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Card Bugs / Throne Room + Knight trashing
« Last post by nibbit on 18 January 2020, 06:01:32 AM »
My opponent played a Throne Room on a Knight, which got trashed while trashing one of my Knights. Then the system played my opponent's Knight again, even though it had been trashed. Sorry, I failed to record the game ID.
General Discussion / Re: How many players are there?
« Last post by Ingix on 17 January 2020, 03:39:20 PM »
Good question. AFAIK inactive accounts are not removed, after all, the game is playable without paying and players have been known to come back after a "long" time (think 1-2 years, for example when you have a kid).

But, the level a player has reach (on which the ranking is based) deterioates slowly over time when no new ranked games are played. For example, I didn't play rated games for a period of around 2 month (middle of October 2019 to slightly after the middle of December) and I lost roughly 1 level in that time (and most probably also lots of ranking positions). But that is usually 'regained' rather quickly when you start to play rated games again. Details can be found here in this forum.

But ultmately, I can't say how many players with rated games there are, how many of them just played 5 games and never returned, or how many players played rated games last year, or anything similar.

A better way to compare yourself is the level. New players start slightly below 40. If they play a bit, even if they win/loose half of the time, they'll raise up to around level 40 (because the game sees how they play and reduces the uncertainty about them). The absolute top players are around level 65, level 60 are still excellent players. Players above level 50 are said to understand mostly what the game is about on a strategic level, though they may lack in the execution of their plans or misjudge a kingdom.
General Discussion / How many players are there?
« Last post by skillwinlucklose on 17 January 2020, 02:52:51 PM »
Just curious. When my ranking is 10,000 is that out of 10,001 or out of 100,000? How many of those are active and inactive? Do you remove inactive accounts at some point?
Card Bugs / Re: Swamp Hag + Buying Mint Freezes Game
« Last post by Robz888 on 15 January 2020, 10:45:41 PM »
This just happened to me, too. My opponent and I both experienced it. Buying Mint while Swamp Hag is in play causes the game to freeze.

This was game #34744680 on frankfurt.
Card Bugs / Re: Inheritance: Estates artwork not showing inherited card
« Last post by Ingix on 15 January 2020, 08:05:37 AM »
It's not a bug, though non-optimal at the moment.

Inheritance and some other cards were changed by errata in September 2019. You can read the full announcement post and the following discussion here: http://forum.dominionstrategy.com/index.php?topic=19892.0

For Inheritance, the new wording is

Inheritance: Event, $7
Once per game: Set aside a non-Command Action card from the Supply costing up to $4. Move your Estate token to it. (During your turns, Estates are also Actions with "Play the card with your Estate token, leaving it there.")

That means that unlike before, Estates don't take on abilities of the card they inherit, they "only" become Action cards and gain the ability to play the set aside card (and, similar to Capitalism your Inheritance now affects all Estates, but only during your turns).

Since the changing picture was a used to mark "shapeshifters", and those no longer exist, Estate doesn't show it either. It just turns into a card with the usual layout of artwork on top and textbox below.

When it's not an Action (on your opponent's turns who hasn't bought Inheritance yet), that's all it is, on your turns it will become an Action, say so in the type line and get the familiar Green/White border.

If you want to find out what card you inherited, you need to hover your mouse over your status bar (on the lower left wehre it shows your name, VP etc.). It will show all cards that are set aside, often with an "explainig card" on top, like a Gear card if the cards are set aside with Gear. The inherited card will be alone, because the "explaining card" would be the Inheritance, which has a different aspect ratio and wouldn't fit in the given space. So I left that out when I programmed the "explaining cards"  :(
Card Bugs / Inheritance: Estates artwork not showing inherited card
« Last post by blamelewis on 15 January 2020, 06:52:17 AM »
Hi folks,

played two games with Inheritance today and neither had the Estates showing the inherited card, as they did previously - indeed no way I could see to be reminded of what card you'd inherited!


General Discussion / Re: most points against LordRattington
« Last post by nidzela on 14 January 2020, 01:26:04 AM »
i've realised of a much more effective way of gaining points quite indefinitely, based on Conquest (which can report at about 20, 30 or 40 VP per 6-coin buy repeatedly), rather than Triumph (which is limited by total amount of cards and impossibility of regaining estates from trash). i've just reached 4827 VP in 13 turns at first attempt on game #34673394, with this set:

Special kingdom rules: Colonies, No Shelters
Required cards: Ambassador, Bishop, Goons, King's Court, Market Square, Rogue, Peasant, City Quarter, Priest, Fortress, Tomb, Donate, Conquest, Mission.

market square is quite annoying because of recurrent trashing decisions (to avoid gaining gold, that soon becomes useless and populates trash), so i'm considering exchanging it for working's village.
Support / Re: Cannot confirm my email
« Last post by Ingix on 13 January 2020, 10:54:28 AM »
Votre premier essai était en fait correct, avez-vous cherché dans le dossier SPAM le mail de confirmation?
Your first try was actually correct, have you looked in the SPAM folder for the confirmation mail?

Support / Re: Cannot confirm my email
« Last post by j63 on 13 January 2020, 10:36:50 AM »

Pouvez vous confirmer cette adresse mail svp

kiko 63

Merci de faire le nécessaire

Bonne journée
General Discussion / Re: Rated games with specified kingdom
« Last post by Ingix on 13 January 2020, 10:10:13 AM »

It seems pretty clear to me that the leaderboard is made less legitimate by the fact that people can choose their opponents or choose the kingdoms they play.

I still don't understand that argument for chosing opponents. Of course people deliberately playing against sockpuppets is a problem, but that is obviously cheating. When I'm automatched against someone and play 2 or 3 more games with them on the table, is this also a problem?

If this was happening 200 years ago with the physical cards then of course players would play only in their phyiscal neighborhood, and then level 50 in New York would mean something else than level 50 in Tokyo, but that is not what's happening, IMO.

So to me it is not at all clear that choosing an opponent will have an effect on ladder rankings.

For the kingdom, I can of course see that players that favour certain strategies could preselect the kingdom that favours that strategy. Again, this has AFAIK happened in the past and I think those games were made unrated.

But by the same argument, base-only games between players with no current subscription are also heavily different from games where cards are selected only from the expansions in the Silver or Gold expansions. Should rated games from the beginning of the service (so pre Nocturne and Renaissance) be made unrated because they don't represent the current "full game"?

I can kinda sorta see an argument for letting you choose your opponents, but allowing kingdom cards to be required seems way over the line -- especially considering that there was a new feature released (liked/disliked/banned card lists) that appeared to be the result of a discussion where what was OK to do in a rated game was talked about. Why go to all the trouble of making that feature if you can just specify a kingdom yourself?

The main difference is what you see when you click "Ready" and what you don't see. If you click "Ready" when the table rules are 'empty', but then the table host adds required cards to the Kingdom, you get unreadied, and can see the changes and decline to play or discuss with the host.

So the general idea behind this seems to me to give players maximum freedom to customize their tables, where all players can see those customizations and must agree to them.

OTOH, features with 'hidden' effects, like the banned and disliked cards, are restricted to not allow too much influence, so they can only contain 'a few' cards. This is unlike familiar cards, which can be heavily restricted to (in the extreme case) just 10 cards.

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