Conspirator extra counting

Previous topic - Next topic

tracer

Game #311165 on tokyo

Turn 13 for daavor:

d starts their turn.
d gets +1 Coin (Caravan Guard).
d plays a Familiar.
j reacts with a Caravan Guard.
j plays a Caravan Guard.
j draws a Silver.
d shuffles their deck.
d draws a Conspirator.
j gains a Curse.
d plays a Conspirator.
d draws a Potion.
d plays a Conspirator.
d draws a Governor.
d plays a Governor.
d trashes a Potion.
d gains a Gold.
d moves 1 VP from the Gold pile to Aqueduct.
j trashes a Curse.
d plays 3 Coppers.
d buys and gains a Province.
d takes 1 VP from Aqueduct.
d draws a Copper, a Silver, an Estate, a Conspirator and a Caravan Guard.


The first played Conspirator should not have drawn - either it is counting the duration Caravan Guard or the opponent's Caravan Guard play (I think it is the latter) when it should not.