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Messages - houdini

#1
Username houdini

1. An offline client, allowing you to play campaigns against bots
I prefer playing with real player but why not to try campains.

2. A bot with a setting for different play styles
bots are not my pleasure.

3. A strong bot.
bots are not my pleasure.

4. Options for timed games
Maybe rather reduce the wait time.

5. Options for undo settings
Not an issue for me.

6. Online mini-tournaments; the option to easily create one for you & your friends.
Turnaments are interesting only when there are some prices in my opinion. As in poker, the mind is diferent when a price is to win.

7. Option to invite specific players to your table
Yes !

8. More translations (to what language?)
Not so important and i speak only frenglish ^^

9. Better animations when cards are gained/bought/played/...
Don't care.

10. Better visualization of split piles, Archive/Crypt contents, Prince targets, ...
That's already fine.

10. Option to hide the log
Don't care.

11. Android app (or just improved compatibility?)
Don't care.

12. iPhone app (or just improved compatibility?)
Don't care.

13. Downloadable game logs
Don't care.

14. Improved moderation (dealing with chat abuse, slowplayers, ...)
Don't care.

15. Tutorial on how to play Dominion
Don't care.

16. Tutorial on how to play dominion online.
Don't care.

Personally, I think the game is fine. I very much appreciated the free year after the switch.
That's it for me.
#2
Obviously, "open source" makes sense if main programmers keep control about evolutions.
Anyway, this collaborative way could be an option to implement and fix bugs more easily.

What did you think about that possibility ?
#3
That's a bit disappointing not to have the treasure cards at a fix position.
The obvious example is the 'potion' card - it takes the 'gold' place :(

It s a bit disturbing to believe that i buy a 'gold' and i obtain a 'potion' ;)
In my mind, the best way is to have a fix place for treasure and VP cards [regulars play intuitive]

Do not know if i am talking about a bug or a new feature - so, move the subject if needed, pls

Sorry about the frenglish ;)
#4
Card Bugs / Vineyard / wrong Victory Points
22 December 2016, 04:37:46 PM
See attachment

At the end of the game, final points are wright.
Anyway, the Vineyard counting is : (#) = 5 / (VP) = 7 [21 actions cards => 7 pts - yes - but needs to multiplicate with the number of vineyard cards - easy to solve :)]

Easy to see : 12 + 12 + 7(vineyard) <> 59 final pts

Resume : (VP) for Vineyard are false (though total VP are good)

Sorry about my frenglish  ;)