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Topics - houdini

#1
Obviously, "open source" makes sense if main programmers keep control about evolutions.
Anyway, this collaborative way could be an option to implement and fix bugs more easily.

What did you think about that possibility ?
#2
That's a bit disappointing not to have the treasure cards at a fix position.
The obvious example is the 'potion' card - it takes the 'gold' place :(

It s a bit disturbing to believe that i buy a 'gold' and i obtain a 'potion' ;)
In my mind, the best way is to have a fix place for treasure and VP cards [regulars play intuitive]

Do not know if i am talking about a bug or a new feature - so, move the subject if needed, pls

Sorry about the frenglish ;)
#3
Card Bugs / Vineyard / wrong Victory Points
22 December 2016, 04:37:46 PM
See attachment

At the end of the game, final points are wright.
Anyway, the Vineyard counting is : (#) = 5 / (VP) = 7 [21 actions cards => 7 pts - yes - but needs to multiplicate with the number of vineyard cards - easy to solve :)]

Easy to see : 12 + 12 + 7(vineyard) <> 59 final pts

Resume : (VP) for Vineyard are false (though total VP are good)

Sorry about my frenglish  ;)