Competitive play

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Mike Thicke

In another thread I read that, though there will be a ladder, it will not be featured. I'm flabbergasted that you would design a platform like this and not put laddering (or at least some competitive system) absolutely front-and-center. A large reason for Heathstone's and other online games' successes is the centrality of ladderring. Laddering is what keeps people coming back to the game, watching streams on Twitch, etc. Why would you not make this more rather than less central than it was in Making Fun's version?

Philip

Laddering can be prominent for those who care about it, but will also be skippable for those who don't. Personally I care about it, but I also know of people who find it takes away some of their enjoyment of the game.