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21
General Discussion / Will there be more development?
« Last post by AdamH on 02 July 2019, 06:28:56 PM »
No one seems to be asking these questions, so I'll ask them now.

It was eight months that development updates were requested and there was absolutely no response from Stef. Bug reports have come in and there are still tons of outstanding bugs. I, along with many others, just gave up trying to report things or ask for new features because there was no response for such a long period of time.

There was one small update but even then there were issues because it seems regression testing wasn't done and some other weird things were broken briefly. It doesn't make much sense to me why RGG would renew a contract with a company who just dropped off for such a long period of time and only after that would we see an attempt at improvements to the software -- I would have expected the other order.

People now have the ability to buy more subscriptions, but is this software ever going to be completed? Are bugs going to be fixed? Is the long list of features that Stef said were going to be worked on in 2017 (!!) going to be worked on? Or will we get more of the last eight months? I personally am not going to renew my subscription unless we see some improvements made to the software AND better communication about what is coming.

So what's the plan for the next couple of years?
22
Feature Requests / Re: Search Card Text
« Last post by Elysium on 02 July 2019, 04:20:42 PM »
The Kingdom Builder feature should work almost exactly like this website for Hearthstone (similar to how Hearthstone works in game):  https://searchstone.io

Want to only see Hunter cards? Click Hunter and bam, only Hunter cards.  Want only 3 mana cards?  Click 3 mana and see only 3 mana cards.  Want to see a cards with a specific action?  Type "Deathrattle" in the search and see all the Deathrattle cards.  What was that card that Hunter card that was 5 mana and had a deathrattle and had an attack between 3 and 5?  Oh it was Corpse Widow.

Kingdom Builder should be exactly that. 

Show me only Prosperity (this already works).  Show me only 4 cost cards.  Show me only Projects.  Show me all cards that give +actions.  Show me all cards that say "Trash This."

And add a button to randomly generate kingdoms that you can just continually press until you get one you like.
23
Support / Re: Ask for deleting my account
« Last post by Stef on 02 July 2019, 10:56:52 AM »
Yes, deleted.
24
General Discussion / Happy to hear about the extension!
« Last post by meathead40 on 02 July 2019, 06:33:56 AM »
Congrats to the team - really happy to hear the contract was extended through 2021... that’s great news!!
25
Card Bugs / Re: Priest second bonus and Sewers.
« Last post by Bogoss on 02 July 2019, 12:10:45 AM »
Thanks ;)
I did'nt know this rule.
Sewers trash a card at the same moment than priest and before the bonus.

26
Card Bugs / Re: Priest second bonus and Sewers.
« Last post by Ingix on 01 July 2019, 11:54:54 PM »
It's correct and not a bug, but you are not the first to 'fall for it' (including me).

Take a look here, were I explain the reasoning behind that a bit:

http://forum.shuffleit.nl/index.php?topic=3243
27
Card Bugs / Re: Priest second bonus and Sewers.
« Last post by Puk on 01 July 2019, 11:53:40 PM »
wiki says:

    If you trash a card to Sewers due to trashing a card to Priest, you do not get +$2 from that Priest, as Sewers trashes a card before Priest's $ producing effect begins.

http://wiki.dominionstrategy.com/index.php/Priest
28
Card Bugs / Priest second bonus and Sewers.
« Last post by Bogoss on 01 July 2019, 11:48:09 PM »
Hi.
The second bonus of the Priest didn't work when trashing a card with the Sewers.
It's normal or it's a bug ???

please verify this.

Have a nice day. ;)

29
Card Bugs / Re: Merchant
« Last post by UncleLion on 01 July 2019, 10:01:03 PM »
Sorry & thanks for reporting. Fix has just been released.

Thanks!
30
Card Bugs / Re: Known Card Bugs
« Last post by Ingix on 01 July 2019, 05:01:54 PM »
    Modifications in July 2019:

    Start of the month brought confirmation that Dominion Online can continue to work until end of 2021. The changes in the client to reflect that also brought a few bug fixes, in 1.4.2.3:

    • 19-07-01:
      • Inheritance and Outpost bug was fixed, that incorrectly had the played Estate (inheriting an Outpost) give an extra turn, even though the 2E Outpost effect cares about being named Outpost.
      • Overlord/Band of Misfits: no self-trashing as Mining Village bug was fixed.
      • Citadel + Crossroads/Outpost bug was fixed that did not respect the "if first time played" conditions on Crossroads/Outpost on the second playing due to Citadel.
    • 19-07-19: (new version 1.2.4.5)
      • Overlord/Band of Misfits + Walled Village/Peasant/Page/Lighthouse bug was fixed, that prevented topdecking/exchanging/exchanging/protecting from attacks, when the copy cards copied the mentioned cards.
      • Scepter playing card from trash bug was fixed, that sometimes allowed a card played twice but later gone from play (usually into the trash) to be played by Scepter from wherever it was now.
      • Hireling played at start of turn bug was fixed, that didn't give the +1 Card effect for the turn it was played.

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