I think the more general question the devs should be thinking about is how to best use the availabe screen real estate to show as much information about "relevant cards" as possible. One of the few gripes I had with the Making Fun interface in the end was that it "shrank" duration cards when it was not that player's turn. It made it easy to overlook cards like Swamp Hag, Haunted Woods, Champion or Lighthouse an opponent had in play. I think it would be best if those cards, which are literally "in play", are shown in play, in normal size.
Introducing the Trash view and making it interchangable with the Log is a good start. Adding the cards on your Tavern mat and cards set aside for various reasons in a "new Trash view" would allow a player to have many of the relevant cards in view at one time. If this "new Trash view" (after renaming it to something more sensible) is duly "advertised" in the UI, this should clear up the big discoverability issue mentioed in this thread.
In addition, at least for desktop users which may have dual monitor setups, it should be possible to have the game open a new browser window (which the user can position on his second monitor) and display some info there (like the Log and/or "new Trash view").
Introducing the Trash view and making it interchangable with the Log is a good start. Adding the cards on your Tavern mat and cards set aside for various reasons in a "new Trash view" would allow a player to have many of the relevant cards in view at one time. If this "new Trash view" (after renaming it to something more sensible) is duly "advertised" in the UI, this should clear up the big discoverability issue mentioed in this thread.
In addition, at least for desktop users which may have dual monitor setups, it should be possible to have the game open a new browser window (which the user can position on his second monitor) and display some info there (like the Log and/or "new Trash view").