Choose Starting Hand in Solo

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mith

As important features go, this is very low on the list, but for the purposes of testing setups (and puzzles) it would be useful to be able to choose your starting hand. Particularly with Heirlooms/Shelters, it can be painful to restart until you get the right hand.

Stef

This particular function may be low on the priority list, but it's part of something I have been thinking about a lot.

At some point I want to to be able to specify a full game state in a plain text format. And not just a state, also actions that can be performed after that. The next step is to add asserts to this language.

At that point we can translate card bug reports into something written in this language, and run them automatically against the new release to see if they're fixed.

And when we get that, you can also use it to specify a starting hand in solo.

WhiteRabbit1981

QuoteAt some point I want to to be able to specify a full game state in a plain text format.
That would really rock to create dominion puzzles. I love it!