Compiled missing autoplay options

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limetime

I have compiled a list of all the non implemented autoplay features which in my humble opinion cut out meaningless clicking without reducing meaningful decisions. Feel free to suggest more, as I may have missed some. Before criticizing these autoplays, keep in mind that using autoplay is always a choice and can be turned on or off depending upon the board. Of course, these all have varying importance, and I understand that this is pretty low(if even) on stef's priority list. I mostly just wanted to consolidate all the missing autoplay threads.

Bureaucrat - Given a hand with multiple victory cards without extra abilities have the client topdeck an arbitrary one

Mine -  always upgrade copper->silver->gold

Torturer - always gain curse (for once the curses are out)

Explorer - always reveal province

Scrying Pool - once topdeck something for opponent, keep on doing it for rest of turn.

Watchtower - once trash something, keep doing it for the rest of turn (applies to opponents turn as well)

Watchtower - always trash curse

Watchtower - always trash copper

Watchtower - once you don't topdeck a given card, don't ask for the rest of the turn

Bank - play after all non-special treasures

Bishop - never trash

Counting House - Always take all copper

Vault - once decline discard, keep declining for the rest of turn

Jester - once make a choice about a given reveal, keep that choice for rest of turn

Duchess - once topdeck, continue to do so for rest of turn

Oracle - once topdeck opponents cards, continue to do so for rest of turn

Oracle - remember order for future oracle topdecks

Jack of all Trades - once topdeck, continue to do so for rest of turn

Noble Brigand - gain gold over silver

Trader - once reveal to a certain card gain, continue to do so for rest of turn

Inn - take all (not necessarily an autoplay, more as an option instead of having to select all that you want to take)

Stables - discard copper if possible

Taxman - always upgrade copper->silver->gold

Duplicate - once decline to duplicate, continue to do so for the rest of turn

Duplicate - auto decline to duplicate curse

Duplicate - auto decline to duplicate copper

Miser - if no coppers in hand, take coins

Wine Merchant - once one wine merchant is discarded, discard the rest

Traveling fair - once you don't topdeck a given card, don't ask for the rest of the turn

Relic - always play

Arena - always discard

Arena - stop asking once the points are gone

Basilica - change auto-buy so as it spends 2 more then it needs, given that it can

Tracker - once you don't topdeck a given card, don't ask for the rest of the turn

Crypt - always resolve crypts that do not require a choice first

Old Witch - always trash curse

Sewers - always decline


santamonica811

My pet peeve: When Bank is in the kingdom, "Always play Bank(s) last." (ie, after playing all other treasures.)

gorling

Great work collecting most of them in one place! Maybe you can keep updating it to make it as complete as possible.

Also it's missing Arena

limetime

Quote from: gorling on 02 December 2018, 11:27:01 AM
Great work collecting most of them in one place! Maybe you can keep updating it to make it as complete as possible.

Also it's missing Arena
quote author=josh bornstein link=topic=3342.msg14731#msg14731 date=1543285173]
My pet peeve: When Bank is in the kingdom, "Always play Bank(s) last." (ie, after playing all other treasures.)
[/quote]
Arena was there, I added bank and relic.[