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Messages - Bbl

#31
General Discussion / Re: General Suggestions
13 December 2016, 12:36:23 PM
No, just go ahead. :-)
#32
Feature Requests / Re: ravi's suggestion thread
13 December 2016, 12:35:51 PM
I second most of these suggestion. No. 12 and 13 seem fine as they are now to me, and for 7 I would like to have the tokens been written out, but this my personal perspective.
#33
General Discussion / General Suggestions
13 December 2016, 12:29:44 PM
I think a general suggestion thread is easier to follow than everyboby creating there own 'XYZ's suggestion' thread. So I start one, and invite everybody to join in as well. :)

My suggestions for now
- Offer a way to play against Bots without making the table public first. I accidentally opened a few games against actual players, because I did not click the start button fast enough
- The End Screen should list the piled out Cards
- I miss a way to easily veto full expansions: If I did not overlook it, there seems to be no way to set up a table that vetoes Alchemy cards as a whole.
- The same goes for the other way around, requiring certain Sets: It would be great to be able to set up tables like 3 Alchemy Cards, 2 from Base, and 3 from Empires, the rest random
- Setting up tables by Card types could also be fun (3 attacks, 2 treasures, 3 Alt-VP, 1 trasher)
- I don't really understand, why some actions are buttons with a fixed position in the interface (i.e. trashing), while others need to be performed in the log (i.e. revealing Reactions). All should be buttons instead or being present on the table in any other way (like in the MF implementation).
- The existing Action buttons should be written out: '+1 Card' instead of 'Card', etc.
#34
General Discussion / Re: A bit of support
13 December 2016, 12:07:04 PM
I wanted to stress out the amazing stability of the new Client, even when being used on a train. Where MF loses connection all the time, the new Client continues to run like a clockwork. I also really appreciate the way you put a spotlight on all the beautiful Dominion art.

Great work!
#35
I get the same error on my work computer. The office network is channeled through a proxy as well, so i assume this is where the problem comes from. Making Fun's client cannot connect either, but as other browser games work without problems, it should be solvable somehow.
#36
Support / Re: How to hide address bar in mobile Chrome?
12 December 2016, 03:05:53 PM
Awesome! Works on my Xperia Z2 as well. Mobile version confirmed. :-)
#37
The new Client is really nice as it is, but I still think, there are a few decisions that are based too much of the needs of the established Dominion Community - minor decisions that can make it really hard for a newcomer to grasp the basics concepts of Dominion. Here's a list of things, I noticed:

1) The lack of animations was already mentioned here: http://forum.shuffleit.nl/index.php?topic=576.0
2) The stacking of Cards from turn 1 on is unnecessarily confusing in my opinion: If you draw a hand of 3 Coppers and 2 Estates, it is really hard to realize that you do not hold 2 Cards (the ones you see), but 5. The only indicator is the red number at the top, which is easy to overlook (and could be anything, if you are new). Making Fun is far more visual here with showing all 5 Cards & I think it helps selling the base concept. Obviously, this in return creates the space & selection problems we all know and which the new client solves.
-> A simple fix would be to stack your Hand Cards only if your Cards in hand reach a certain threshold, that cannot displayed in this UI anymore (i.e. a hand with more than 6 Cards). This way, the very first turn of every new player is pretty clear and looks the same as in IRL Dominion. Only when the player dives a bit deeper, it gets more complicated and even then merely, when there is actual need for it (there are plenty of boards where you stay with a 5 Card hand from beginning to the end). This would also make it far easier to follow handsize-reducing effects like Militia, Oasis, etc.
-> As usual, you could make this display variant an option to turn off in the Options Menu.
3) Why do you still use the old revised Copper / Silver / Gold cards?
-> Use the newer version with the big numbers on it, is far more clear in terms of comprehending what they provide you with: http://wiki.dominionstrategy.com/index.php/File:Copper.jpg
4) From my experience with Casual Users, Right-Clicking for extra Information is a tough call, even if it seems natural to PC users. Both older & younger players tend to use only the Left-Click, as they are used from Touch Devices. But if you do not use the Right-Click, you will never get any clue, what a Card is supposed to do. Left-Click for immediate purchase can also cause a lot of unintended purchase, while you are still exploring the Interface - definitely not the best first user experience.
-> I would recommend to swap the mouse buttons, and bring it closer to the way Making Fun works: Left-Click does give the information popup and in it there is a BIG +-Button for purchase, Right-Click purchases the card-shaped thing immediately (for the experienced players).

I do not want to dumb things down, or make the game harder to use for the Hardcore crowd. But it would be a shame, if such UI problems would hamper the success of this awesome version & company.
#38
Feature Requests / Re: Show Everything
12 December 2016, 12:00:28 PM
Glad to hear that. Because I also agree to 100% here.