Login  |  Register

Recent Posts

Pages: 1 2 [3] 4 5 ... 10
Card Bugs / Ghost'ed Prince
« Last post by WhiteRabbit1981 on 15 December 2017, 09:47:35 PM »
I am not 100% sure if this is a "Card Bugs" or a "Rules Question" Topic.

Game #9677863
Exorcist -> Ghost, Prince + any princed Card

I (WhiteRabbit1981) played agains Tienz.

I got a Ghost from an Exorcist. In turn 12, I played the Ghost in my night phase. It skipped through my deck until it found a Prince.
In Turn 14, I drew a Chariot Race and some other cards.

In my understanding this should have happened: I play the Prince(1) and set it aside together with a Chariot Race. Then I play the Prince(2), which I cannot set aside because it lost track of itself. As I did not set it aside, there is no effect: The card says IF set aside, THEN another card of 4-or-less is chosen.

Here is what actually happend: I played the Prince(1) and set aside the Chariot Race. Immedately Prince(2) resolved and played the very same Chariot Race.

I was not 100% sure if I maybe had two Chariot Races and accidentally clicked one. But in turn 17, my Ghost found a Prince again. To that time, I had a lot of set aside cards and was able to choose the order. I choosed to play the prince to set aside an Encampement after I was 100% sure that I have one and only one Encampenet in my hand. Prince set it aside and immediately played it.

To my understanding, this is a bug. If I am right, I would nicely ask Stef to remove the game from my and Tienz ranking because my win was not legit.

As I can do a little code myself, I have a wild guess. Ghost happens "at the beginning" of my turn, so in the phase I will now call pre-action. Prince(1) played in pre-action sets aside a card. Prince(2) checks, in the pre-action phase, if a card was set aside and plays it. I understand this could be correct from a programmers view, but in my opinion that is highly counter-intuitive.
I would love to hear the correct ruling from DXV.
Card Bugs / Re: Phantom Royal Carriage asks to be called
« Last post by Ingix on 15 December 2017, 09:31:05 PM »
Thanks for reporting the problem, a change in 1.3.6. seens to have unintended consequences if more than 1 of certain reserve cards are on the Tavern Mat. The strange indention is reinforcing the emerging pattern.
Card Bugs / Re: Phantom Royal Carriage asks to be called
« Last post by allanfieldhouse on 15 December 2017, 09:22:40 PM »
Definitely messed up. The Royal Carriages appear to be multiplying or something.

I had 5 on my mat, and I was able to call something like 15 of them (on my Bridge!).

See the last turn for Game 9677808.
Card Bugs / Phantom Royal Carriage asks to be called
« Last post by SamE on 15 December 2017, 09:06:24 PM »
Game #9674342

Both of us were asked if we wanted to call a Royal Carriage that we didn't have, after calling all of the Royal Carriages we did have. Image shows what the log looked like; it didn't do the usual indentation on the phantom carriage. Should be reproducible if you load the game at decision 145 (immediately resigning shows that I only had 2 Royal Carriages).
Other Bugs / Re: Problems Loading Old Game
« Last post by Ingix on 15 December 2017, 07:27:24 PM »
The problem that happened at that time is that 2 Duplicates were called 3 times to gain 3 Silvers. There has been a recent debate how exactly triggered effects work, and one change that was implemented might have caused that.

ADDITION: What I mean is that the log when loading this under 1.3.6 shows 3 calls, 3 Silvers gained. When the game was played, it was most probably correct (calling 2 times, gaining 2 Silvers), but when loading now the game thinks it can call 3 times, and the log doesn't know about this and freezes the game.
Other Bugs / Re: Game Frozen
« Last post by gloures on 15 December 2017, 06:59:50 PM »
Thanks for the quick response and the good work! :)

There were a few spectators in both games and in the first time it happened with me it was just after I had come back from a very quick connection failure from my end.
Other Bugs / Problems Loading Old Game
« Last post by gloures on 15 December 2017, 06:56:28 PM »
Another problem regarding my League match game against SamE yesterday, but just regarding when I tried loading it today.

Whenever I try to load game (#9659143) the game gets stuck in the loading screen (with the castle and rotating circle), reloading the dominion.games page seems to make the game load, but to a point that is not the actual endgame state of said game, but quite a bit earlier. (Loading at what appears to be the last decision point available)
Other Bugs / Re: Game Frozen
« Last post by Stef on 15 December 2017, 06:51:00 PM »
Thanks for posting. I tried finding the cause today but so far this is illusive.

* almost certainly it's related to "corrupted administration of outstanding connections" - i.e. the chance of it happening increases if you have lots of specs in general or players reconnecting during the game.
* I didn't find the actual cause and will do a release tomorrow that increases logging around this.
* Executing an undo cleans up the administration and indeed seems to be a workaround.
Other Bugs / Game Frozen
« Last post by gloures on 15 December 2017, 06:42:48 PM »
Yesterday I was playing a League match against SamE and twice the game ended up freezing during my turn, I couldn't buy, play cards, or pass my turn. I tried changing Computer and Browser and the game continued in it's stuck state. Another League game of Aku Chi vs Mic Qsenoch was played around the same time and it seems like they found a work around involving asking for an undo. Unfortunately i did not think about doing that, but luckily both games were close enough to being over that there was really not much harm done.

Game numbers were



Both endgame states are saved as of the moment the freezing occurred, just after buying Inheritance in the first one, and after King's Courting a Smithy in the second one, in the second game my opponent could see that the game was frozen because the log said I played Smithy but never got to draw the cards.

I took a screenshot, but there is a video of Aku Chi vs Mic Qsenoch match where the problem is clearly visible (and much better to visualize what happened). What happened to me is exactly alike what happened to Aku Chi in the following video at the 1:11:42 mark. And they mention in chat that it had already happened previously.


Announcements / Re: Releases
« Last post by Stef on 15 December 2017, 04:50:58 PM »
Version 1.3.6
  • Better dealing with failing gameservers
  • Added sound on game end notification

Known Card Bugs fixes
  • Band of Misfits (with throne room)
  • Champion (attacked after you trashed it)
  • Colonnade (buying inherited estate)
  • Estate (5/6P setup)
  • Famine, Inn (shuffling in 0 cards)
  • Fool's Gold (in combination with auto-buy)
  • Hamlet (discard for buy *after* discard for action)
  • Herbalist (when schemed)
  • Inheritance (with quarry in play and estates in hand)
  • Miserable (displayed when Twice Miserable)
  • Mission (buttons when choosing next turn)
  • Monastery (trashing one at a time)
  • Noble Brigand (order of copper & discard)
  • Outpost (with Overlord, Mining Village & Throne Room)
  • Pearl Diver (deck count while making the decision)
  • Replace (didn't lose track)
  • Royal Carriage (was sometimes callable on trashed actions)
  • Tournament (3P autoplay could get stuck)

Hamlet & Pearl Diver have a slightly changed interface now.
I think Hamlet is just better this way; Pearl Diver is still "under investigation".
Pages: 1 2 [3] 4 5 ... 10