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Messages - tracer

#16
There will be a tournament centered around Nocturne upon release. I am not sure exactly where or how it will be organized though.
#17
tracer v. Sir dfgfsomethingorothersorry - 22 UTC Thursday
#19
General Discussion / Re: Undoing
06 July 2017, 08:24:47 PM
The main thing undo denying is good for is identifying people you never want to play Dominion with again.

I think it has already been stated that undoes to decisions from which no new information has been gained will at some point be automatic, which will be a good step forward even if it irritates some of the people I never want to play Dominion with again.

Also, taking away people's fun by enforcing their concentration and counting errors when you have full ability to rectify them is absolutely something that you are at fault for.
#20
Card Bugs / Re: Royal Carriage on trashed Knight
28 June 2017, 07:47:43 PM
Calling a second RC after the first one plays the knight again but the knight is no longer in play would violate the "directly," as the action that has just been played is no longer in play - calling it on the first playing of the knight at this point would be equivalent to calling it on a card after one has played a different one.

In order for the first playing of the knight to be the check for RC, the two would have to be called simultaneously (and before the results of the first are known), which although I am near certain is impossible, if it is possible, would have to be supported in the interface as in this case of knights there is some amount of risk involved in the decision of whether to call multiple RCs before knowing the results of their play.
#21
Card Bugs / Royal Carriage on trashed Knight
27 June 2017, 03:04:46 AM
Game #4711125 amoffett11 turn 10

amoffett plays Dame Sylvia, calls RC on it, it is then trashed by another knight, and he was still able to call a second RC to play it again despite it no longer being in play.
#22
General Discussion / Re: Undoing
11 June 2017, 12:55:20 AM
I find it perfectly reasonable that somebody should do something, realize that they miscounted something, and then request to undo it, regardless of level, and especially when there is no new information revealed. Good on you for allowing them to, although why you should find it pathetic is beyond me.

I am glad that people post about these things here before I have to encounter them in a game.

Edit: Apparently those 2 card plays drew 4 cards, which is fairly significant new information from the time of this post. Good reason to be unhappy about the undo but still a bad reason to call people's actions pathetic.
#23
Game #4221715 gloures turn 7 I think

When Giant attacks and does not reveal a card, it should give a curse (and I think I have seen it do so in the past). In this case, it did not.
#24
Feature Requests / Re: Ban n Cards in Rated Games
02 June 2017, 11:08:14 PM
Use of 3-5 cards is not the difference between a level 50 and a top 20 player.

Never seeing Possession again would make my life much more pleasant than never playing Dominion again, which is what I feel like would be a fine option after most of my games containing it.
#25
Other Bugs / Replays of rated games always rated
18 April 2017, 05:17:04 AM
When you load a game that was rated and set the game to be not rated, this setting does not seem to hold in the loaded game.
#26
Game Log Issues / Contraband split piles
06 April 2017, 09:22:43 AM
Game #2605976

On turn 9 - ceviri, Contraband is played and the opponent names Avanto, however the log shows that Sauna was named. Avanto was unable to be bought, so that part is working correctly.

I would guess that this issue is not unique to the Sauna/Avanto split pile.
#27
1. Autoplay

2. Released logs
#28
1. Inheritance
2. Autoplay
#29
When one has the option to discard for benefit, for example with a Plaza, and has other action cards in hand, the text in the info box should indicate what one has the option of doing like it does when there are no action cards in hand to play - both so that one knows that the option exists and why it exists.
#30
Card Bugs / Conspirator extra counting
13 January 2017, 11:33:48 PM
Game #311165 on tokyo

Turn 13 for daavor:

d starts their turn.
d gets +1 Coin (Caravan Guard).
d plays a Familiar.
j reacts with a Caravan Guard.
j plays a Caravan Guard.
j draws a Silver.
d shuffles their deck.
d draws a Conspirator.
j gains a Curse.
d plays a Conspirator.
d draws a Potion.
d plays a Conspirator.
d draws a Governor.
d plays a Governor.
d trashes a Potion.
d gains a Gold.
d moves 1 VP from the Gold pile to Aqueduct.
j trashes a Curse.
d plays 3 Coppers.
d buys and gains a Province.
d takes 1 VP from Aqueduct.
d draws a Copper, a Silver, an Estate, a Conspirator and a Caravan Guard.


The first played Conspirator should not have drawn - either it is counting the duration Caravan Guard or the opponent's Caravan Guard play (I think it is the latter) when it should not.