Interface things that feel unnatural

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zeruf

I think the goal was to make it obvious which piles are empty, which means less sneaky wins. On MF I had several games where I didn't notice that the ruins pile was empty (I really didn't like where they placed it) which was quite annoying. IRL games never have the problem of not knowing which piles are empty, though knowing which ones are low can be a problem. Anyway, what I'm trying to say is if they do change it I would prefer if they still made it something that stands out.