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Author Topic: Choose Starting Hand in Solo  (Read 729 times)

Offline mith

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Choose Starting Hand in Solo
« on: 22 November 2017, 01:51:36 AM »
As important features go, this is very low on the list, but for the purposes of testing setups (and puzzles) it would be useful to be able to choose your starting hand. Particularly with Heirlooms/Shelters, it can be painful to restart until you get the right hand.

Offline Stef

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Re: Choose Starting Hand in Solo
« Reply #1 on: 23 November 2017, 06:05:12 PM »
This particular function may be low on the priority list, but it's part of something I have been thinking about a lot.

At some point I want to to be able to specify a full game state in a plain text format. And not just a state, also actions that can be performed after that. The next step is to add asserts to this language.

At that point we can translate card bug reports into something written in this language, and run them automatically against the new release to see if they're fixed.

And when we get that, you can also use it to specify a starting hand in solo.

Offline WhiteRabbit1981

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Re: Choose Starting Hand in Solo
« Reply #2 on: 24 November 2017, 10:57:08 AM »
Quote
At some point I want to to be able to specify a full game state in a plain text format.
That would really rock to create dominion puzzles. I love it!