Login  |  Register

Recent Posts

Pages: 1 [2] 3 4 ... 10
11
General Discussion / Re: Account Renewal
« Last post by josh bornstein on 18 January 2019, 12:18:47 AM »
Markus,
What sort of heads-up do subscribers get, when it gets close to an end-date?  I assume we get some email--or notification message here on this site--a week or a month before it ends...that is typical for pretty much every website out there.  But it would good to know what exactly to look for.  (And, if it's an email, it would be good to know where it will come from, so we all can make sure to let our email service know, in advance, that it's not spam.)
12
Card Bugs / Re: Gaining bugs with Innovation etc.
« Last post by jeebus on 17 January 2019, 08:49:19 PM »
Donald has now said that a "while this is in play" entering play in a trigger window, will always make it trigger, no matter when it leaves play again.

So: Inherit Procession; gain Estate, playing it via Innovation, playing Groundskeeper from your hand (trashing it); get +1 VP token for gaining the Estate. This actually works.

Ok, what about when-buy?

Testing now, I'm realizing that several things that didn't work yesterday, now work. I guess Steff is working on this stuff.

With Haggler in play, buy x, gaining y, playing y via Innovation - this now triggers y's when-buy ability.
I tested for y being Goons, Merchant Guild, Hoard and Talisman (the latter two via gaining Black Market).

Gaining Throne Room instead and playing y from hand - also works.

Gaining Procession instead and playing y from hand (trashing it) - also works. In the case of Hoard and Talisman, I trashed them with Counterfeit.

The place in the log where you get +1 Coffers (from Merchant Guild) or +1 VP token (from Goons) is totally wrong, but maybe that's just a display problem? Since none of those are optional, or giving you a choice that could depend on other stuff happening first (like Talisman or Haggler), it doesn't matter in practice. At least with current cards and as far as I can figure out.
13
General Discussion / Re: Account Renewal
« Last post by markus on 17 January 2019, 09:29:32 AM »
There is no recurrent subscription. You always pay for what you get and you need to buy a new subscription when or before it expires. (Any remaining subscription cost will be deducted from what you buy.)
14
General Discussion / Account Renewal
« Last post by dcresap on 17 January 2019, 04:16:31 AM »
According to my Account, my annual charge has not been made to my credit card and it was due on 1/10/2019.  Is there going to be another annual charge to my credit card?
15
Game Log Issues / Re: "Trash Mint"
« Last post by Ingix on 16 January 2019, 07:02:49 PM »
Thanks for the report, and correct as always!
16
Card Bugs / Re: Gaining bugs with Innovation etc.
« Last post by jeebus on 16 January 2019, 05:52:47 PM »
Here is one more bug:

With Haggler in play, buy Mint, gaining&playing x, then resolve the Mint trashing. X should be trashed if it's a Treasure, but it stays in play. All the other Treasures are trashed. X could be a Crown, a Capitalism-changed Action, or a normal Treasure played from your hand via gaining&playing Black Market/Storyteller/Crown.

Edit: If you play several Treasures with Black Market, neither of them are trashed. Only the Treasures that were originally in play when you bought the Mint.

What I wanted to test, which is not possible because of the Mint bug, was this:
With Haggler in play, buy Mint, gaining&playing Haggler (cost-reduced), then resolve the Mint trashing. Now the 2nd Haggler, which was not there originally, is not there now anymore either, but it triggered so you should still be able to gain another cheaper card than the Mint.


17
Card Bugs / Re: Gaining bugs with Innovation etc.
« Last post by jeebus on 16 January 2019, 05:49:29 PM »
Here is another bug:

With Haggler in play, buy a Gold, gaining a Merchant Guild, playing the Merchant Guild via Innovation. Now you're still resolving when-buy abilities for buying the Gold, so you should be able to get 1 Coffers. This doesn't work.

Instead of Haggler, it could be Charm, Farmland, Messenger, Stonemason, Talisman.
Instead of Merchant Guild, it could be Goons, Haggler, Hoard, Talisman.

I tested this after playing Haggler:
Buying x, gaining&playing Haggler. This worked.
Buying x, gaining&playing Black Market, playing Talisman did not work. (I didn't gain a copy of x.)
Buying Duchy, gaining&playing Black Market, playing Hoard did not work. (I didn't gain a Gold.)
I didn't test with Goons, but I assume it's like Merchant Guild, it won't work.
18
Game Log Issues / "Trash Mint"
« Last post by jeebus on 16 January 2019, 05:15:04 PM »
When you buy a Mint, and there are other when-buy abilities, Mint's when-buy ability is displayed as "Trash Mint".
19
Interface Issues / Re: Prince of Border Guards
« Last post by Ingix on 16 January 2019, 03:37:14 PM »
It's clear that something can be done to automate this and not use the Princed version of Border Guard/Scheme/Walled Village (if the player so desires).

I was just clarifying that what appears to be the 'obvious' solution from the outside may not actually be possible or easy.

Adam's idea is in the general sense the way to go, IMO: Make the server aware that certain cards are special for certain effects, which allows the server to later take this into account if automated, and allows this info to be sent to the Client, so you can make the informed decision yourself (topdeck the Band of Misfits that's currently disguising as as Border Guard, or make sure to topdeck the non-Princed Border Guards, etc.).
20
Interface Issues / Re: Prince of Border Guards
« Last post by AdamH on 16 January 2019, 01:30:04 PM »
When you Prince a Border Guard, store that card's internal card instance number somewhere, and then when you topdeck a Border Guard, try all of the ones not in that list first before topdecking one that has been Princed.

EDIT: Alternatively you could use the interface you have for Scheming cards instead of for stuff like Alchemists if this fix ends up being easier.
Pages: 1 [2] 3 4 ... 10