Liaisons were previously being generated at a slightly lower frequency than other kingdom cards. This was because if there was no space to fit an ally in the kingdom, a liaison would not be allowed to be added. The kingdom generation algorithm has been tweaked so that liaisons will now be generated at the same frequency as other cards.
As a consequence, automatch games can now have up to 2 normal landscapes (Events, Landmarks, Projects, Ways) along with an ally.
I came across my first game the other day with three landscapes, went to report a bug, but I saw this.
It's not clear to me why the possibility of three landscape cards is a consequence of whatever issue was being dealt with here -- I recently had to write a kingdom generation script of my own and I had no trouble getting the proper frequency of liaisons by just choosing my 10 kingdom cards first before any landscapes are selected. Sure there are some edge cases where maybe Way of the Mouse was your second landscape, and now you don't want the Mouse card to be a Liaison, but these probably don't affect things that much and you can still work around it.
The issue is, the rules recommend a maximum of 2 landscapes in a kingdom and suddenly now I have no way of making that happen, even in unrated games. So why did we deviate from the recommendation like this? After playing just one game with three landscapes I was reminded of why that recommendation exists in the first place.