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Support / Re: Please delete my account
« Last post by zimizimi on 24 March 2021, 11:54:44 PM »
please delete my account here and in dominion online. It's also the same name there. Thanks.
Feature Requests / Re: Simplified Chinese Translation Please
« Last post by Ingix on 24 March 2021, 08:24:48 AM »
Thanks for your posting, windowxlee!

If you found errors in the Traditional Chinese translation, please point them out (or a just a few if there are many), so that they can be corrected.

I'll forward your suggestion/offer for a Simplified Chinese translation to the developer.

Again, thanks for you pointing out errors and the suggestion for a Simplified Chinese translation.

Feature Requests / Simplified Chinese Translation Please
« Last post by windowxlee on 23 March 2021, 05:12:40 PM »


I like Dominion very much. It is so exciting to see that you offer traditional Chinese translation.
However I found that there exists some error in translation, as well as the traditional Chinese, has so much difference with simplified Chinese, would you please spend some time to work on improving the current translation and try to provide the simplified Chinese translation at the same time? It would be so easy if you have a traditional one already!

I am sure that more Chinese friends would try this game and be your loyal member if there is a simplified translation available.
PS. I am very welcome to be a volunteer to your translation team!

Thank you for your time.
Support / Re: Just go for the win
« Last post by Quori on 23 March 2021, 12:40:22 AM »
Oh I have done the same in regards to blacklisting!!!
Support / Re: Just go for the win
« Last post by leafyscreen on 22 March 2021, 08:58:57 PM »
Hey Quori - I hear you. I have run into that same thing.. It is annoying and I have resigned from games like that but I guess I am not as nice as you. I let them respectfully know what I thought of what they were doing. Then I blacklist them.
General Discussion / Re: [bug?] durations staying out / Mastermind differentiation
« Last post by AdamH on 22 March 2021, 08:05:19 PM »
OK it seems then that the first part of the wiki quote is just confusing, and doesn't even have a source to cite. Probably should just be removed from the wiki (or maybe I should stop trusting the wiki even for rules questions). If you ignore that, everything else makes sense. Thanks for the clarification.
General Discussion / Re: [bug?] durations staying out / Mastermind differentiation
« Last post by Ingix on 22 March 2021, 07:50:33 PM »
You are right about the problem of not being able to control or even see which Mastermind effect you are using at a given time, so being unable to manage when Masterminds finally get discarded from play. The new interface being worked on is using different buttons to denote Mastermind effects coming from different Masterminds (though at the moment fails to show from which actual Mastermind they come, which I hope will be added before release).

For the rules question about the Masterminds staying in play in the scenario you describe, the Menagerie rulebook gives the AFAIK most recent version of the rule about "Throne Room plays Duration" at the bottom of page 2:

Additionally, if a Duration card is played extra times by a card such as Mastermind, that card also stays in play until the Duration card is discarded, to track the fact that the Duration card was played extra times.

So for "Throne Room 1 plays Throne Room 2 plays a Duration card 2 times, then Throne Room 2 plays another card 2 times" scenario, only Throne Room 2 is playing a Duration card "extra times", so Throne Room 1 is discarded this turn.

But Mastermind is both a Duration card and a card that can play other cards multiple times (Throne Room is just the latter).

So in your Mastermind scenario (using turn numbers to refer to the Masterminds played), MM10 plays MM11 3 times, so MM10 stays in play as long as M11. In turn 12, MM11 plays 3 cards 3 times each, including MM12, so again, by the above rule, MM11 stays in play as long as MM12. At tend of turn 12, MM12 is not discarded, as it has stuff to do next turn. MM11 is not discarded, as it played MM12 3 times, which we just determined is not discarded this turn. And finally, MM10 is also not discarded this turn, as is played MM11 3 times, and MM11 is not discarded.

That chain of Masterminds will stay in play until one Mastermind finally plays no Durations cards, or Duration cards that at least don't play other duration cards multiple times.

I hope that explanation helped, if anything was unclear, please ask.
Support / Re: Just go for the win
« Last post by Quori on 22 March 2021, 07:23:47 PM »
@Ingix I think you are more onto what I am talking about, though I disagree that multi card plays are sign of winning/losing. Chaining is a notable and valid strategy, I am very guilty of it in the RL game. What I mean are players who are perhaps chaining but then just buying more chain cards when they had the coins for VP.

Ramping up to purchase every Grand Market so you can by turn 20 have 152 coins and 82 buys and then buy all Provinces and Duchies in one turn as opposed to on turn 7, 9, 11, 12, 15...having bought a Province or Duchy and the game is done by turn 18.

Its gaming the game for the sake of some "OMG DID YOU SEE THAT TURN" Yeah, I am not here for you to get your jollies off. I am here for a match...and more specifically and preferably, a QUICK match. Some decks lend themselves more to that than others; but you can tell when someone is playing to win and when someone is playing to stroke their own ego.

General Discussion / durations staying out / Mastermind differentiation
« Last post by AdamH on 22 March 2021, 06:38:54 PM »
I've been reading up and doing some research about durations and Thrones since the rules change for Empires. I think there may be a bug/interface issue with Shuffleit, but I'm not positive that I'm completely understanding what's going on here.

My source for this is the DS Wiki, specifically http://wiki.dominionstrategy.com/index.php/Duration#Prior_Rules -- Unfortunately I was not able to find a more authoritative source but if there is one I'd like to know about it. I'll quote the relevant thing here:

In the past the rules around tracking cards that play Durations extra times were different.

Originally, cards that played cards that played Durations extra times were left in play as well (e.g. Throne Room plays Throne Room that plays a Duration). This was changed via a ruling to only be the card that directly played the Duration extra times was left out.

Also, originally the cards playing Durations extra times stayed in play only until they stopped doing something. This was changed with the release of Empires to have them always stay in play until the Duration left play instead. This affects situations where either the Duration leaves play earlier (e.g. Procession) or the extra play(s) of the card didn't trigger the Duration effect (e.g. when playing Tactician with a Throne Room under normal circumstances).

I've been doing my testing with Mastermind. Let's say I play a MM on turn 10, then at the start of T11 I decide to triple a Mastermind, and then do some other stuff. At the start of T12 I'm presented with three tripled actions at the start of my turn, and two MMs out in duration-land -- so far so good. I triple some stuff, then later triple another MM. T13 I have three tripled actions and now three MMs in duration-land. This would keep going with all of those MMs in duration land. This seems to me like it conflicts with the first ruling I quoted. It seems like there should only be two MMs in duration-land at the start of each turn and the rest should be discarded.

But let's say this is the way it's supposed to be. It's certainly the current implementation. There's no way for me to distinguish between the MMs I'm using at the start of my turn that will cause multiple MMs to be discarded from duration-land and the ones that won't. I should be able to at least determine the order those MMs would be played in and know which one is happening -- either that or if you don't want to change the interface, you can at least assume this was done in the way that is most favorable (discarding the most MMs possible instead of the least) by default instead of what it is now, which seems like it just keeps as many out in duration-land as possible.

I sort of thought all of the rules were implemented correctly on Shuffleit -- I was actually using the client to double-check my understanding of the rules so that I could talk about them intelligently in IRL situations, but I'm pretty sure this one is way wrong.
Support / Re: Please delete my account
« Last post by Ingix on 22 March 2021, 05:53:40 PM »
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