The preview for today can be found here
!Format for preview games
: 3 randomly chosen cards from day 1 to day 3 previews, 1 random Way
) and 1 random Event
) from today's preview.
Be sure to read the preview article linked above, because Ways
are something different from what you've seen before (unless you already know a certain red-headed woman that seems to like pigs, the Enchantress
To follow the interface explanations for now all you need to know is that Way of the Ox
is a Way
that, when used with an Action card, makes that card do nothing of what it normally does when played, but just makes it give you +2 Actions.
The method Ways
work online is that when you can play Actions, each Action card in your hand gets a small button (with the Way's
picture) in the middle of the text area. If you click on the card in the area of that button, you play the card using the Way
. If you click anywhere else, you play the card "as usual" and don't use the Way
you have 2 Smithies
in hand. If you have no other option to get + Actions, the best approach here is to play the first Smithy
as Way of the Ox
, by cklicking on the button with the Ox picture. This gives you +2 Actions, so you can then play the second Smithy
"as usual", drawing 3 cards, and you still have one remaining Action left.
The right image is an alternative way to show the button, where it is mostly transparent and only the blue frame as border between play "as usual" and "using the Way" areas is clearly visible. You can choose whatever option you like better, by going into the game's "Options"
tab, scrolling down and setting the option "Transparent Way buttons"
to either "No"
(left picture) or "Yes"
Cards played using a Way
will get the picture of the Way, so you are reminded that their normal effects didn't happen ("Where are the coins I got from Militia? Oh, I forgot, I played it using Way of the Ox!").
This interface will probably cover 90% of the time you play an Action card and a Way
is in the kingdom. The remaining 10% are made of 2 cases:
1) You play a card from some other place than your hand, so the above button interface couldn't be used.
2) Something "unexpected" happens after you make the choice to use or not use a Way
on a given Action card.Cards not played from your hand
Say you play Throne Room
, the card you select to play is chosen from your hand. Clicking inside or ouside the Way
button determines how the first
playing of that card will happen, but the second
playing is independend and needs a new decision for using (or not using) a Way
In this case, the game asks you to consider the way to play the card.
In the picture below, the Smithy
has been played once already "as usual", drawing 3 cards. For the second playing you need to decide if to use the Way of the Ox
If you have no Action cards in hand, using the Way of the Ox
wouldn't make much sense, so you can just click the "Play"
button and Smithy
is played "as usual", drawing 3 more cards.
However, if you have Action cards in hand, it can make sense to play the Smithy
using Way of the Ox
now. To do this, just click on the "Ox"
button.Something "unexpected" happens after you make the choice
Something that got not mentioned in the preview article is that you are not supposed to decide if to use (or not) a Way
until you already played the card and all the "first"
effects for it have happened. The most well known ones are the Reactions that react to an attack being played, like Moat
In this example, you played Sea Hag
, a Curse
giving card with no further effects for you, in a 3-player game. You want it to Curse
your opponents, of course, so decided not to use the Way of the Turtle
when you played it. But you had bad luck, both opponents revealed a Moat
to that Sea Hag
So now the game allows you to reconsider what you want to do, at the time that is technically correct. The interface is the same as in the case of a card played that is not in your hand. Now you can click on the "Turtle"
button, which makes the Seag Hag
not do anything now but it will be replayed during your next turn. Your opponents can't have Moats
in hand forever...Autoplay for "reconsider the Way"
This last behavior also gave rise to a new autoplay
That's because in addition to your opponent's Reaction cards, some of your own cards/tokens can cause a "first" effect to happen: The +$1
, +1 Buy
and +1 Action
tokens from Adventures, and Champion
from the Page
Since those are effects from you that come without any surprise (unlike an opponent's Moat
, for example), you can take them into account when you make your decision about using/not using a Way on an Action card, so asking you again afterwards is normally pointless. So if you set that autplay option to "Smart reconsider Ways"
(which is the default), the game will not ask you again in those cases.
Note that the +1 Card
token is missing
from the above list, as drawing a card may cause you to actually change your plans
. If you draw a card from that token, you'll be asked to "reconsider the Way" always, regardless of how this autoplay is set.
You can change this autoplay in-game by right-clicking on Champion
, or any of the cards that move the mentioned tokens: Teacher
and the 3 Events Lost Arts
.Kingdom landscape selector
If you are using the Menagerie Preview on your own tables, for today you need to allow at least 2 free landscape slots
(not occupied by a specific landscape card), one of which must allow Events. That's true for the default configuration, but if you want Projects and/or Landmarks as well, you must add slots.
After explaining how Ways
are used in general, only one Event
needs additional explanation:Populate
: If you want, you can click on each Action pile in the Supply once and gain the cards in the order you want to (because the order can matter). When it doesn't matter, just click the "Random Order"
button and the game will decide for you.