Shuffle iT Forum

Dominion => Bug Reports => Card Bugs => Topic started by: blamelewis on 16 November 2017, 05:18:09 PM

Title: Summon Skulk bug?
Post by: blamelewis on 16 November 2017, 05:18:09 PM
game #8756290 on frankfurt.

"b plays a Catapult.
b trashes a Copper.
c discards a card and a Copper.
b plays 2 Coppers and a Gold.
b buys a Summon.
b gains a Skulk.
b gains a Gold.
Summon loses track of Skulk (it was covered up)."

Nothing in the wording of Summon suggests that gaining the gold on top of the Skulk should prevent it being set aside!

T.
Title: Re: Summon Skulk bug?
Post by: gloures on 16 November 2017, 05:29:09 PM
While I also find this unintuitive, this is not a bug. It's consistent with the ruling for Death cart and Border Village as you can see here http://wiki.dominionstrategy.com/index.php/Summon under other rules clarifications.
Title: Re: Summon Skulk bug?
Post by: blamelewis on 16 November 2017, 05:32:35 PM
Hmm, thanks - fair enough - though as you say it's unintuitive...

T.
Title: Re: Summon Skulk bug?
Post by: Ingix on 17 November 2017, 12:14:14 AM
The 'problem' is that a computer game cannot decide when it is easy for a human to keep track of a card, and when not. Unfortunately, it seems that the number of cases where a card is actually shuffled into the deck (where the lost track rule makes sense) is minuscule to the number of cases where it is just covered up in the discard (like here), or in an unexpected (but easily findable) place (Necromancer).
Title: Re: Summon Skulk bug?
Post by: jeebus on 23 November 2017, 10:13:27 PM
I would say that the lose track rule also makes sense when you play a card that isn't in play. Otherwise you would get two cards from Throning a Wish, draw twice from Throning a Mercenary etc.