I very much like the levels feature in Dominion. I don't know if existing players very much appreciate it, as I believe the existing player pool has self-selected into gamers that aren't inhibited by the 'on boarding' limitations of the game.
But I think that this new feature will effectively expand the market audience for the game significantly. A game like 'Hearthstone' with millions of users really had the onboarding figured out, and as far as basic game engine and play does not hold a candle to Dominion.
So this is a welcome improvement, except -
The main game dashboard is still a bit clunky. I think that it is conceptually clear and powerful. Now that I know it, I really like it. But for onboarding new users there are issues. Just for interest sake, I set up a new account to see what the dashboard would look like, and I attached a screen shot.
Here are my observations from an onboarding perspective. I don't pretend to have any final answers, these are just observations and opinions. Take them for what you feel they are worth. My issues:
1) The function name 'Automatch' on the sidebar menu. There are 3 conceptual ways of playing. "Play Bots", "Play Ladder", "Play Friends". That makes more sense to the intiate.
2) Card Pool. The levels starts at "10" with a min level "1" ... for a new account. I would start the level at 1, and maybe dim (but not hide) the levels box, with a switch to turn it on. Throwing the switch, gives the new user a description of what levels are all about.
3) Card Pool. I would call this "Choose Level".
4) The 'Automatch' box. I would call it 'Ladder Search' or something more descriptive. Previews switch should not be there, but in the overall options, and set to off. Rating should be set something like (+3,-3) possibly, but certainly not (+10, -10).
5) I would head this section as "Play Bots", and possibly give it its own screen. Repeat the "Card Pool" area.
These are all very minor cosmetic suggestions. I really like the interface in that it is NOT dumbed down. I like all the options and varieties of play. The game engine and the general interface is great, once you know it. But I think that it needs a bit more thought in terms of a brand new user.