In a two player game, how can the second player combat something like this? It doesn't have to be a cultist but usually a 5 cost attack on turn one like witch or mountebank is game over, especially without trashing. I never used to be a proponent of everyone drawing the same hand to start but unless I'm missing something, that might be best. Anyone have thoughts on or advice for the situation? Just seems a game as well designed as this shouldn't have a such a high chance to win with little variance from the get go. I understand Dominion is very much a game of skill AND luck; I'm not trying to play a game of pure skill or perfect information when I log in to Dominion. I just want player 2 to not be practically lost before even taking the first turn, however occasional such a blow out might be. Thanks!