« Last post by bog on 16 August 2017, 11:03:03 PM »
The distinction is: "Computer correctly updates game state" vs "player can easily understand what is going on." The point those who know programming are making is that getting to "Computer correctly updates game state" is comparatively easy and quick, so it makes sense to do that, which benefits everyone who can live with the current interface and still enjoy games. Delaying Nocturne until everyone is satisfied with the interface is a loosing game, since that likely means a long haul on interface then Nocturne vs Nocturne quick then a long haul on the interface.Not everyone who knows programming is making that point, since that also includes me. Again: Implementing Nocturne includes implementing the interface for Nocturne, so separating them is pretty meaningless. Maybe you're trying to say that fixing the basic missing interface features - like visible tokens, a marked place to click to see cards in play/set-aside, and a record of past game logs (just storing the actual text from the end-screen game log and creating an interface to access those) - is more work than implementing all of Nocturne. If so, I think you're wrong.
Like Donald said, Nocturne will not make the unhappy people happy, but no Nocturne will make the happy people unhappy. So there is no question that getting Nocturne released on time in necessary, even if it causes a slight delay in interface improvements.There's a huge disconnect here between what the vocal minority is saying here and reality. Delaying Nocturne and instead fixing basic functionality and bugs will make certain people unhappier, and others happier. The ones who will be happier are mostly a subset of the majority of people not posting here, and the people who try playing and give up and go away without posting, who instead will stay. I don't know how many new users sign up anymore, but there will be more when Nocturne is released.
Just dont accept undos. Some players (me) will blacklist you for it, but thats not bad as you anyhow dont want to play with ppl who use the undo option alot.
Just my two cents: In real life, everyone knows the intended play. For example, if I happily throw my hand consisting of a bank and four coppers on the table an scream "That province is MINE!!!", noone will ever try to lecture me that I only have a buying power of 5.
So, my point is that as long as the system correctly records the effects of the cards played, they are fully implemented AS CARDS. If it is hard to look at the screen and figure out what is going on, the problem in an interface problem.That's a completely made up distinction. The fact of the matter is that both the mechanics of the cards and the interface of the cards need to be implemented. To put it another way, Stef is going to add the full card image to all the new cards; he's not keep them blank with just the card name and then focus on undo features until that's complete.
(Btw, Isotropic had the card text when you hovered over the card. Shuffle IT is the same; you right-click to view it. I don't read the card text without right-clicking it. Type and cost was shown in Isotropic without hovering.)