering a group of significant size that are all stuck on the "start game" question, or that this is what he's talking about. This question isn't even the real start of the game either - in a technical sense the game has already started and that is just the first question (you can undo it like any other question).

That said I'm not aware of any changes that could have this impact. There were lots of changes though, it's certainly possible I broke something. Just tested it and at least the sound when you find an automatch still works.
Maybe you can ask some of these opponents? Were they aware the game started? Maybe a combination of having sound disabled and browsing another tab?
#281
the smugglers question was supposed to be optional in these cases, but I now see I made a bug which made that never happen (and fixed it).
#282
General Discussion / Re: Autoplay?
18 November 2017, 03:15:18 PM
It's much easier to answer if you have an actual question.
But we were talking about Crown, so here is how it works.

Suppose your hand is Crown-Silver-Copper-Copper-Copper.

Without autoplay, you're asked what action you want to play.
If you click Crown now, you're wasting it. You have to click "end actions" first.
If you have autoplay on, it assumes you don't want to play actions and puts you in your buyphase.
#283
General Discussion / Re: Autoplay?
17 November 2017, 03:09:44 PM
I made this post about it.
Apparently this is not a place people read.

It should have been an in-game message.
#284
I could do that but I almost always stop them at the Warrior level after the first one gets promoted.
So the only Hero I have, I just want that to become a Champion.
Guess I like drawing cards a lot.
#285
Quote from: markus on 16 November 2017, 04:13:12 PM
I think the request would be to not have the option of changing it during the game, because it will almost never happen?
Well, the window's size could be reduced a bit.

We can think about adding an option to hide the autoplays in game.
I'm not sure I'd want to code that now though, unless there is a lot of interest in it.

It seems like a nice idea to take into consideration when we restructure the options in general. Currently there is a lot about them I don't like. Most importantly the number of options you can change during a game is way too low.
And there isn't any graphical way to do it either, it's all with chat commands. Chat commands should be a nice alternative for clicking, but not the only way to do something.

Anyway, I was asking about the reason to hide them. Personally my only reason for right-clicking is to bring up the autoplay menu. I realize there are people out there that want to read card from time to time. But do you really do it so often it's annoying that you can't see the kingdom at the same time?