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1
Cave,
Is your point that you would like to see an extra minute added to the time (via the snooze button), or, that you would like to see, essentially, an "only one minute left b/f DQ" warning, and that--with this--you'd be fine leaving it at its current length of time?  I would not mind that second choice at all, with an auditory signal as well.

From my perspective, in 99% of cases; there is no reason to not move for more than 2 minutes AND also not write a 10 second note in chat, explaining the reason for the delay.  Well, actually, I can think of lots of reasons (kid suddenly throws up on the rug, cat knocks over a vase, wife/husband sets dinner on fire accidentally), but for all of those (ie, situations where you need to run away from the computer and not write a short note), my thought is that it's fine to accept a DQ...part of the trade-off for having a wife/kid/pet/vase in my life!  :-)

[The one glaring exception to all the above is when technical problems on the site or on your end make it impossible to make a move.  Not sure of a solution for that issue--other than lengthening the time to make a move, and I'd hate that.]

Hey, maybe that could be an option we could adjust?  There would be some minimum amount of time (say, 2 minutes, or whatever) that players would always have.  But in "Options/Settings," players who like to move through games quickly could pick settings that would only match them with similar "<2 minutes" players.  Others could pick a setting of 4 minutes, or 6 minutes, or even unlimited time, and there would be the option to filter potential opponents.
2
General Discussion / Re: Offensive Language in Chat
« Last post by gitsticker8 on 26 May 2018, 09:59:54 PM »
I'm sorry, but it sounds like most of you need to toughen up a bit.  What trolls need is not a ban or a warning or anything of the sort. They need a better upbringing, better development of their character and core beliefs, better self-awareness and meaning in their lives.  If you're up to the task to provide these things to them, then be my guest.  In my opinion however, your time is much better spent focusing on yourself and the things you have control over, such as how much or little you let yourself become a victim of the trolling. 

This is why the most effective methods for dealing with trolls is granting everyone the power to ignore them effectively.  For example, muting chat.  By ignoring the troll, you beat the troll.  By being happy, you beat the troll.  By not caring if you beat the troll or not, you by definition beat the troll. 

If it helps, put a sticky note on the lower right corner of the screen to cover chat until /mutechat is implemented. 
3
Interface Issues / Re: Debt should display with coins
« Last post by Stef on 26 May 2018, 05:57:10 PM »
...so there should totally be an icon there to show me how much debt I have.

I fully agree.
4
I wouldn't mind having a "snooze" button that added 1 minute or so to the timer.
5
Feature Requests / Re: Provide a "not yet" option on "Make ---- resign?" notices
« Last post by Ingix on 24 May 2018, 10:36:35 PM »
Just to make sure: You can just not click on the notice, and when the opponent finally comes back and does something, the notice will go away. So this is not a 'forced' resign.

In addition, if your opponent resigned (as you described), then this seems like nothing you can do about. He may have realized that the baby needs more care at the moment, making it an unsuitable time to play Dominion.

If you are arguing that the notice is taking up space on the screen and interferes with you for example studying certain card texts or fiddling with autoplay options, then you have a point IMO.

6
I just had a game end because my opponent's baby started crying.  After a little bit he resigned, but it would have been nice to be able to continue, by having the "make ---- resign?" notice have an option other than "yes".  Mostly for circumstances where a player has posted a reason for taking a long time to play his/her turn, it would be very good to have an option to set a (possibly shorter) timer by saying "not yet" to the "make ---- resign?" notice.
7
Interface Issues / Re: Debt should display with coins
« Last post by blamelewis on 23 May 2018, 08:04:51 PM »
I know it'd be a beast to implement but wouldn't "free floating" things like coin tokens and debt tokens be neat - then you could do the virtual equivalent of putting them somewhere obvious to avoid forgetting them...
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Interface Issues / Re: Debt should display with coins
« Last post by AdamH on 23 May 2018, 06:40:06 PM »
Coins and Potions are something you generate over the course of a turn.  In the same way that Coin Tokens you generate (or have) won't be added to this total, Debt tokens shouldn't be displayed there either.  If I saw Debt tokens there I might think I had accumulated that debt this turn. 

States are displayed here and haven't caused confusion (the lack of states there caused all sorts of problems). It also doesn't matter whether or not you got a state or debt or whatever during your turn, I'm not seeing how this "confusion" would even be bad.

This argument suggests to me that coin tokens should probably be displayed here as well, actually.

EDIT: when I play IRL I put my debt tokens in the middle of my play area where they will annoy me, otherwise I don't notice them and they frequently get forgotten.
9
Interface Issues / Re: Debt should display with coins
« Last post by Ingix on 23 May 2018, 06:22:34 PM »
In real life you can do whatever suits you best to 'not overlook' debt. In this online implementation, where the interface is fixed, it is a good idea to make it as obvious as possible what's going on and may affect you this turn.

So on this I'm with Adam: Everything that can be done to push the relevant information in front of a player's eyes when it is relevant but before it becomes enforced by the game is a good idea. Like you/Adam it sometimes happens that I'm 'surprised' by the fact that the $8 I accumulated will not be enough to buy a Province, since 1 or 2 debt are still remaining.
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Interface Issues / Re: Debt should display with coins
« Last post by amoffett11 on 23 May 2018, 05:56:20 PM »
Coins and Potions are something you generate over the course of a turn.  In the same way that Coin Tokens you generate (or have) won't be added to this total, Debt tokens shouldn't be displayed there either.  If I saw Debt tokens there I might think I had accumulated that debt this turn. 

I do the same thing quite often playing in real life; I buy something and don't realize until my opponent's turn that I had debt I didn't pay.  I've never blamed the game designer though for not forcing me to put my debt tokens on top of the kingdom cards so I don't forget, I've just said "well that was stupid" and I try to remember next time. 
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