"Dominion Labs" a customizable deck setting that allows rated games too

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HonkeyFresh

This is from another thread on FDS http://forum.dominionstrategy.com/index.php?topic=20854.msg873395#msg873395
and u could still play rated games as the decks are "random". just have parameters that make the game more enjoyable based on what types of decks make most players happy!  No losers here!

QuoteAnyone who has played with me has probably heard me throw in my philosophical opinions of certain aspects of dominions that I don't Like.  My most frequent is that I kind of hate Black Market and tournament because I find them fundamentally unfair.  The swings are so great with the prizes in Tournament that games are often almost over based on who gets the prize that is most useful in that particular kingdom (ie it lacks, actions, curses, buys, etc).  Same with Black market.  I once got a Fortune on t5.  That game was already over. Or a wall game where one person gets chapel and the other doesn't.  That game is essentially already over.  Because the uniqueness of the cards creates a wild imbalance.  IRL I rectified this by playing "Honkeyfresh's Black AF market" where I set up BM the same, but make TWO decks. One for each.  Then it truly is an easter egg game, where you start seeing cards appear in the other player's deck and get excited knowing what possibilities are out there.  I've also done this with tourney, but the prizes were just defaced coppersmiths that I turned into "Honkeyfresh's  Tourney for Two".  It is SOOOO much more fun and allows you to build the prizes to make a sweet engine, not by saying what do I have to get so that the other player doesn't first.  It would b really neat if somehow this tweak was added to the non rated games section to where you could play with two BM decks/prize piles, as it makes for a really fun, and eminently fairer game.

And many other times i will lament that this deck lacks "actions/buys/trashing/whatever it is".  But what if that could be changed?

We already have have the beginnings of this in the "add kingdom cards" section where you can pick what particular cards you want to be in the deck for non rated games.  What I envision would be options added to the set up area where you could check whichever of these boxes you wanted to be included in the game.

+action, +buy, attack, ensure trashing, guarantee +potion.

And the generator would just make sure that in the 10 cards that each of the conditions requested is met.  You could also do the reverse, as some people really don't like playing with attacks for eg, though i guess for practice for certain other times you could las set a dek to lack + buys, or + actions too.  The point is that you get to essentially set up a deck that you theoretically would have the most fun playing, without actually handpicking the cards each time to fit those parameters.

HonkeyFresh

An aditional idea from that thread, though I am pretty sure this is DOA as it uses non Dominion cards that's you'd upload and or click the parameters into.  It would be really neat to play in games where you either play someone else's variants (if they didn't add additional elements like "seasons"from below would be awesome.

could also allow adding some of the AI GPT-3 created cards for fun.

Quote
Quote from: hhelibebcnofnena on 04 August 2021, 04:30:29 AM
If you want to guarantee certain things in a game, I recommend this card randomizer. It's got a whole bunch of customization options, and I use it all the time for IRL games. It has some options to guarantee certain aspects of the game, other options to limit redundancies, and even some options to control the distribution of costs. You can probably randomize a deck and then use the "pick specific cards" feature in the online implementation to use that deck.

wow that is really neat.  You would almost think Dominion could somehow incorporate this tool into the labs.

One other thing i kind of like about the "labs" idea would be if you'd even tweak cards/parameters. Maybe even upload your own cards/sets. This would allow some of the people who have built amazing Variants.  FWIW anyone who hasn't checked out the variants/fan cards section you should.  A lot of cool stuff in there!  8)

http://forum.dominionstrategy.com/index.php?topic=19137.msg774164#msg774164

Though admittedly adding thing like Asper/Co0kieL0rd's amazing concept "Seasons" would present some issues, but I imagine the folks who made those are smart enough to figure out how to do it!

Seasons is an expansion Co0kieL0rd and I did together. In it, you use the Season board above (left), which spans 4 Seasons wih 5 sections each. The Season Token starts on the first section of Spring, and is moved forward after the last player in order did their turn (if you want to be picky, it's actually right before the first in play order does their regular turn). Therefore, Spring marks the opening and early phase, Summer the buildup phase, Autumn the late phase and Winter the part where the game will probably end. The cards do different things depending on the current Season. Use the Season Reminder above (right) to make sure you don't forget to move the token.
The cards in this thread are my re-takes of Seasons. Check out the original cards (some of which are more similar to the current take than others) by following this link.

           
Sojourner returned to an older version, but the Winter effect has changed.
Snow Witch now gives the Curse in hand, to avoid player order mattering as much.
Peltmonger now gives more money all around, and the buy is also on-call.
Student, Ball Room and Sanitarium didn't change.
Restore now uses the wording that is best in Summer. Untested yet.
Timberland now gets progressively worse, though you can tfb it. Considering there are Castles around now, it might be a bit meh.
Plantation now can only move the token backwards and gives a more straightforward bonus.