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Messages - themaninorange

#1
Hello, and thank you for the quick response.
I have not had this glitch since trying the game again, specifically with Encampment.

Thank you!
#2
Update:

I was able to replicate this using the Encampment card.  I have it set to automatically reveal gold or plunder, and when I have a stack of encampments and I spam-click through them to play them all, it seems to briefly select one of the encampments for the reveal.

I was *not* able to replicate this with Farming Village.  It may be that this only affects cards where a decision can be made.  It may be related to pre-move.
#3
I experienced this glitch in both the action phase and the buy phase. 

In the action phase, I had a stack of 3 Soldiers in my hand, and I wanted to play them all, so I clicked rapidly to do this as quickly as possible.  For some reason, sometimes the action phase ends after playing the first Soldier.  I had plenty of actions, and Villagers were not involved.  I was able to undo the action, and proceed more slowly, and it worked the second time.

In the buy phase, I had my final big turn, and after emptying the provinces, I wanted to buy several duchies, and similarly, to do this, I clicked rapidly to buy them as quickly as possible.  After the first two duchies, despite having plenty of money (Coffers were not involved to my knowledge) and plenty of buys, my buy phase was automatically ended.  Because the game ended "after" my turn, I was not able to undo the purchase to attempt it again.

My game was against Lord Rattington, so nothing about my specific game was important, but I can see this having a severe impact on some people's rated games if the glitch exists there as well.
#4
Thanks for the quick response!  I'll try to explain the second part better.

Right now, after drawing up at the end our turn, our hand looks like this:

|_|_|_|_|_|

If there were a way for me to preselect cards that I *would* discard if I had to:

|_|_|D|D|_|


Then once a militia or Goons is played, my opponent wouldn't have to wait for me to choose.  If my selection depends on what my opponent does, or I want to wait for some other reason, I wouldn't preselect, and I would be prompted as normal, but most of the time, my choice of discard is completely independent of my opponent's other turn actions.
#5
I recently played a 4-player game with Goons.  As you would expect, most turns, in addition to waiting for the turn player, there was an entire round of people selecting cards to discard.  This added a huge amount of time to the game.

It would be nice if there were an option to pre-select cards to discard if it becomes relevant.  The cards would still be discarded in the correct turn order, and there wouldn't be a requirement to preselect, in case someone really wanted to see what other people discarded first.  But I think that having this option would go a long way for making 3+ player games go faster.

Bonus points if we can make this selection before the card is even played, so that it will speed up 2-player games as well.