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Author Topic: Urchin and +1 Card token  (Read 138 times)

Offline jeebus

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Urchin and +1 Card token
« on: 29 December 2018, 10:18:43 PM »
I'm posting this since it's not in the list of known bugs, but it's a low-priority bug.

Urchin and the "+" tokens from Adventures have the same timing. (This was a change some time ago, but I don't remember when.)

So: When you have Urchin in play and play an Attack that has the +1 Card token, you should be able to choose to trash the Urchin for a Mercenary before you draw the card. (Maybe you want to gain the Mercenary before you reshuffle.) At the moment you always draw before you get the choice.

Online Ingix

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Re: Urchin and +1 Card token
« Reply #1 on: 31 December 2018, 11:46:53 AM »
I didn't know that. I made a few tests and it seems that online the Adventure token effect happens first, then the trash option, then the (oppononent's) option to use Moat or something similar. The latter two effects in this order would be normal for concurrent effects of different players, and I assume that the Adventure token effect should also be concurrent with them.

Thanks for the report!

Offline jeebus

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Re: Urchin and +1 Card token
« Reply #2 on: 02 January 2019, 10:07:30 PM »
Yes, opponents' reactions should happen after Adventures tokens and Urchin, so that part is correct.