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Author Topic: Are Dislike / Banned List diminishing the fun?  (Read 343 times)

Offline katie_mi

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Are Dislike / Banned List diminishing the fun?
« on: 05 August 2019, 02:18:04 AM »
After plaing some days with the new feature I notice there  are some cards, plans, events that are banned or disliked more often by players, so they don't appear anymore in an automatic match, limiting the pool of available cards.
I see the problem that I won't get to play some cards anymore because my opponent has banned them and my next opponent too. Where is the fun in an automatic setup if your opponent can veto all the cards he doesn't like though they may be your favorites? The challenge of playing Dominion is playing with a given set and developing the best strategy for this set. I'm limited in my experience because the top most hated cards are no longer in play.
I believe there should be a feature to switch off these banned list or the option to play with all Dominion cards and still have automatch.

Offline Ingix

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Re: Are Dislike / Banned List diminishing the fun?
« Reply #1 on: 05 August 2019, 08:02:23 AM »
The main point of making a banned list is that each individual user need not play with cards they personally have banned. You wrote:

> I'm limited in my experience because the top most hated cards are no longer in play.

Yes, that's true. I agree that being able to enter the automatch queue with an option ("Don't respect card lists: ...") would be nice. Of course, then your opponent would also need to be able to enter the automatch queue with the exact same lists. Instead of being able to play against players that have maybe banned 5 cards, you might not find an suitable opponent at all.

Remember that you can always make a table and disable banned cards or other lists.

After some some time it might be interesting to see which cards are actually mass-banned.

Offline markus

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Re: Are Dislike / Banned List diminishing the fun?
« Reply #2 on: 05 August 2019, 10:56:31 PM »
Another solution would be to make cards more likely to appear in a kingdom if you haven't played with them in a while. So if card X is banned by a lot of players, but you're not banning it and your current opponent isn't either, it would be more likely to make it into the kingdom.

Offline katie_mi

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Re: Are Dislike / Banned List diminishing the fun?
« Reply #3 on: 05 August 2019, 11:16:41 PM »
I don't see the reason why these new list are the basis for the general matching. Why can't they be part of setting up the tables? Those who want to play with limited cards can do this comfortably now at a table.

If I want to play these cards I have to set up a table but I have no control or even information who joins my table concerning level. I still miss that feature from Groko where you could set up rules for joining your table. So either I play with a player and a list of banned cards or with a player who does not match my level. Where's the chance to play all cards with a player of my level as I had before?

Offline tufftaeh

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Re: Are Dislike / Banned List diminishing the fun?
« Reply #4 on: 06 August 2019, 10:52:36 AM »
You could open a table and set the min/max level difference in the advanced options.

Offline LibraryAdventurer

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Re: Are Dislike / Banned List diminishing the fun?
« Reply #5 on: 07 August 2019, 07:09:51 AM »
First, out of several games, I think I've only once been matched with someone who has set any banned or disliked cards (unless their lists were exactly the same as mine which I doubt).
Second, I highly doubt that that many people have lists which are similar enough to actually keep you from playing certain cards (unless you play the same opponent(s) over and over).

I am very grateful for this feature. This is one of the features I've been wanting. If you get matched with me, we'll play a fun game. Without this feature, if you got matched with me and one of my most hated cards was on the board, I would probably resign turn 1 anyway. What's the fun in that?

Offline RTT

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Re: Are Dislike / Banned List diminishing the fun?
« Reply #6 on: 07 August 2019, 08:13:37 AM »
I don't see the reason why these new list are the basis for the general matching. Why can't they be part of setting up the tables? Those who want to play with limited cards can do this comfortably now at a table.

If I want to play these cards I have to set up a table but I have no control or even information who joins my table concerning level. I still miss that feature from Groko where you could set up rules for joining your table. So either I play with a player and a list of banned cards or with a player who does not match my level. Where's the chance to play all cards with a player of my level as I had before?

so everyone should set up tables so that you can use automatch again. why dont you just make the table yourself and let the majority enjoy not playing with their hate cards.

let me remind you that the goko "feature" you are talking about was just nameing the table 5000+ or something and people could join no matter what. it was your own duty to kick them if they were underleveled. eventually someone made a plugin where the opponent gets auto kicked when to low ranked.

Offline jeebus

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Re: Are Dislike / Banned List diminishing the fun?
« Reply #7 on: 14 August 2019, 05:45:44 PM »
Another solution would be to make cards more likely to appear in a kingdom if you haven't played with them in a while. So if card X is banned by a lot of players, but you're not banning it and your current opponent isn't either, it would be more likely to make it into the kingdom.

This is a great solution. Depending in the sophistication of the code, it would totally eliminate the problem people are talking about in this thread. And I don't think the code needs to be very advanced to reduce the problem to the level that people mostly don't notice it.

Offline Accatitippi

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Re: Are Dislike / Banned List diminishing the fun?
« Reply #8 on: 20 August 2019, 05:52:25 PM »
I was actually very surprised at the variety of the banned cards.
I'm very happy to see some cards slightly less often in order to avoid some highly annoying games with cards I dislike.
Consider that the human brain is very good at detecting pattern even when they aren't there. With 314 possible Kingdom cards there is a 4% chance for each of them that you won't see it in your next 100 games, so there are about 12 cards that you won't see in quite a while, and this has never bothered you - you probably didn't even notice steaks of absence. Suddenly the absence of some cards is very conspicuous thanks to the ban lists being declared at game start, and your brain feels like "they don't appear in automatch anymore", when they would have likely not appeared anyway!