It would be great to have a checkbox when hosting a table for "First 2 turns blind-reveal".
Here's the story. My brother and I play with identical starting hands
, and then we both secretly write down what our purchases will be for the first two turns. Once we've both chosen our purchases, we simultaneously reveal and then are committed to making those purchases. We do this so that second player isn't swayed by the purchases of the first player, which, for us, often turns the game into a mirror match. (Oh, he bought potion, I better get one, too!)
Here's how we could implement it:
- All players have their discard pile obscured until Player 1 starts turn #3
- All your opponent's turns in the Game Log simply have "??" until Player 1 starts turn #3 (at which point they turn from ?? to the actions they actually took)
- All supply pile counts stay at 10 (or are ??) until Player 1 starts turn #3 (at which point they update to their proper number)
- Landmarks that dish out VP chips (like Battlefield) would be ?? until Player 1 starts turn #3
- The VP Counter next to the players' names would be ?? until Player 1 starts turn #3 (otherwise if they bought a Silver with Bandit Fort in play, it could be deduced)
- The VP Chips, Coin Tokens, Debt Tokens, -1 Card token, -1 Coin token, etc. for each player is ?? until Player 1 starts turn #3 (you wouldn't know if they spent their Baker coin or used a Borrow or played Ball/Ferry/Plan/Seaway/Lost Arts/Training)
- Trade route tokens would stay on the victory cards with a ? until Player 1 starts turn #3
- The trash would be ?? until Player 1 starts turn #3 (e.g. if a Mint was purchased turn 1, you wouldn't see 5 coppers in the trash, also, Doctor w overpay, Bonfire)
Some things that wouldn't be blinded:
- Tax - when Tax is in the kingdom, there's no getting around seeing what Player 1 purchased
- Lost City - if a player buys a Lost City, the opponents draw a card, which is a giveaway of what they purchased
- Noble Brigand - if a player buys NB, it does it's on-buy attack, which is a giveaway
- Embassy/IGG - when a player buys Embassy/IGG, the others get a Silver/Curse, and that's a giveaway
- Messenger - when a player buys Messenger, the others get something, and that's a giveaway
- Knights/Castles/Ruins/Death Cart - when a player buys a Knight, it changes which knight is on top, and that's a giveaway (same for Castles and Death Cart via the Ruins pile)
- Raid - gives opponents a -1 card, and that's a giveaway
- Summon - If an interactive card, like Sea Hag, is purchased with Summon on Turn 1, it would have to affect Player 2, and thus it wouldn't be a secret
Maybe tournaments and league would also like this option...?
Keep up the great work!