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Author Topic: Known Card Bugs  (Read 14966 times)

Offline Watno

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Known Card Bugs
« on: 09 January 2017, 07:17:11 PM »
    Specific card bugs
    • -$1 Token:
      • Autobuy: You need to have the -$1 token, autobuy enabled, some Coffers on the Coffers mat and no Treasure card in hand in your buy phase. The game will think your buying power is equal to the money you already have (usually $0) + the amount of Coffers on your Coffers mat. It will show the respective cards as buyable. When you then click on a card in the supply costing at least $1, it will generate the missing amount of $ via converting Coffers to $, and only then realizing that one $ less than converted Coffers will be generated (due to the -$1 token), resulting in the inability to buy the intended card.
        • Workaround: Convert (at least) 1 Coffers to $ manually. This will remove the -$1 token, which seems to be the cause of the problem.
        • Forum thread: Bridge Troll + autobuy bug
        • exists in 1.5.3.X: Load game #51517961 as crlundy: It's your buy phase, you have $0, 4 Coffers and the -$1 token. The game shows cards up to $4 as buyable, when it should be only up to $3. When you click on Silver, the game converts 3 Coffers into $, but this creates only $2, not enough for Silver. In addition, the ability to spend the remaining Coffer to create $1 is not given.
    • Basilica:
      • Rule/UI: The check by Basilica if the buying player has $2 left is done immediatly after the buy. So other triggered effects that might change the amount of $ a player has are ignored. An example is gaining an Action card that produces $ (when played) with an on-buy trigger (Haggler, Charm), then playing it via Innovation.
        • Workaround: None.
        • Forum thread: Gaining bugs with Innovation etc.
        • exists in 1.5.3.X: Load game #51517656 as crlundy and buy a Duchy. Observe you are not asked to choose whether to resolve Basilica or Haggler (gaining a Flag Bearer and Innovating it for +$2) first.
    • Black Cat:
      • Rule/Multiplayer: If you can play Black Cat when it's not your turn, it will hand out Curses starting with the player to your left, when it should start with the player whose turn it is.
        • Workaround: None.
        • exists in 1.5.3.X: Load game #49412417 as Ingix (and add 5 bots). Lord Voldebot has gained a Province, and the log shows that the Black Cats played by Ingix give out Curse starting with Lord Rattington, not Lord Voldebot.
    • Black Market:
      • Rule: If you play Black Market/Storyteller during the buy phase (Capitalism), you should be able to convert Coffers into coins to be used by Black Market/Storyteller, but this isn't possible.
        • Workaround: None.
        • exists in 1.5.3.X: #51518791 as crlundy. Play Black Market, and try to buy Hoard.
    • Blessed Village:
      • Incorrect game state: When a boon is taken and received when it is not the taking player's turn (this is IMO only possible by gaining Blessed Village when it is not the gaining player's turn), the boon will work, but will not return to the boon pile at the correct time if it is one of the three 'Keep this until Clean-up'-boons (The Field's Gift, The Forest's Gift, and The River's Gift). They should return during the next cleanup phase that is happening, but they do return during the next cleanup phase of the gaining player. This makes a difference if the boon pile needs to be shuffled in between the time it should have returned and the time it is returned. This was originally reported for the special case when these boons were taken and recived between turns.
        • Workaround: None.
        • Forum thread (forum.ds) Pathological Donate Questions
        • exists in 1.5.3.X: Load game #51517181 as crlundy, choose to receive The Field's Gift now, then play out your next turn and observe at the end of that turn that The Field's Gift is discarded. 
    • Coin of the Realm:
      • Rule/UI: Under rare conditions the question to call Coin of the Realm may transfer from the turn and player who should do them to the next turn and player. The next player can then call the previous's players Coin(s) to give the previous' player Actions (mostly useless as it's not that player's turn).
        • Workaround: None.
        • Discord: Report by Falafelnaut
        • present in 1.5.4: Load game #59944642 as Falafelnaut and undo to your opponent's last decision in turn 9 "L draws 5 cards". Your turn will start with the button to call opponent's 3 Coin of the Realms, which you can do.

          It seems the bug is very dependent on the exact situation in this game, for example not chaining the Cultists by opponent on their turn 9 would have resulted in no bug. With the Coin of the Realm autoplay set to "off", opponent get's only asked once on the 2 Cultists being played, when it should be twice (first for the chained Cultist, then for the originally "Marched" one).
    • Colonnade:
      • Rule/UI: When Colonnade triggers it seems to be always handled first, not being ordered by the player with other on-buy effects. That is normally not a problem, but can lead to missed VP gaining when a card with the same name as the bought one enters play in the course of some other on-buy trigger.
    • Crop Rotation:
      • UI: The ability you have at the start of your turn is optional, though is handled by the UI as though it was mandatory. See Fool for details.
    • Crown:
      • stuck: When playing Crown --> Scepter in the buy phase, it is (correctly) possible to choose the Crown as the Action to replay with Scepter. If that is done, one can (correctly) double play a Treasure from hand, for the first playing of the Scepter. After that, the game becomes stuck (spinning Castle on reload), when it should now handle the second playing of Scepter.
    • Defiled Shrine:
      • Rule/UI: When you gain an Action card with VP tokens on it, Defiled Shrine's trigger is generally handled first (gaining Temple being an exception). That is normally not a problem, but with Innovation playing a card that changes the number of VP tokens on its own pile (Farmers Market, Wild Hunt), ordering the effect of Defiled Shrine after the play via Innovation would sometimes be more beneficial.
    • Ducat:
      • Forced play: If you have Ducat in hand and repay debt, the Ducat will always be played, even if the amount of $ you have created this turn is enough to repay the chosen amount of debt. This prevents using the Ducat as a trash card for Bat, for example.
    • Duplicate:
      • Rule: Duplicating a card bought under a Swamp Hag might rarely give you a second Curse. See Swamp Hag for details.
    • Fleet:
      • Rule: The order the Fleet turns are taken can be incorrect. The player taking the last Fleet turn is correct, but up to then it's the reversed turn order, not turn order. This makes only a difference if 3+ players have bought Fleet, so is not wrong in many games.
        • Workaround: None.
        • exists in 1.5.2: #48224803 all 3 players have bought Fleet, player 2 (1 is starting player) buys the last Province. Fleet turn order should be 3,1,2, but is 1,3,2.
    • Fool:
      • UI: The ability you have at the start of your turn when you have the "Lost in the Woods" state is optional, you don't need to discard anything. If there are other start-of-turn effects that are also optional (say Ratcatcher/Guide on the Tavern mat), and you need to decide between them, the interface does not show the usual option to just play an Action card from your hand or to end the Action phase already, you have to select one option from the log area.
        • Mitigation: Select the "may discard a card to gain a Boon" option. You can then decline to discard a card. After that, the interface works 'normal' again (not forcing you to explicitely deal with those optional effects).
        • Forum thread: Forced "mays"
        • exists in 1.5.3.X: Load game #51516121 as crlundy and observe that you cannot directly play an Action card from your hand.
    • Governor:
      • Rule/UI: When choosing the third option of Governor (each player may trash a card from their hand and gain a card costing exactly $1 ($2) more), the trashing should be optional for *all* players, including the player of Governor. Currently it is mandatory for that player, optional for the others.
        • Workaround: none.
        • exists in 1.5.3.X: Load game #51516042 as crlundy, choose Trash & Gain, and observe you must trash a card.
    • Graverobber:
      • Bot/Stuck: When the AI plays a Graverobber, it may become stuck. It seems to be happening when there is something for Graverobber to do (something appropriate in hand or trash).
        • Workaround: none.
        • exists in 1.5.3.X: Load game #51677238 as Ingix. End your turn, then the AI will play Graverobber, but then not proceed to do anything.
    • Hamlet:
      • Rule: If you have at least one card in hand after the +1 Card from Hamlet, the game will correctly ask you if want to discard it for +Action or +Buy. If you discard the last card of your hand for +Action, it will still ask you for a discard for +Buy and if you choose to do it, you will get the +Buy, even though no actual card was discarded.
        • Workaround: none.
        • exists in 1.5.3.X: Load #51677512 as Ingix. Play Hamlet, then discard the Copper for +1 Action. You can still click on the "Discard for Buy" button. The game will incorrectly log "+1 Buy", show 2 Byus available and allow you to buy 2 Copper.
    • Herbalist:
      • Bot/Stuck: When the bot has played Herbalist as well as another card that somehow modifies the normal cleanup behavior (tested Alchemist, Treasury, Walled Village, Page), the game becomes stuck during cleanup. Interestingly this does not happen with Herbalist+Scheme, so maybe the reason is more the autoplay existing for those other cards.
        • Workaround: None
        • Source: Dougo on Discord
        • present in 1.5.3.X:: Load #51678038 as Ingix. End your turn, then watch Lord Rat play Page, Herbalist, 3 Coppers, buy a Cutpurse and become stuck.
      • Rule: Herbalist under Capitalism can topdeck itself in the interface. This is inocrrect, as the topdecking triggers when the Herbalist is discarded, so it is no longer a Treasure in play.
        • Workaround: If you have n Herbalists under Capitalism, you can topdeck at most half of them with other copies of themselves.
        • present in 1.5.3.X: Load #51518886 as crlundy, click End Buys, and choose to topdeck Herbalist.
      • Rule: When Herbalist plays a Duration card using Way of the Mouse, it stays in play until next turn (with the usual exceptions). But the "when discard" ability is still executed on that turn it stays in play, incorrectly allowing to topdeck a Treasure.
        • Workaround: Don't use the topdeck ability if you know it's incorrect.
        • present in 1.5.3.X: Load #58059813 as Grindcore. On their turn 8, they play a Herbalist and an Experiment using Way of the Mouse playing Dungeon. At end of turn, 2 Treasure cards are topdecked (which seems to be an additional bug as there is only one Herbalist (which isn't discarded and shouldn't trigger at all this turn)).
    • Inn:
      • UI (with Possession): When you gain an Inn while you are possessing an opponent, there is no UI to select the cards you want to shuffle into your library.
        • Workaround: None
        • Forum thread: Possession and Inn
        • present in 1.5.3.X: Load #51681716 as Ingix. Play your (oponent's) Treasures, then buy an Inn. You get the "Done Selecting" button, but there is nothing to select from.
    • Lost in the Woods:
      • UI: The ability is not treated as fully optional in the UI. See Fool above.
    • Merchant:
      • Rule: If you play the first Silver of a turn, and that triggers a sequence of events that causes you to play Merchant, you incorrectly get +$1. When Merchant's triggered abiity start to function, the first Silver of the turn has already been played.
        • Workaround: None
        • Source: : crlundy on discord.
        • present in 1.5.4: Load #66318559 as Personman (1-player game) Choose to play Merchant "normally" (not as Way), then you get the +$1.
    • Mining Village:
      • Bot stuck: When a bot has a hand with Mining Village as the only Action card and has Villagers, playing the Mining Village makes the bot get stuck. Either removing the Villagers or adding an Action card to the hand solves the problem, so I assume the reason is the interaction between the "delayed question" of Mining Village for trashing, the Villagers and the only way to decline the trash is to "End Actions" as a user.
        • Workaround: None
        • Source: : DBM000 on discord.
        • present in 1.5.3.X: Load #51683129 as Ingix. End your turn, then watch Lord Rat play Mining Village and get stuck.
    • Oracle:
      • UI: When Oracle is played using Way of the Chameleon, the Oracle player will not draw cards. If they chose to topdeck their revealed cards, the game should ask about the topdeck order, because that now becomes important.
        • Workaround: None
        • present in 1.5.3.X: Load #52120952 as Ingix. Play Oracle using Way of the Chameleon, topdeck your revealed Copper/Estate and you will not be asked about the order.
    • Plaza:
      • Bot stuck: When a bot plays Plaza, has no more Action cards in hand but has Villagers, the bot becomes stuck.
        • Forum: Bot Freezes on Plaza
        • Workaround: None.
        • present in 1.5.4: #64024168 as serakfalcon. The bot has played Plaza but doesn't continue.
    • Possession:
      • UI: When you gain an Inn while you are possessing an opponent, there is no UI to select the cards you want to shuffle into your library. See Inn/Possession above.
      • UI: When you buy Transport while your are possessing an opponent, there is no UI to select the exiled Action cards you may want to topdeck. See Transport/Possession below.
      • UI stuck: In a game with 3 or more players, if player A possesses player B, and during the Possession turn forces B to also play a Possession, then the next turn will be player B possessing player C. During that turn, player A's client will incorrectly present the game as though he was player C (among other things, player C's name will be in the lower left). Since he can't see player C's hand, they are shown as card back. If player A is required to do anything with his own cards (like discard them for a discard effect), he cannot do that and the game becomes stuck.
        • Workaround: None
        • Source: discord, reported by caitlyn
        • present in 1.3.9: #10361116, #10422078
    • Priest:
      • Rule: Can interact incorrectly with Way of the Chameleon. See the description there for more details.
    • Royal Carriage:
      • Rule: Not always, but in some circumstances Royal Carriage can be called on a card that is no longer in play. This seems to involve cases where a first Carriage was correctly called, but then this playing removed the card from play, but still (incorrectly) allowed calling a second Royal Carriage. Also it looks like this only happens when the original card is not played on an empty stack, but by some other card (Herald, Conclave,...).       
        • Source: https://discord.com/channels/264764441642401793/692760199689404457/782426432047022120
        • Workaround: If you know you shouldn't be able to call Royal Carrinage, don't do it.
        • present in 1.5.4: #60731830 as jmclaus. On turn 13 it happens due to Conclave playing Farmer's Market (which got the VP and was trashed on the first Royal Carrriage call), and on turn 15 on Conclave playing Ironworks (which was Way of the Horsed on the first Royal Carriage call).
    • Scepter:
      • stuck: When playing Crown --> Scepter --> same Crown in the buy phase, the game may become stuck. See Crown for details.
      • Bot/stuck: If the bot plays a Scepter, the game will become stuck. The bot doesn't seem to buy Secpter, but may end up with one for any number of reasons, e.g. continuing a game where one opponent left.
        • Mitigation: Try not not give the bot Scepters via Masquerade, Jester, etc.
        • present in #51531068 as Lord Rattington (a bot needs to take the place of the originl Ingix): The bot will play Scepter and become stuck.
    • Small Castle:
      • Rule: Small Castle doesn't allow choosing to trash a Castle from your hand when there is none in hand (in order to do nothing). Similiarly, if Small Castle is not in play when it's effect resolves, one cannot choose to trash it for no effect.
        • Workaround: None
        • Forum thread: Small Castle
        • present in 1.5.3.X: Load #51514933 as crlundy and play Small Castle.
    • Snowy Village:
      • Bot/stuck: If a bot plays Snowy Village and has Villagers, the bot becomes stuck. Likely the game's question how many Villagers to convert is the reason.
        • Workaround: None
        • present in 1.5.3.X: Load #52051976 as Ingix, then end your turn. Watch as the bot plays Snowy Village, gets all the effects, then becomes stuck.
    • Star Chart:
      • Rule/Fleet: Star Chart will not ask if the shuffle is for drawing cards for the next hand on a turn the game ends. Hoewever, with Fleet bought, there may be additional turns, and Start Chart should ask, but doesn't.
        • Workaround: None
        • Present in 1.5.3.X: Load #51519080 as crlundy, click End Actions, and buy an Estate.
    • Stonemason:
      • UI: When overpaying for Stonemason, you can only spend an amount of money that corresponds to a gainable Action card. In very esoteric edge cases, you might actually want to spend some money for no gain instead of simply choosing not to overpay.
        • Workaround: None
        • Forum thread: Overpay with Stonemason
        • present in 1.5.3.X: Load #51514049 as crlundy and observe there is no way to overpay $1.
    • Storyteller:
      • Rule: Playing it during your buy phase will miss an opportunity to use Coffers. See Black Market for details.
    • Swamp Hag:
      • Rule: When buying a card under an opponent's Swamp Hag effect, calling Duplicate on the bought/gained card might rarely give you another Curse.
        • Workaround: None
        • Forum thread: Swamp Hag + Duplicate
        • present in 1.5.4: Games 5811163 and 62691746 have been mentioned in the above forum thread, both not loading with "internal error".
    • Temple:
      • Bot/Stuck: When a Bot plays Temple, it may become stuck and the game does not continue.
        • Workaround: None
        • Forum thread: bot freezes after playing temple
        • present in 1.5.3.X: Load game #51829029 as Ingix. End your turn, watch the bot play Temple, get 1 VP and become stuck deciding what to trash from a 1 Copper, 2 Estates hand.
    • Trader:
      • Stuck: When you gain a card that does not come from a pile and react to that gain with the (reworded) Trader that exchanges the gained card for a Silver, the game becomes stuck. Examples include buying a card from Black Market or gaining an Heirloom from the trash with for example Treasurer.
        • Workaround: None
        • Forum thread: Black Market + Trader
        • present in 1.5.4: Load game #60323597 (1 player game), buy Poor House from Black Market and react with Trader. The game is now stuck.
    • Transport:
      • UI (with Possession): When you buy Transport while possessing another player, you don't get shown their exiled Action cards, so you can't do the "topdeck an exiled Action card" option.
        • Workaround: None
        • Discord source: Possession, Masq and Transport
        • present in 1.5.3.X: Load game #52399149 as  folivora. Undo to Turn 5 - Lord Rattington [Possession]. Hover over "your" (the opponent you're possessing) info bar and see that Possession and Masquerade are exiled. Buy Transport, but you don't get the exiled cards shown to topdeck.
    • Villa:
      • Rule: If gained during the buy phase by an effect that will gain more cards immediately (Stonemason overpay, Ball, Crowned Horn of Plenty), the return to action phase will happen with a slight delay, which may cause certain cards to not work as they should (Crown still in 'buy phase mode', Peddler still cost reduced).
    • Villagers:
      • UI: During your Action phase, if the only thing you can do is spend Villagers, you are not given a chance to spend them and instead your Buy phase automatically begins.
        • Workaround: None
        • present in 1.5.3.X: Load game #51520215 as crlundy, reveal a Province, gain Diadem, and then observe you do not get a chance to spend Villagers for Diadem.
      • Rule: If Snowy Village is in effect and you have a Coin of the Realms on the Tavern mat, the game will not automatically advance to the buy phase after you resolved an Action card when the Action count has run down to 0 (correct), because you may want to call the Coin to get it back into your deck. But if you have Villagers, they can be "successfully spend" (incorrectly) at this time by clicking on the blue-rimmed Action cards in your hand to play them.
        • Workaround: Don't do this!
        • present in Load game #55390542 as folivora. In turn 10, 2 Experiments are played, then a Snowy Village, then 4 more Experiments and while the Action count is zero, you can play more Experiments by just clicking on them in your hand.
    • Wayfarer:
      • Rule: Quarry can incorrectly influence the cost of Wayfarer, where the UI shows the correct cost but buying it requires $2 less than that.
        • Workaround: None
        • present in 1.5.3.X: Load game #52124113 as Ingix, Quarry is in play, Stockpile was bought, Wayfarer is correctly shown as costing $3. If you buy Wayfarer, your money goes however from $6 to $5, so only $1 was payed.
    • Way of the Chameleon:
      • Rule: If you play 2 Priests during a turn, one normally and one using Way of the Chameleon, and later that turn (after both have completely resolved) trash another card, you will either get +$4 or +4 cards for the trashing, instead of +$2 and +2 cards. It looks like the given bonus ($ or cards) is what the first played Priest should give.
        • Workaround: None
        • present in 1.5.3.X: Load game #54322044 as Ingix. The last play (trashing with Lurker) tries to replace +$4 with giving +4 cards, but should give +$2.
    • Way of the Mouse:
      • Rule: If Way of the Mouse sets aside a Duration card, then when you play a Duration card using Way of the Mouse it is discarded the same turn, when it should stay in play as long as the Duration card it played. Similiarly, a card that can topdeck itself during Cleanup (say Alchemist or Treasury) will do so via autoplay, given the conditions are met, when played using Way of the Mouse (and a Duration is set aside).
        • Workaround: None
        • present in 1.5.3.X: Load game #51519797 as crlundy, play a Lighthouse using Way of the Mouse (Gear), set aside cards, and then observe that Lighthouse is not in play at the start of your next turn.
    • Way of the Frog:
      • Rule/UI: Way of the Frog seems sometimes to be automatically applied first in cases where other effects also trigger from discarding the card played using Way of the Frog. Examples exclude Hermit and Prince but not Travellers (which work correctly by giving you the choice).
        • Workaround: None
        • present in 1.5.3.X: Load game #52048310  as Ingix, then end your buy phase. The game automatically topdecks your Hermit and gains you a Madman, wenn trashing the Hermit might be the desired option. Similar #52048686 for Way of the Frog + Prince.
      • Rule: When Way of the Frog is used with an Action card that is played when it's not its player's turn (say Black Cat), that Action card will be discarded at end of that turn, instead of being topdecked.
        • Workaround: None
        • Source: Discord by eskoglund
        • present in 1.5.4: Load game #61362560 and look at turn 22 of the (original) player Mollo8. Both players play 2 Black Cats using Way of the Frog, but only Mollo8's are topdecked, the Cats played by their opponent are discarded.
    • Zombie Spy:
      • Game stuck: If you have Herald play Necromancer and that Necromancer plays Zombie Spy while you have an empty deck and empty discard pile (just "empty deck" here), the game becomes stuck. This does not happen when you just play Zombie Spy or Necromancer --> Zombie Spy on an empty deck. Zombie Mason, which also interacts with the top of deck, doesn't have this problem. In addition, playing Zombie Spy directly with Herald (no Necormancer) on an empty deck works as well.

    Kingdom preparation
    • Extra Menagerie: If you have a table with the "Extra Menagerie" option checked and preselect Menagerie cards into the kingdom via the Kingdom Selector, you may end up with a second pile of a Menagerie card. See game 55412287 with 2 Sanctuary piles.

    Cleanup phase
    Interaction of several "When card X is discarded from play" effects acting on the same card are sometimes unclear.
    • A Traveller set aside with Prince will always stay bound to Prince and can never be exchanged for the next of its line. Load game #51515376 as crlundy, then click End Buys and Prince will always set aside the Treasure Hunter, no matter what autoplay settings are or what you manually chose to do.
    • If a Herbalist is Schemed and a Treasure has been played, the game allows you to select which effect (topdeck Herbalist, topdeck Treasure) is done first. This should not make a difference , both effects should succeed. But in the game you need to put the Scheme effect first in order to topdeck the Herbalist. Load game #51836201 as Ingix, end your buy phase, then select Herbalist to be Schemed. The standard effect order (Herbalist effect first) will not topdeck the Herbalist.
    • If several identical Traveller's are played and you want to Scheme just one of them, you have no idea which one to set to "keep", so the correct one is topdecked. This is a special case of a bug mentioned in the Known Interface problems thread.

    Not bugs, but new rules
    • Possessing players gets tokens the possessed players would get.
    • Black Market doesn't allow you to choose the order you put cards back in, and you can't see the Black Market deck
    • behaviour of multiple Outposts (also with Mission)
    • cards playing a duration multiple times (Throne Room, Disciple etc) now stay in play until the end of the turn  the card they played multiple times gets removed from play

    Offline Ingix

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    Re: Known Card Bugs
    « Reply #1 on: 31 October 2017, 08:26:11 AM »
    I've revamped and updated the known card bugs post. It should help players to determine what may possible go wrong with a certain card, and help the developers to see what may need fixing (and an example where the bug is reproduced).
    Below, in red one can find newly added bugs (that are still out there), green are the fixes, while orange denotes I did something more than cosmetic with a bug description.

    Modifications in November:
    • 17-11-03:
      • Added (now fixed) Bonfire bug (less then 2 cards in play)
      • Added (now fixed) Pearl Diver UI inconsistency (deck card count)
    • 17-11-08:
      • Added (now fixed) Grand Castle bug (should count victory cards in play by all players)
    • 17-11-09:
      • Added analysis by markus to (now fixed) Black Market "reshuffle" bug
    • 17-11-14:
      • Added (now fixed) Fool's Gold bug
    • 17-11-16:
      • Nocturne is available! Probably some new bugs escaped the laboratory in the cellar, but a few older ones were sent to distant lands.
      • Fixed in 1.3.4: The Ball/Bridge Troll bug that caused the game to become stuck when using autobuy to pay off debt when you have your -1 coin token.
      • Fixed in 1.3.4: The Overlord/Band of Misfits bug that caused a Throne Roomed Overlord acting as an Action with an adventure token on its pile to gain the bonus 3 times instead of 2 times.
      • Updated Sauna bug description with currently loadable example.
    • 17-11-17:
      • Fixed in 1.3.4: The Baths/Possession bug that caused VP tokens from Bath to go to the wrong player during Possession turns.
      • Fixed in 1.3.4: The mysterious Black Market "reshuffle" bug that caused games that should end to be stuck with a "Black Market is reshuffling the deck" line.
      • Fixed in 1.3.4: The Bonfire bug that made games stuck when Bonfire was bought with less than 2 of buyer's cards in play.
      • Fixed in 1.3.4: The obscure Butcher bug that disallowed gaining nothing when a Butcher trashed a Copper while Coppers and Curses are empty.
    • 17-11-20:
      • Add (now [shadow=green, right]fixed[/shadow]) bug about Tournament autoplay that can cause a stuck game in 3P+ games.
      • Fixed in 1.3.4: Butcher/Possession bug that caused no coin tokens to be spent when using Butcher while possessing an opponent.
      • Updated (now all fixed) Champion trash bug, Colonnade+Inheritance bug and Fool's Gold bug with currenly loadable examples.
      • Fixed in 1.3.4: Grand Castle bug that considered only victory points in play on the side of the player gaining Grand Castle
      • Added (now fixed) Smugglers bug about the option to try to (and fail to) gain 'ungainable' cards.
    • 17-11-21:
      • Updated (now all fixed) Hamlet simultaneous discard bug and Herbalist with Scheme bug with currenly loadable examples.
    • 17-11-22:
      • Updated Inheritance/Fortress trash bug, asking for 'current sightings' of it.
      • Updated Inn/Possession bug with currenly loadable example.
      • Fixed in 1.3.4: The Lurker AI bug that caused a Lurker played by the AI to sometimes get stuck.
    • 17-11-23:
      • Added (now fixed) Band of Misfits/Overlord bug that is similar to the one fixed 17-11-16, but now the adventure bonus token is on the Overlord, not the copied card.
    • 17-11-24:
      • Added (now fixed)Monastery bug where trashes are implemented as simultaneous when they should be consecutive.
      • Updated (now fixed) Mission/Villa UI bug with currently loadable example.
      • Updated (now fixed) Mission + (Outpost/Possession) UI bug with currently loadable example.
    • 17-11-27:
      • Added (now fixed) Inn/Famine shuffle bug, where 0 cards being shuffled into a deck does not cause a shuffle.
      • Add (now fixed) Replacebug, where it doesn't loose track of the gained card when that is covered up.
      • Added (now fixed) Outpost/Overlordbug, where an Overlord-Outpost played from the trash causes the game to get stuck.
      • Updated (now fixed) Noble Brigandeffect order bug with currently loadable example.
    • 17-11-28:
      • Updated (now fixed) Royal Carriage call bug with currently loadable example.
      • Updated (now fixed) Scheme selection bug with currently loadable example and removed its "no distinction" bug because it is just one example of a general interface problem now listed in the Known interface problems.
    • 17-11-29:
      • Updated Small Castle bug, Stonemason overpay bug and Villa Action phase bug with currently loadable examples.
      • Fixed in 1.3.4: The Watchtower bug that allowed a Watchtower newly drawn during the handling of the effects triggering of a gain to apparently ignore the lost track rule. Main example was when a Rats was gained, trashed with an existing Watchtower, the on-death Rats effect drew a new Watchtower, which could trash the same rat again, for a new on-death Rats draw.

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    Re: Known Card Bugs
    « Reply #2 on: 01 December 2017, 12:28:53 PM »
    November brought Nocturne, which included lots of bug fixes and was itself (as much as can be said after half a month) almost bug free: Monastery and the Tournament autoplay seem to be the only new additions from the expansion.

    Modifications in December:

    • 17-12-04:
      • Updated (now fixed) Tournament autoplay bug, adding a forum thread showing it happens also for 4 player games.
    • 17-12-05:
      • Added hard to check Wall VP counter bug, where the in-play VP counters show incorrect values in games with Wall.
    • 17-12-08:
      • Added (now completly fixed) Inheritance/Quarry cost reduction bug, where an inherited Estate is not cost reduced in a player's hand or deck when Quarry is in play.
    • 17-12-11:
      • Added (now fixed) Royal Seal's 'no longer triggering' bug, where a Royal Seal that is removed from play can no longer to be used on a card that came into play while Royal Seal was still in play.
      • Added (now fixed) Miserable bug, where Miserable is listed as contributing 0 VP when the player is Twice Miserable.
    • 17-12-13:
      • Added (now fixed) Prince + Scheme bug, where a Princed card that is schemed is played next turn by Prince from the player's hand.
    • 17-12-18:
      • 1.3.6 and 1.3.7 fixed lots of bugs (and 1.3.7 had to fix a few from 1.3.6): Fixed Champion, Colonnade+Inheritance, Duplicate/Royal Carriage, Fools' Gold and Pearl Diver(UI) bugs.
    • 17-12-19:
      • More fixes by 1.3.6/1.3.7: Fixed Inn (shuffle 0 cards into deck), Scheme/Herbalist, Twice Miserable, Monastery and Hamlet(UI) bugs.
      • The Inheritance/Quarry bug about an inherited Estate not being cost reduced in a player's deck when Quarry is in play was partially fixed (now completly fixed). The game uses the correct cost now (in the few cases where it matters), but the game UI still shows the incorrect unreduced cost of $2.
    • 17-12-20:
      • More fixes by 1.3.6/1.3.7/1.3.8: Fixed Mission/Outpost/Possession, Outpost/Overlord, Replace, Noble Brigand, Royal Seal, Smuggler, Tournament (autoplay) bugs and a partial fix (now completly fixed) for Royal Carriage (interaction with Mining Village/Engineer now correct).

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    Re: Known Card Bugs
    « Reply #3 on: 01 January 2018, 05:33:09 PM »
      The middle of December saw lots of fixes to the known card bugs list, which is seriously smaller now.

      Modifiactions in January 2018:
      • 18-01-01:
        • Added Fool UI problem where the Lost in the Woods ability is not treated as fully optional in the UI like similar effects.
      • 18-01-08:
        • Added Possession 3+ player UI bug where one client incorrectly shows the game from the wrong player's perspective under certain circumstances.
      • 18-01-21:
        • Added (now fixed) Sauna/Autobuy/debt repay bug where a trashed Copper due to Sauna is still considered to have paid off debt with autobuy, and later turns seem to have a hidden "-$1" starting account.
      • 18-01-31:
        • Moved (now fixed) Band of Misfit trash bug which may result in negative card counts here from the Known interface issues thread, because the effect is more than interface related (can influence vp count) and the reasons are better known.

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    Re: Known Card Bugs
    « Reply #4 on: 06 February 2018, 11:07:12 AM »
    Modifiactions in February 2018:
    • 18-02-06:
      • Added Crumbling/Haunted Castle bug that may deprive you of a VP counter when gained when Aqueduct is a landmark in this game.
    • 18-02-28:
      • Added Governor trash optionality bug that makes an optional action mandatory for the player of Governor when choosing the trash path of the card.

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    Re: Known Card Bugs
    « Reply #5 on: 01 March 2018, 11:53:38 AM »
    Modifications in March:

    • 18-03-01:
    • 18-03-08:
    • 18-03-16:
      • Added (now fixed) Magic Lamp double play bug that makes the game become stuck if you Crown/Counterfeit Magic Lamp and the Crown/Counterfeit was the 6th (or later) unique card.
    • 18-03-21:
      • Added (now fixed) Ironworks/Changeling autoplay bug where a useful option to exchange a treasure card just gained via Ironworks for Changeling is not given.

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    Re: Known Card Bugs
    « Reply #6 on: 01 May 2018, 08:53:27 PM »
    Modifications in May:

    • 18-05-01:
      • Added Reserve card late discard bug that may make reserve cards that are called into play on somebody else's turn discard to late.

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    Re: Known Card Bugs
    « Reply #7 on: 07 June 2018, 11:24:58 PM »
    Modifications in June:

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    Re: Known Card Bugs
    « Reply #8 on: 05 August 2018, 08:09:55 PM »
    Modifications in August:

    • 18-08-05:
      • Removed old and non-reproducable Inheritance/Fortress bug that hasn't been mentioned in a long time.
      • Added bug of incorrect interaction of Inheritance and Outpost (now fixed).

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    Re: Known Card Bugs
    « Reply #9 on: 13 October 2018, 02:51:47 PM »
    Modifications in October:

    • 18-10-13:
      • Added Herbalist + other Cleanup effects bug of the bot becomming stuck when they played Herblist and another effect that modifies Cleanup (Travellers, Walled Garden, Alchemist,...).

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    Re: Known Card Bugs
    « Reply #10 on: 07 November 2018, 12:34:36 PM »
    Modifications in November:

    • 18-11-07:
      • Added Renaissance (related) bugs on top of list, so players can see easily what's new.
    • 18-11-14:
      • Added Procession bug that makes it incorrectly staying out in rare cases with Duration cards.
    • 18-11-27:
      • Added Star Chart/Fleet bug to Renaissance bugs that denies a card selection while shuffling when Fleet turns follow.

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    Re: Known Card Bugs
    « Reply #11 on: 04 December 2018, 03:24:42 PM »
    Modifications in December:

    • 18-12-05:
      • Added (now fixed) bug that Band of Misfit/Overlord copying Lighthouse don't provide attack protection.
    • 18-12-09:
      • Added (now fixed) bug that Crown autoplay will not activate if other conditions are fullfilled but the player has Villagers.
    • 18-12-31:
      • Added (now fixed) bug that Urchin's self trashing effect and an Adventure token results in the token effect always happening first, even though it should be choice.

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    Re: Known Card Bugs
    « Reply #12 on: 05 January 2019, 11:01:54 AM »
    Modifications in Januar 2019:

    • 19-01-05:
      • Added Ritual/Inheritance/Quarry bug that gives the wrong number of VP tokens if an inherited Estate is trashed for Ritual while Quarry is in play.
    • 19-01-07:
      • Added Band of Misfits/Talisman/Innovation bug that gains the wrong card as the buy when you buy a (cost reduced) Band of Misfit and play the copy provided by Talisman immediately via Innovation.
    • 19-01-24:
      • Added Hamlet +Buy discard bug that allows a player to get +Buy when they had no card in hand to discard for +Buy.

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    Re: Known Card Bugs
    « Reply #13 on: 05 February 2019, 10:22:35 AM »
    Modifications in Febrary 2019:

    • 19-02-05:
      • Added (now fixed) Citadel + Crossroads/Outpost bug that gives the bonus for "first time played this turn" a second time when Citdal causes the second play.
    • 19-02-17:
      • Added (now fixed) Band of Misfits/Mining Village no self-trashing bug that, after a player copies Mining Village with Band of Misfits/Overlord, does not give the option to trash that card for $2.
    • 19-02-21:
      • Added Ducat/debt bug that forces a Ducat to be played from your hand if you repay debt.

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    Re: Known Card Bugs
    « Reply #14 on: 10 March 2019, 09:50:16 AM »
    Modifications in March 2019:

    • 19-03-10:
      • Added (now fixed) Hireling played at start of turn bug that does not immediately activate the "Draw 1 card" effect when played at start of turn via Ghost, etc.
    • 19-03-13:
      • Added spurious Vassal not playing card bug that sometimes does not allow a player to play an Action card discarded by Vassal.