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Feature Requests / Re: The biggest feature missing from Dominion
« Last post by kingdedede on Today at 05:42:35 am »
In-game Clarity (Card movement, sound effects, reducing log dependency), by far.

I hate having to look at the log to see what was trashed with Swindler, what someone trashes when they trash cards, what they reveal with Courtier, what cards I skip over when playing Golem and Hunting Party, etc. It's the only reason I haven't bought the expansions yet.
2
Card Bugs / Re: Royal Carriage on Highway fails to reduce cost of cards
« Last post by Kent on Today at 02:53:35 am »
I have never noticed that distinction before -- thanks!
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Card Bugs / Re: Royal Carriage on Highway fails to reduce cost of cards
« Last post by Stef on Today at 01:51:28 am »
When you call Royal Carriage on a card (or throne room, kings court, disciple, procession) you only copy the instructions above the dividing line.

Some cards in dominion say "while this is in play, ..." explicitly to prevent being copy-able. The original is in play, the copy is not.

In other words... you can copy a Bridge, but not a highway. Well, you can, but you only get the +1 card +1 action twice, not the cost reduction.
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Card Bugs / Royal Carriage on Highway fails to reduce cost of cards
« Last post by Kent on Today at 01:39:38 am »
game #5459986 on frankfurt
In Mix17's last turn, before he (I assume) resigned in disgust, my opponent played 3 individual Highway cards, and also called Royal Carriage on one of them several times. So via one means or another he played Highway something like 6 times. However, the cost of Provinces did not reduce below 5.

game #5460245 on tokyo
After he resigned, I continued against bots, on game #5460245 on tokyo. I found the same thing happened to me; when I called Royal Carriage on a Highway, the cost of the Province only reduced to 7, not 6.
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General Discussion / Re: Donate and Possession
« Last post by Cave-O-Sapien on Today at 01:30:44 am »
One thing that doesnt make sense to me, and probable Donald must have given this explanation somewhere, is that why possession is not an attack card. I wouldnt fret so much if possession is an action-attack card so that i can buy some moat or other attack resistant cards (if they are available). What makes possession painful is that it is just an action card, and there is no other card, period, that can prevent other person to possess you. Whether you have champion, moat, or tons of lighthouses, possession will hit you.

Not all cards that harm you (whether that harm is real or just perceived) are attacks (for example, Masquerade and Ill-Gotten Gains).

We can argue whether Possession is effectively an Attack or not, but if it were an Attack, I think it would violate the design rule that Attacks must affect all other players (as permitted by supply limitation, hand size etc.).
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General Discussion / Re: SLoMo, Slow-Mo, Sl0M0
« Last post by JW on Today at 01:03:23 am »
I dont understand. The user, who is slowplaying, has to be banned for us to get our ratings back, right? So the onus is still on the player to report that particular slow user so that they get banned and we get our ratings back. Is this assumption correct?

You can just resign and black list the slowplayer. Stef monitors the players who are most frequently black-listed and this has enabled him to easily find and ban the slowplayer's accounts. Sending a private message to Stef (http://forum.shuffleit.nl/index.php?action=profile;u=3) is also helpful, but probably not necessary.
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General Discussion / Re: Donate and Possession
« Last post by matchstick2017 on Today at 12:23:59 am »
One thing that doesnt make sense to me, and probable Donald must have given this explanation somewhere, is that why possession is not an attack card. I wouldnt fret so much if possession is an action-attack card so that i can buy some moat or other attack resistant cards (if they are available). What makes possession painful is that it is just an action card, and there is no other card, period, that can prevent other person to possess you. Whether you have champion, moat, or tons of lighthouses, possession will hit you.
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General Discussion / Re: SLoMo, Slow-Mo, Sl0M0
« Last post by matchstick2017 on Today at 12:14:36 am »
I dont understand. The user, who is slowplaying, has to be banned for us to get our ratings back, right? So the onus is still on the player to report that particular slow user so that they get banned and we get our ratings back. Is this assumption correct?
9
General Discussion / Re: SLoMo, Slow-Mo, Sl0M0
« Last post by JW on 25 July 2017, 07:12:13 pm »
The rating system has been updated so that games played by banned players do not contribute to the rankings:

http://forum.shuffleit.nl/index.php?topic=604.msg7582#msg7582
Quote from: Stef
when a user gets banned, all rated results now will be retroactively removed. I.E. when you meet a notorious slowplayer, feel free to resign & blacklist
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General Discussion / Re: Donate and Possession
« Last post by AdamH on 25 July 2017, 06:38:50 pm »
I think most of the discussion in this thread is pretty off-base, but I don't really see much point in getting into it. On the other hand, as someone who hosts tournaments I feel like I'm somewhat qualified to address this:

Possession creates enough unfortunate situations, now made more common because of Donate, that I view it as a card that should be banned in tournaments. The only other one is possibly Rebuild - since Donald has said himself he doesn't play with it. (In another category are the replaced cards from the base game and Intrigue.)

There's a list of cards I don't use for my tournaments for various reasons. Some of the reasons are due to IRL constraints that I don't really think people here care about, but some of the reasons have to do a little bit with competitive integrity. I ban the following cards due to a combination of them being unpopular and the idea that they can lead to unfortunate situations, especially in 3P games:

Swindler
Torturer
Ambassador
Possession
Urchin
Cultist
Rebuild
Page
Pirate Ship (3P tournaments only)
Cutpurse (3P tournament only)

Some of these cards I have nothing against, personally, but what I don't want to happen is for someone to leave my tournaments all salty because they lost to some guy who collided Urchins when they didn't, or on some "stupid <card> board where no skill was involved." I don't think that the results of my tournaments are any more "valid" because I don't use these cards, but Dominion's competitive scene is small enough that I think how people feel when they play tournaments is more important than any of that other stuff.

I also allow people to stack their decks at the start of the game, simply because I don't want people mad that they lost to some guy who got a 5/2 on a board where that's really good; I fully realize that this is a relatively small part of the overall variance in Dominion but man does this make people feel better.

I think both online and IRL tournaments would benefit from focusing a bit more on this type of thing for the time being, at least until competitive Dominion becomes big enough that I can quit my day job and just do that for a living. I'm counting down the days.
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