Login  |  Register

Recent Posts

Pages: 1 ... 8 9 [10]
91
Dominion Online Championship 2017 / Re: Signups 2017 Dominion Online Championship
« Last post by Memories on 14 August 2017, 09:48:51 PM »
got gold sub now :)
in :)
92
Card Bugs / Re: Outpost + Donate
« Last post by Donald X. on 14 August 2017, 09:45:49 PM »
I see. I think this is the first time this ruling has been made public then (unless I missed it somewhere recently).

I don't see that this was a question according to published rules: You should be able to choose the order (since they happen at the same time - after this turn). So this ruling creates a special rule for extra turns - that they are always last. In effect it actually means there are now two distinct times after this turn: First you can order Donate and Mountain pass, then you can order extra turns.
It may not have been public; Stef has privately asked me some rules questions.

I see that the cards do not spell this out, and would leave it as, pick the order. It seems super weird to me though if another turn can happen before you resolve Donate / Mountain Pass.
93
In
94
AI bugs / Re: There is no AI
« Last post by LastFootnote on 14 August 2017, 09:25:10 PM »
Cross-posting an old post of mine:

Quote
I think better AI should be a top priority for Shuffle iT right now, probably second after eliminating all the log-only UI stuff. iOS and Android versions are important, but not having them is just putting off potential future players (who may already be totally put off by the subscription anyway). The bad AI is damaging player experiences right now. Here's a recent example of a new player who played a game where he lost to Lord Rattington, where Lord Rattington played Smithy-BM. The game AI should never ever play Smithy-BM, because it amounts to telling the player the game is broken. The game itself knew that the best strategy was this boring one! There should be a "bad" AI that messes around buying a bunch of stuff, like a newbie would. And then there should be some "good" AIs that play more complex strategies. No AI should be intentionally playing a boring strategy.

I just cross my fingers that Stef understands that a good game AI isn't one that wins the most. It's one that's challenging but not too challenging, and overall fun to play against.
I don't think Lord Rattington "knows" that Smithy-BM is the move, to any degree, ever. It doesn't know anything. It just tends to play mostly money, whether it's good or not.

I think you misunderstand. I know that Lord Rattington doesn't know anything, and you know that, but the new players that are getting beaten consistently by Lord Rattington don't know that. They see themselves getting beaten by this terrible AI using a boring "strategy" and assume that it's a good AI and that the boring strategy is the correct one.

I think the move is to make a bot that's as good as possible, and then use it as a base for other bots, by just handicapping them or lying to them (e.g. the attacky bot spends the first 6 turns overestimating attacks). I wouldn't start out trying to design a fun bot.

Yes, agreed. But having fun AIs is still more important than lots of other things, so I'm hoping there won't be a large time gap between the advent of the "best" AI and the advent of some lesser ones.
95
General Discussion / Starting player
« Last post by jeebus on 14 August 2017, 08:58:57 PM »
When player A wins, isn't player B supposed to start the next game? It doesn't work like that now.
96
Other Bugs / Landscape limits do not work correctly
« Last post by heron on 14 August 2017, 08:45:38 PM »
If you set max events/landmarks to 0, it is still possible (and quite common) to get 1 event or landmark. See eg game 5985620.
It is easy to reproduce.

If you set max events/landmarks to 1, and min to 0, it may be the case that you always get 1 rather than 0. I cannot be certain, but I tried it about 20 times and always got a event or landmark.
97
I would like to sign up please.
My Dominion username is technically Dragoonkain if that opening capital makes a difference though.
98
Card Bugs / Re: Outpost + Donate
« Last post by jeebus on 14 August 2017, 06:30:12 PM »
I see. I think this is the first time this ruling has been made public then (unless I missed it somewhere recently).

I don't see that this was a question according to published rules: You should be able to choose the order (since they happen at the same time - after this turn). So this ruling creates a special rule for extra turns - that they are always last. In effect it actually means there are now two distinct times after this turn: First you can order Donate and Mountain pass, then you can order extra turns.
99
Dominion Online Championship 2017 / Re: Signups 2017 Dominion Online Championship
« Last post by Psyduck on 14 August 2017, 05:47:49 PM »
Oh yeah, I'm ready for another first round defeat. Please sign me in.
100
General Discussion / Re: Dominion: Nocturne
« Last post by Donald X. on 14 August 2017, 05:10:52 PM »
See this (https://en.wikipedia.org/wiki/Pareto_principle) for the origin of the 80/20 "rule", and of course it is a generalization that does not always work with those number.
I see, interesting. Do you know this one? I measure something - let's say how tall a mountain is. I use some units I pick - whatever units. I report the number. What's the first digit? 30% of the time, it's 1 (and it's 9 only 5% of the time).

My main point is: It is much easier (though still a very complicated task) to program a complex rule system (as Dominion is), when you already know all the parts, then to start with a subset and then get 'surprised' by new effects when a new expansion comes around.
That's totally true, but I have evidence there too.

I programmed a crude home version of Dominion back when (I stopped updating it when Doug Z. provided isotropic, which was way better). I did not know what all the cards would be ahead of time. Sometimes there were things I had not expected, that required changing stuff (like Fortress) or a novel interface (like Black Market).

A typical expansion nevertheless took a weekend to program, including time spent playtesting. Maybe there would be a bug we didn't notice for a week, but you know.

Doug Z. didn't know what was coming up either, and did not have such a crude program, and he was fast too.
Pages: 1 ... 8 9 [10]