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Show posts MenuQuote from: Stef on 07 June 2017, 06:32:32 PMQuote from: Donald X. on 07 June 2017, 05:30:52 PM
I would record it as a win for each remaining player over the resigning player, and for the two remaining players, not record a result.
Yes this is very close to what I implemented on our dev server now. Only the original game was rated, the continuation is not. The original game only produces 2 results instead of the planned 3. The difference is that I count these wins for a bit more then just a regular win. Normal wins are counted as (1 0), ties counted as (0.5 0.5), and the plan now is to count these 3P-resignation-wins as (1.5 -0.5).
That will imply that in 3P resigning is worse for your ranking then losing, which is fine with me, and the two remaining players are both a bit compensated because they were deprived of the opportunity to score 2 wins in that game.
Quote from: AdamH on 07 June 2017, 06:51:26 PM
And giving 1.5 points to people is effectively the same thing as option (2) in my previous post (counting the remaining result as a tie for the players who didn't resign), unless I'm misunderstanding. I won't go into the list of reasons that I think that's not a good idea.
Quote from: Donald X. on 02 June 2017, 07:43:04 PMQuote from: AdamH on 01 June 2017, 09:31:30 PMAgreed. Bots are extra-exploitable opponents, so they shouldn't be ranked, so we still shouldn't rank them in multiplayer.
"tl;dr": We don't include bot games on the 2P leaderboard -- what are the reasons for that, and why should they be different than 3P games?
For the joy of finishing out the game, the best option if someone drops is to replace them with a bot. The bot may decide the game between the other two players due to its decisions; there's no avoiding that, it's in the nature of 3-player games. You could have the player drop out completely - or have a bot that just passed - but that's not finishing a 3-player game, that's playing a 3-player game that turned into a messed-up 2-player game. I have played that game! Having a different player (in this case a bot) take over is better.
Quote from: markus on 26 April 2017, 12:13:54 PM
I analyzed the full leaderboard at Scavenger (http://dominion.lauxnet.com/leaderboard/) and I noticed that the initial phi=2 seems to be chosen too high....
Therefore, I'd suggest to lower the parameter to phi=1 for new players and also to cap phi there....
After a couple of months, it would actually be possible to estimate the parameters for initial phi, sigma, and tau, that give the best results in predicting game outcomes....
My preferred way would be to use expected win probabilities and let players set a range. The advantage would be that a certain winning probability is more understandable for the layman than some level difference.
Quote from: Donald X. on 11 April 2017, 02:35:37 AMQuote from: AdamH on 11 April 2017, 01:48:48 AMDefinitely, it's a confusing thing and new players should not experience it.
A new player is going to be really confused when they play Lookout and don't get to trash a Copper, then discard a Copper, then topdeck a Copper. I've been playing with this client for months and it's still jarring to me when that happens.
It's very, very clear to me that the option to have trivial decisions made for you should be off by default and I'm willing to stand behind that position if I need to.
Quote from: Rabid on 05 April 2017, 07:56:18 PM
I think some sort of alternative positive feedback for playing bots would be a good idea.
Some ideas:
1) Campaign progress
2) Recording your wins / losses
3) Bot only leaderboard
4) Win X games, unlock access to a promo card
5) In game achievements, Councilroom style.
Quote from: Stef on 05 April 2017, 11:41:41 AMQuote from: markus on 05 April 2017, 08:58:51 AM
I'm adding this thought to the "general discussion" of leaderboard: I would allow to have rated games against the bot, if they are drawn randomly (like in "find a game"). The bot would then also get a rating - and could be shown on the leaderboard.
I don't think I like this idea.
....
Quote from: Polk5440 on 02 March 2017, 05:07:34 AM
1) Make game playable without looking at -- or at least clicking in -- the log.
2) Implement more animations, visual cues, and better graphic as to make 1) possible and the game overall more like a complete game.
3) Implement solutions like dedicated apps in order to be able to play on more mobile devices.