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Messages - jeebus

#241
But my point was something different. When my opponent left during MY turn, when he was supposed to react, I had to wait for the timeout TWICE. Is this intended??
#242
Quote from: Watno on 09 January 2017, 08:11:45 PM
I'm not aware of any other reports of the reveal area rectangle not disappearing

No, that wasn't the problem. I guess I was unclear. Each time the reveal area rectangle shows up, it's just a narrow, empty rectangle. There is nothing inside it.
#243
Card Bugs / Prince and lose track
31 January 2017, 12:23:57 AM
I played a game where my opponent by mistake set aside a Duration (Amulet) with Prince.

First of all, how do you see the game number or something, so I can refer to the game here?

Anyway, he did that turn 13, and turn 14 Prince played Amulet and nothing more happened according to the log. Turn 15 Amulet had its next-turn effect, and in Clean-up that turn (before card draw) "Prince loses track of Amulet (it moved)" according to the log.

Now, as far as the actual outcome, everything seems to be correct. But the implementation of either lose-track or Prince or both is wrong, at least according to how it was reported in the log.

What is supposed to happen is that Prince never loses track of Amulet. The start-of-turn ability on Prince is cancelled at the moment Amulet is not discarded at the end of turn 14. Since Prince never plays it again after that turn, there is no when-discard ability either: The when-discard ability ("set it aside again") only happens on a turn when the Amulet is played. On turn 14 there is a when-discard ability in effect, but it never triggers since the Amulet is not discarded. On turn 15 there is no when-discard ability in effect.

It kind of looks like the implementation is that the when-discard ability is checked whenever the Amulet is discarded for the rest of the game (and then it fails because of lose-track). It's hard to say, because turn 15 is the last turn where that happens in this game. But if so, it would in any case be very wrong: Prince somehow checks its when-discard ability when the Amulet is discarded, finding that it doesn't trigger because the Amulet is lost track of, but then how can Prince even know that it's that very Amulet in the first place? (If there were several Amulets in the deck, the player could not know which of them it is and so neither could the Prince.)

The correct way would be: Since Prince never played the card on turn 15 (or any turns following) it's actually not tracking the Amulet anymore. Prince stops doing anything either at the end of turn 14 (because it fails to set aside the Amulet then) or alternatively at the start of turn 15 (because it hasn't set aside the Amulet).

I have no idea if this mistake could result in anything wrong happening in any card interactions. But at least the log is reporting it incorrectly according to the wording on Prince.

#244
Support / Re: Client froze, couldn't reconnect
24 January 2017, 01:34:36 AM
Quote from: Watno on 23 January 2017, 10:25:51 PM
When did this happen?
Right before I posted, so maybe 10 minutes before.
#245
Support / Client froze, couldn't reconnect
23 January 2017, 09:59:58 PM
Played a game today with Black Market, but I don't know if that was the problem. I played Black Market, chose "don't play treasures" (I think), and then the only two active areas were the revealed BM cards that I could afford. I couldn't click anywhere else. Not even Undo worked. I don't know if clicking those cards would have worded either. Instead I closed the browser window. When I logged in again, it was stuck on "reconnecting" for a long time, until I gave up.
#246
I just played two games in a row where the log lists cards when revealing that the player doesn't even own.
The first was for Shanty Town.
The second was for Hunting Party - against player Emeric.
I think the first game was also against Emeric.

I think maybe that the logs were actually correct during the game, but that they get screwed up after the game.

The start of the 2nd game:

QuoteTurn 1 - jeebus
j plays 4 Coppers.
j buys and gains a Cutpurse.
j draws 3 Coppers and 2 Estates.

Turn 1 - Emeric
E plays 3 Coppers.
E buys and gains an Urchin.
E draws 4 Coppers and an Estate.

Turn 2 - jeebus
j plays 3 Coppers.
j buys and gains an Urchin.
j shuffles their deck.
j draws 3 Coppers, an Estate and a Cutpurse.

Turn 2 - Emeric
E plays 4 Coppers.
E buys and gains a Cutpurse.
E shuffles their deck.
E draws 3 Coppers, an Estate and an Urchin.

Turn 3 - jeebus
j plays a Cutpurse.
E discards a Copper.
j plays 3 Coppers.
j buys and gains a Hunting Party.
j draws 2 Coppers, 2 Estates and an Urchin.

Turn 3 - Emeric
E plays an Urchin.
E draws a Copper.
j discards an Estate.
E plays 3 Coppers.
E buys and gains an Urchin.
E draws 3 Coppers and 2 Estates.

Turn 4 - jeebus
j plays an Urchin.
j draws a Copper.
E discards an Estate.
j plays 3 Coppers.
j buys and gains an Urchin.
j shuffles their deck.
j draws 3 Coppers and 2 Estates.

Turn 4 - Emeric
E plays 3 Coppers.
E buys and gains an Urchin.
E shuffles their deck.
E draws a Copper, 2 Estates, a Cutpurse and an Urchin.

Turn 5 - jeebus
j plays 3 Coppers.
j buys and gains a Silver.
j draws 3 Coppers, an Estate and a Hunting Party.

Turn 5 - Emeric
E plays an Urchin.
E draws a Copper.
j discards an Estate.
E plays a Cutpurse.
E trashes an Urchin.
E gains a Mercenary.
j discards a Copper.
E plays 2 Coppers.
E buys and gains a Silver.
E draws 3 Coppers, an Estate and an Urchin.

Turn 6 - jeebus
j plays a Hunting Party.
j draws an Urchin.
j reveals a Gold, a Silver, a Cutpurse, a Bridge Troll, 2 Provinces and a Copper.
j puts a Cutpurse into their hand.
j discards a Copper.
#247
Quote from: jeebus on 06 January 2017, 07:04:33 PM
1) My opponent's reveal area stays as just a tall, empty rectangle, all through the game. I tried my first game since the launch today. I'm using Vivaldi, which has Chrome's rendering engine, so it should be the same as using Chrome.

I still have this issue. Am I the only one, or is this how it is for now?
#248
My opponent needed to react on my turn. After a while (the timeout I assume), I got a message that he left the table. I then had to finish my turn. Then it was his turn, and I had to wait for the timeout again, before I got the prompt to make him resign. I assume this is not the intended procedure when someone leaves?
#249
Since there is no search function here, I can't really check if these issues have been reported.

1) My opponent's reveal area stays as just a tall, empty rectangle, all through the game. I tried my first game since the launch today. I'm using Vivaldi, which has Chrome's rendering engine, so it should be the same as using Chrome.

2) Choosing cards for Inn is very confusing. I guess it's the same for other card choices that are not trash or discard. I get the yellow "discard" cross, but I don't know if I'm selecting the ones I put the cross on or unselecting them. The log tells me nothing. If all action cards are pre-selected, they should have a "selected" mark (a check mark or a special border); and then when you unselect, that mark is removed - and no mark is added. If no action cards are pre-selected, they should have no mark; and then when you select, a mark is added.