Login  |  Register

Recent Posts

Pages: 1 2 [3] 4 5 ... 10
21
Interface Issues / Re: Boons/Hexes draw/discard pile displays
« Last post by Ingix on 15 May 2018, 09:35:37 AM »
There is no similiar display for 'normal' piles because there is no discard pile for Villages, etc. That is something new for boons/hexes.

Now, I can understand if somebody is confused what these 2 numbers mean. But once you know that it means the remaining/discarded boons/hexes, I'm frankly a bit at a loss to understand that seasoned players could not remember which is which. Especially as the important number (how many until a shuffle) is the first one.

Basically, in a game where some information is still not easily seen, you are asking to remove information. And while it may not matter for hexes where the hex pile and hex discard pile will always add up to 12, the boon pile + boon discard pile can have any number from 0 to 12 cards, due to the 'stay out intil clean-up' boons, a Druid in the Kingdom or one or more boons set aside for next turn with Blessed Village.
22
Feature Requests / Re: Can we get Lord Rat to buy Dominate?
« Last post by josh bornstein on 15 May 2018, 09:31:28 AM »
Thanks for the thoughtful response.  I am not a programmer, but I do know many of them...and many of them play Dominion.  Right now, there is a function that says, "If you have more than 8 coins, then buy a Prov.  If you have between 5-7, then buy Dutchy."  If someone can program that instruction, it does not seem to be too difficult to add, "If you have 14+, buy Dominate and not Prov."

But maybe we're wrong.  Of course it's possible that adding this is actually much more complicated than it seems on the surface.

What would be really helpful, of course, is if the Powers That Be would give feedback, so that loyal players (ie, the ones who reliably put money back into this site) would at least know what is going on.
"We're aware of the issue, but it's way down on our list of priorities."
"We did not know of this; thanks for the heads-up; it'll be fixed by mid-June."
"We're aware of this, but it's such a small problem that we're not going to take up valuable time fixing it.

And so on.  There have been tons of posts on this issue (on being kept informed) in the past, so no need to belabor this point...when we players are kept in the loop, we feel respected and valued.  If we are not...well, then we don't feel respected and valued.  And each individual company will come to different conclusions regarding the importance of that factor.
23
Interface Issues / Re: Boons/Hexes draw/discard pile displays
« Last post by Cave-O-Sapien on 15 May 2018, 02:48:09 AM »
This is also confusing to me, and I like your suggestion.

"Boons 8"
24
Card Bugs / Re: inheritance + sacrifice estate
« Last post by jan on 14 May 2018, 10:21:14 PM »
Ok, thanks.
25
Card Bugs / Re: inheritance + sacrifice estate
« Last post by markus on 14 May 2018, 10:12:36 PM »
Sacrifice cares about the type the card has after it has been trashed. The Estate in the trash is not yours anymore, such that it is just a Victory card.
26
Card Bugs / inheritance + sacrifice estate
« Last post by jan on 14 May 2018, 09:45:20 PM »
When I inherit an action and later sacrifice an estate, I only get +2VP, and not +2 actions, +2 cards.
27
Card Bugs / Re: Changeling and gaining from trash
« Last post by jan on 14 May 2018, 09:42:02 PM »
Thanks for the clarification. This was unexpected for me.
28
Feature Requests / Re: Fix automatch around your own level.
« Last post by RTT on 14 May 2018, 10:42:27 AM »
It seems the person im thinking of is using tables anyway and forcing 4 Events/Landmarks into the kingdom.
 At least dooing that change wont allow to scout the search queue anymore.
29
Feature Requests / Re: Fix automatch around your own level.
« Last post by Ingix on 14 May 2018, 10:30:56 AM »
Is it really possible to game the leaderboard that way? If you only play opponents below your level, any losses for you will hurt your rating that much more.
30
Feature Requests / Re: Can we get Lord Rat to buy Dominate?
« Last post by Ingix on 14 May 2018, 10:22:52 AM »
Programming is never easy to understand from the outside. What might be an 'easy thing to do' from your point of view might be really hard to do, given the (unknown) way the AI is implemented. Similiarly, some things that seem really complex from the outside are often easy to do.

It is well known (also by the developer) that the AI does some hideously bad things in certain situations. I *think* the plan is to lay the groudnwork for some general improvement first, instead of fixing the numerous 'stupid misplays' one by one. But of course I also see that you don't want to run into the same misplays again and again. For example, the AI seems not to 'use' Defiled Shrine at all, so I also don't use it when playing against the AI, because it will in the end accumulate a stupid amount of VP counters. As a result, I have no good idea when to buy a Curse to get the VP, when playing against humans.

As an analogy, if you have a cobblestone street with lots of holes, it is in the long run better to replace it entrirely with some better version, instead of filling the holes while new ones are discovered continuously.
Pages: 1 2 [3] 4 5 ... 10