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91
Interface Issues / Re: Show/Highlight which card [Urchin] is being trashed
« Last post by jacktrader on 17 June 2017, 09:05:04 pm »
Another approach (for urchin) would be to highlight (the colored border) and 'raise' them on the play area.
the message "you may trash an Urchin" but each of the highlighted/raised cards is a "button" click it to trash
(with the usual confirmation dialog)
92
Other Bugs / Re: Disappearing tables
« Last post by JKRich on 17 June 2017, 04:28:27 am »
I appreciate the thoughtful response, Stef. I'm sure that dealing with "We made things better for some people, great." then "Oh, no, now we've made them worse for others." must be frustrating at times.
93
General Discussion / Re: How often do you get slow rolled?
« Last post by scottc on 17 June 2017, 03:46:31 am »
Just now in game 4411253 on oregon, the other player (whose user name started with "") announced he waited the max amount of time possible for each play and turn.  I asked why, if maybe he'd be happier with a different relative rating, and he then played one copper after four minutes and told me I "must have a small pen15." I don't care for that kind of talk or guise of inappropriate language.

Fortunately, I clicked force resign before this abuse could continue.

@mod ?

I got him too:

"" joined the table.
Joining game #4458493 on frankfurt.
:
I end most/all turns as late as the game allows.
scottc:
why?
scottc:
is that why you are rated so low?
:
Just to get you to quit.
:
:D

:)
;)

no witch hunts, please
94
Other Bugs / Re: Disappearing tables
« Last post by Stef on 17 June 2017, 12:31:54 am »
I will look into this, although I don't think the solution will be simple.

Some people have unreliable connections, and (unfortunately?) I'm not one of them. Reconnecting to the gameservers seems to be working fine for almost everybody; now we need to put more effort in reconnecting you to the metaserver too. I know 1.2.7 has been a significant improvement for some, but apparently problems remain for others.

It's certainly not the intention to remove your table or make it disappear somehow, but we apparently missed at least one step in recreating and/or reconnecting you to your old table state.

Anyway, thanks for letting me know.
95
Other Bugs / Re: Farmer's Market and Defiled Shrine.
« Last post by TheSeal on 17 June 2017, 12:31:04 am »
Ah, ok. Subtly I missed. Thanks for straightening me out. Six months in I should know you have all the noticeable kinks worked out. Best online version of Dominion ever and I've been here since the Isotropic days.  Thanks for all your hard work!
96
Other Bugs / Re: Farmer's Market and Defiled Shrine.
« Last post by Stef on 17 June 2017, 12:20:03 am »
I think this one is actually a bug not something I'm over looking.

The game started with no Victory point tokens on Farmer's Market for the Defiled Shrine. That is correct as it is an accumulating card. Leter in the game after there are VPs on the Farmer's Market from playing one, buying an FM results in one of those tokens being moved to the Defiled Shrine which is not correct. Screenshot attached hows the turn in question and the game #.

It looks all correct to me.

The setup rule talks about "non-Gathering Action Supply pile". The Farmers market is an Action-Gathering, so it doesn't start with VP tokens.

The move-VP-rule talks about "When you gain an Action". Farmers markets are Actions, so you move a VP token over.
97
Other Bugs / Farmer's Market and Defiled Shrine.
« Last post by TheSeal on 17 June 2017, 12:14:57 am »
I think this one is actually a bug not something I'm over looking.

The game started with no Victory point tokens on Farmer's Market for the Defiled Shrine. That is correct as it is an accumulating card. Leter in the game after there are VPs on the Farmer's Market from playing one, buying an FM results in one of those tokens being moved to the Defiled Shrine which is not correct. Screenshot attached hows the turn in question and the game #.

98
Other Bugs / Re: Disappearing tables
« Last post by JKRich on 16 June 2017, 11:35:34 pm »
If you only play against bots, you can simply start the new game before you leave.
New info - I tried this, starting a game before I left to pick up my car from the shop, and when I got back the game screen was weirdly partially replaced by the login screen, then fully replaced when I clicked somewhere, and then when I clicked to re-login I got the ongoing spinning castle until I clicked to reconnect and resign, which took me back to the main entry screen where I would have to start over again.
Excellent point. Starting a new game (even if I'm not sure if/when I'll play it) is a viable workaround, thanks.
I was wrong - not a workaround at all. I sure hope this a mistake and not intentional programming. Again, I wish to be able to save a table format so I can recreate it less. This is just the opposite.
99
Other Bugs / Re: Disappearing tables
« Last post by JKRich on 16 June 2017, 08:15:07 pm »
If you only play against bots, you can simply start the new game before you leave.
Excellent point. Starting a new game (even if I'm not sure if/when I'll play it) is a viable workaround, thanks.
100
Other Bugs / Re: Disappearing tables
« Last post by Lotoreo on 16 June 2017, 06:33:37 pm »
If you only play against bots, you can simply start the new game before you leave.
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