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21
General Discussion / Wasn't there somewhere to report abusive players?
« Last post by benchan on 11 November 2018, 12:11:05 PM »
Being rude/whiny is one thing, I'm guilty of it sometimes too, but language abusive to race/gender etc is a bit different I think. After this I had to wait for the crybaby to timeout, big waste of time on top of his childishness.

I think dominion should have an official player reporting feature, since after all these comments should be logged on a server somewhere. It would do a lot to weed out people who intentionally make the game unpleasant.
22
General Discussion / Re: Status Quo and Roadmap 2019?
« Last post by yed on 10 November 2018, 06:28:44 PM »
Android tablet compatibility is as far as I know 100% now. For example reorder was not possible before.
23
Other Bugs / Re: Old game won't load (20138032)
« Last post by mith on 10 November 2018, 06:07:01 PM »
If it helps, kingdom was:

Tracker, Doctor, Watchtower, Fortress, Priest, Villa, Baker, Bridge Troll, Cultist, Pooka
Advance, Travelling Fair
Colonies and Shelters

I don't think there's anything particularly complicated involved with the cards (nothing like the Overlord/Pixie/Lurker/King's Court loop, for example). Just length, cards gained and trashed - every buy took a Travelling Fair, almost everything was trashed, and a lot of Advance as well with Fortress coming back to hand. Lots of while-in-play effects (10 Priests and Bridge Trolls). Maybe the coins generated (I ended the game with over $3000 left).

There are a couple images here: http://forum.dominionstrategy.com/index.php?topic=17800.msg776770#msg776770

But I didn't get a screenshot before my turn ended and it cleaned up. I had 4 Fortresses, and Watchtower, and all the Colonies in hand, all the Platinums in my deck, and all the other victory cards in my discard. Tons of cards in play (all the other Fortresses, the Villas, Priests, and Bridge Trolls, a Watchtower, my starting Treasure). Everything else in the trash.
24
Other Bugs / Re: Old game won't load (20138032)
« Last post by Ingix on 10 November 2018, 01:12:50 AM »
Thanks for the report!

It is known that some games can't be loaded, but unfortunately not why. Previous cases invloved Black Market and Smugglers I think, but those are all fixed now.
25
Other Bugs / Old game won't load (20138032)
« Last post by mith on 09 November 2018, 11:48:52 PM »
Wouldn't be surprised if I ran into some decision limit; it was for the Empty the Supply in 1 Turn puzzle. No big deal if it's not fixable, just wanted to let you know.
26
Feature Requests / Re: more sophisticated way of selecting random cards??
« Last post by markus on 09 November 2018, 10:52:45 PM »
That was part of the (pre-) Renaissance update. When you select Kingdom cards / expansions there are the expansion symbols at the top. Clicking them will add one random card from the respective expansion to the kingdom.
At the bottom you can now select landscapes and whether they should be Events, Landmarks, Projects (or a combination).
27
Feature Requests / more sophisticated way of selecting random cards??
« Last post by josh bornstein on 09 November 2018, 10:42:35 PM »
It would be a nice feature if I could have a truly random kingdom, except for...
-Good: Selecting an expansion and being able to force a card from that kingdom to be in the deck.  Ideally, I'd be able to select, say, from 1-3 or 1-4 cards from that kingdom, with all the others being randomly selected from the Dominion universe of cards.
-Even better: being able to do that for 2 or more expansions, maybe also Events.  So, for example, I could set up a game and select (a) "Alchemy: 3 random cards" and also "Nocturn: 2 random cards" and have the rest be totally random. Or (b) "Renaissance: 2 random cards" and Event: 1 random event, and Dark Ages: 3 random cards" [or whatever]

Would this be difficult to code?  Or is this already possible and I am just missing how to do this?
28
Announcements / Re: Releases
« Last post by Stef on 09 November 2018, 02:56:20 PM »
Version 1.4.2.1

fix for using the landscape-selection on tablet devices.
29
General Discussion / Status Quo and Roadmap 2019?
« Last post by Bbl on 09 November 2018, 02:31:32 PM »
I want to start this thread, with a great amount of appreciation for ShuffleIt's smooth release of 'Rennaissance', including the Promo Week with playable card. Cards (ord card-shaped things) are the heart of Dominion and I feel they are in good hands with ShuffleIt, thus I extended my supriction for half a a year.

Still, I'd like to question the Status Quo. In January 2018 we were asked about the following list of Priorities:

Quote
1. An offline client, allowing you to play campaigns against bots
 2. A bot with a setting for different play styles
 3. A strong bot.
 4. Options for timed games
 5. Options for undo settings
 6. Online mini-tournaments; the option to easily create one for you & your friends.
 7. Option to invite specific players to your table
 8. More translations (to what language?)
 9. Better animations when cards are gained/bought/played/...
10. Better visualization of split piles, Archive/Crypt contents, Prince targets, ...
10. Option to hide the log
11. Android app (or just improved compatibility?)
12. iPhone app (or just improved compatibility?)
13. Downloadable game logs
14. Improved moderation (dealing with chat abuse, slowplayers, ...)
15. Tutorial on how to play Dominion
16. Tutorial on how to play dominion online.

What we have seen since is...
Quote
- 8. More translations -> Addition of French and Chinese (January)
- 10. Better visualization of split piles, Archive/Crypt contents, Prince targets, ... (November)
- (to some extent) 9. Better animations when cards are gained/bought/played/... (November)

In addition, the King'sCourtier Mod was made an official feature, Autoplay was improved, expansion /landmark / event /project placeholders can be selected when creating a table (very welcome!) and there was some rework on UI and the game log, probably to match Renaissance better.

We heard that an client rework was in the making, leading to better AI, maybe campaigns, etc., but it seems to be stuck, as it is often the case with refactoring in IT. Similiar news reached us about a new table logic.

Given that the last quoted update was from June, I hoped to find some of the November backend rework in the Rennaissance release, but apparently this was not the case. This leads me to assume that every new expansion takes so much development time, that anything but minor improvements to the client are simply out of reach for ShuffleIT's manpower, as long as new expansions come out.

If this is true, I would really appreciate more attention to the glaring issue of the abysmal bot AI in an otherwise fine product. Hotfix it, please, if you cannot refactor it in time! From the comments in the feedback thread, I do not seem to be alone with this opinion, including DXV.

I would love to hear the developer's opinion and their plans for the future.
30
Feature Requests / "Associated" Cards for Reactions
« Last post by sheogorath09 on 09 November 2018, 08:13:21 AM »
I was playing a game with Patron and it would be nice to have a pop-up window when right clicking that shows the associated trigger cards that can "reveal" Patron. More broadly speaking, having a window showing Reaction triggers (e.g. Attack cards in the kingdom or elsewhere - see Warrior and Soldier) would be a nice way of quickly assessing the value of Reaction cards in the kingdom.
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