It's been remarked a few times that the current game client does not allow to show or select a certain set of cards. The "bottom" cards of split piles are the main culprit, but IIRC the prize pile for tournaments has similar problems.
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Show posts MenuQuote from: AdamH on 06 January 2017, 01:00:45 PM
OK I completely agree with you. I just think that there are no edge cases for Crown that can't be solved by "the next card you click should be doubled whether it's an Action or a Treasure"
...I have not gone through every single interaction though, so maybe I'm missing something.Quote from: Ingix on 06 January 2017, 07:28:29 AM
What I am objecting to is that we should not starting going down that path were we need the computer to understand more and more *complicated* situations in order to provide the shortcut for the player to simply press the "End actions" button in this case.
Why not? The choice here is that either two people write some extra lines of code, or their product is worse. I think the product should be as good as possible.
Quote from: allanfieldhouse on 06 January 2017, 09:37:59 PMQuote from: Ingix on 06 January 2017, 07:08:08 AM
This is something that will be very hard to effectively solve, as there are just so many effects it can apply to. For example at making fun, I set the "delay" to some middle value so I could reasonably see what happened when computer opponent played a card chain, but then I got to wait "for an eternity" if he used a Trader to get 5 silvers and the game client would show me each silver seperately 5 times.
I think the "too slow vs too fast" thing is actually pretty simple to solve in most cases. First, they need an animation to show everything that happens. Especially things like revealing a card with Herald or trashing with Rebuild. Then they need an option to turn animations off or control their speed.