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Dominion => Announcements => Topic started by: Stef on 18 February 2022, 12:08:51 PM

Title: release notes version 1.6
Post by: Stef on 18 February 2022, 12:08:51 PM
Translations: Deutsche Version (http://forum.shuffleit.nl/index.php?topic=5271.msg21599#msg21599), 日本語 (http://forum.shuffleit.nl/index.php?topic=5271.msg21604#msg21604)

We're preparing for previews of the new expansion - Dominion: Allies - starting on February 28th.
In the meanwhile, a lot has changed today that isn't strictly related to Allies. It's too much to name it all, but here are the main takeaways:

1. Functional card and rules changes (http://forum.shuffleit.nl/index.php?topic=5271.msg21589#msg21589), for Coffers, replaying cards, Donate, Mountain Pass, Patron, Merchant Guild
2. Card Pool Levels. (http://forum.shuffleit.nl/index.php?topic=5271.msg21590#msg21590) This is a new feature to help newer players ease into the fast universe of Dominion cards. It replaces Familiar Cards.
3. a UI overhaul. (http://forum.shuffleit.nl/index.php?topic=5271.msg21591#msg21591) Many things will look nicer; take an extra look at animation settings and undo
4. Fixed card bugs (http://forum.shuffleit.nl/index.php?topic=5271.msg21592#msg21592)
5. new autoplays (http://forum.shuffleit.nl/index.php?topic=5271.msg21593#msg21593) for Encampment, Duplicate

Many, many thanks to ceviri for coding most of the new UI
And thanks to the people who playtested this version over the last two weeks and provided feedback.
Title: Functional card changes and rules
Post by: Stef on 18 February 2022, 01:01:22 PM
Coffers

Old rule: Coin tokens can only be removed from a player's Coffers in that player's Buy Phase (or when
instructed by a card such as Butcher); they cannot be used when buying a card via the promotional card Black Market.
New rule: You can spend Coffers at any time during your turn.

Some cards had to change to make this change possible:

Old Merchant Guild: While this is in play, when you buy a card, +1 Coffers.
New Merchant Guild: At the end of your Buy phase this turn, +1 Coffers per card you gained in it.
Old Patron: When something causes you to reveal this (using the word "reveal"), +1 Coffers.
New Patron: When something causes you to reveal this (using the word "reveal") in an Action phase, +1 Coffers.

The main reason for this change is that it makes play easier. You no longer have to plan ahead in your buy phase, calculating what exactly you want to buy and spend the Coffers for it first. The interaction with Black Market always surprised people, and it's now gone.

Impact: some cards get stronger because of this change. In my opinion, the most notable winner is Storyteller, now allowing you to spend coffers for draw. It's also nice for Spices and Silk Merchant, allowing you to use the newly gained Coffers immediately if you have multiple buys. Black Market is a bit stronger now, and of course Merchant Guild changed the most.

First of all, Merchant Guild used to say "While this is in play", and it no longer does. This is a lot stronger when you play it multiple times with e.g. Throne Room, because now you'll actually get the effect multiple times. It's weaker when you put it into play without following its instructions, for example with Way of the Pig or an opponents Enchantress attack.
Second, it used to say "when you buy" and now it says "per card you gained". This can make a difference if you gain a lot more cards than you buy in your Buy phase. Likely candidates are Border Village, Livery, Stonemason, Port, Experiment, Death Cart, Talisman, Masterpiece, Fortune, Rocks, Duchess and a lot of Events.
Third, you used to get the coffers immediately, and now you'll get them at the end of your buy phase. You couldn't spend the coffers immediately anyway so usually this changes nothing. But be careful of the combination with cards that get you out of your buy phase without ending it (Villa, Cavalry).

Implementation: You can now spend Coffers in the client by clicking on the Coffers symbol, like Villagers. This works whenever nothing else is happening (so we're not halfway resolving some other card). Also very much like Villagers, you will almost never have to do this. At convenient times to spend coffers the old slider to spend them is still there, and the 'autobuy' feature will automatically spend them for you.
A number of cards have 'stops' build into them where the client pauses and asks you explicitly if you want to spend Coffers at this time: Storyteller (right before drawing), Wine Merchant (right before possibly discarding from the Tavern mat), Fortune (right before doubling your Coins), Basilica (right before taking 2VP), Swashbuckler (right before you may get the Treasure Chest), Black Market (right before buying)

Between Turns

There used to be three things in Dominion that could happen between turns. Donate, Mountain pass, and choosing what type of extra turn to do next if you had multiple of those coming. Now the first two are gone, and only that last remains. This is nice, because now nothing can happen anymore outside of a turn, which used to lead to some weird edge cases that now no longer exist.

Old Donate: After this turn, put all cards from your deck and discard pile into your hand, trash any number, shuffle your hand into your deck, then draw 5 cards.
New Donate: At end of turn, put all cards from your deck and discard pile into your hand, trash any number, shuffle your hand into your deck, then draw 5 cards.
Old Mountain Pass: When you are the first player to gain a Province, after that turn, each player bids once, up to 40D, ending with you. High bidder gets +8VP and takes the D they bid.
New Mountain Pass: When you are the first player to gain a Province, at end of turn, each player bids once, up to 40D, ending with you. High bidder gets +8VP and takes the D they bid.

One important thing to notice is that both cards used to happen after we check if the game ends, and now happen before we do so. This implies that if the game ends, they now will happen, while in the old situation they didn't.
On boards where you'd love to lose cards at the end, like with Wolf Den, Wall, Bandit Fort or Curses, ending with a Donate can now save you where it used to be useless. Also be extra careful of the interaction with Hunting Grounds or Catacombs because the end-game-check comes right after.

If you manage to empty 3 piles in a game where no one has scored yet, ending the game with a single Province on a Mountain Pass kingdom can be very disappointing: your opponent gets to bid 40D first. Better buy a Duchy or Estate.

Playing & Replaying Cards

new rule: An effect that tries to play a card for the first time can only do so when the card is where the effect expects it to be. If it can play it the first time, subsequent plays will also work.
old situation: There was no generic rule restricting trying to play a card.

This change doesn't affect all that much, it's mostly a new rule to allow card wordings to be less clunky. Vassal playing Village Green will no longer allow you to double play it.

Prince
Old Prince: You may set this aside. If you do, set aside an Action card from your hand costing up to $4. At the start of each of your turns, play that Action, setting it aside again when you discard it from play. (Stop playing it if you fail to set it aside on a turn you play it.)
New Prince: You may set aside (on this) a non-Duration Action card from your hand costing up to $4. At the start of each of your turns, play that card, leaving it set aside.

Prince now also is a Duration. The change implies you can now use Throne Room to play a Prince and not be disappointed. It also means the Princed card doesn't hop into and out of play anymore, and the loop can no longer be broken by failing to set something aside. Also Prince itself now will be in play, which can be nice with Pilgrimage.
Title: Card Pool Levels
Post by: Stef on 18 February 2022, 02:02:31 PM
This is a feature for newer players, who can easily get overwhelmed by the large number of Dominion Cards.
The basic idea is you start at level 1, and then slowly work your way up to 10. This is not progress you have to earn somehow, you can just promote yourself whenever you're comfortable doing so.

Level 1 starts with the base set only, and eventually level 10 has all the cards. If you want to know which cards get introduced at what level exactly, the client itself explains that nicely. It also has explaining text on the new concepts that are introduced at specific levels.

Your card pool settings in automatch involve two numbers: the level you want to play at, and the pool range you're willing to accept. For example, you could set your own level to 8 and the pool range to 2, indicating you're looking for a game at level 6, 7 or 8. Setting the Pool Range lower means you're more likely to get exactly the level you want, but you're less flexible so you might have to wait longer for a match.

Another change is that players can now enable or disable bringing expansions to their games. This of course only has any impact if you're subscribed - otherwise you don't bring any expansions anyway. If you decide not to bring a certain expansion, your opponent still might bring it.

How this all exactly affects automatching is somewhat complex, and hopefully not something you need to know exactly, but I'll try to explain it anyway.

When you enter the queue, the system tries to match you with everyone already in it. Initially this just looks for matches 2P/3P and rated/unrated. Then, a match could be rejected because either player thinks the rating of the other player(s) is either too high or too low. A match could be rejected because some player blocked another player. Then we look at all the 10 possible card pool levels, and see if they're available for this match. A certain level is defined to be available if 60% of the cards on that level are available (so at least one of the players is subscribed to that card and has it enabled). If there is at least one card pool level available that is acceptable to all players, we've found a match. We'll play at the highest card pool level that is acceptable to everyone involved.


The old feature that intended to help out newer players - Familiar Cards - is removed completely.

Wait for expansions is still available because people were used to those words, but now means the opposite of "do you accept pool level 1". So when you enable/disable it, your Pool Range will shrink/grow accordingly.
Title: UI overhaul
Post by: Stef on 18 February 2022, 02:22:45 PM
Many, many things changed in the UI. Most of those changes you will find all by yourself.
Some things to note though:

We've removed the option to play custom kingdoms rated. You can still play them, but it will be unrated.

There is a new setting Animation Type. Possible settings are Slow, Standard, Sprightly, Swift, Speedy, None. It's highly recommended to experiment a bit with this setting and find out what you're most comfortable with.

Undo now makes it a lot easier to undo multiple steps at once. By clicking undo first, and then clicking in the log where exactly you want to go back to, you safe your opponent the time of approving the steps one by one.

Premoves allow you to click a card before it's actually clickable, and the client will try to click it when that becomes an option.

On the main screen outside of a game, in the top left there is a gear symbol. Here you'll find client options, autoplay options and card lists.

The client now continuously pings the gameserver, and will present you with a warning message when it lost contact.
Title: Fixed Card bugs
Post by: Stef on 18 February 2022, 02:38:08 PM


Mastermind stacks - The UI has changed, making it easier to see/select which mastermind you're resolving. Unfortunately some ambiguities still remain.
Title: New Autoplays
Post by: Stef on 18 February 2022, 02:52:18 PM
Encampment
Encampments smart reveal does two things:
* when the Encampment is in play, always try to reveal a Plunder, or when that is unavailable try to reveal a Gold.
* when the Encampment isn't in play, automatically don't reveal.

If the encampment isn't in play, you can't set aside anyway, and the question is just annoying. This may happen for a variety of reasons, like when you throne the encampment and it was already set aside on the first play, or maybe you play Encampment with Band of Misfits and it's in the supply.

Duplicate
Duplicates 'Only Gainable cards' makes it not ask if you can't gain the card anyway. You can't gain cards from non-supply piles (like Horse or Imp), or from empty piles, or from piles that have something else on top (like Castles or Knights). There are situations where you want to call the duplicate anyway, but they are extremely rare. Maybe you want an extra card in play for Horn of Plenty or Leprechaun or Bonfire, even when it does nothing.
'also no curses' does whatever is listed above, but also auto-declines gaining extra curses. It's nice if your opponent playing Witch doesn't have to wait for you.


Changeling autoplay isn't new, but it got confused when there was an Exile zone in the game, and that bug has now been fixed.
Title: Informationen zur neuen Version
Post by: Ingix on 18 February 2022, 10:26:20 PM
1. Änderungen an Karten, Regeln:

2. Kartenstufen
Kartenstufen ersetzen die bisherigen "Bekannten Karten". Die Karten von Dominion wurden in 10 Stufen eingeteilt, von 1 "nur die Karten aus dem Basisspiel" bis 10 "alles, was es gibt". Jede Stufe fügt ein oder mehrere neue Konzepte hinzu, die Karten stammen aber aus verschiedenen Erweiterungen. Man kann im Automatch oder am Tisch die Kartenstufen angeben, mit denen man spielen möchte.

So sollen für einen Spieler kleinere Schritte vom reinen Basisspiel zu den Erweiterungen gemacht werden, die bisherigen 2 Schritte "Basisspiel" --> "Silber - Abonnement" --> "Gold - Abonnement" waren einfach zu groß.

Die Einzelheiten für jede Stufe und die neuen Konzepte kann man nachlesen, wenn man auf der "Spiel finden" Seite oben den "Wähle Kartenstufe" Knopf anklickt.

3. Überarbeitung der Bedienoberfläche.
Viele Schaltflächen sehen jetzt schöner aus, das Optionsmenü befindet sich jetzt links oben hinter dem Zahnradsymbol. Außerdem wurde die Animationen komplett überarbeitet. Man kann in den Optionen die Animationsgeschwindigkeit in 5 Stufen einstellen.

Es gibt jetzt zusätzlich zum bisherigen Zurückgehen im Spielgeschehen eine erweiterte Variante. Die bisherige Variante "1 zurück" hat als Symbol unter dem Chatfenster den Kreis mit 1 Pfeil. Ein Linksklick darauf funktioniert wie bisher: Das Spiel wird bis vor deine letze Entscheidung zurückgedreht. Mit dem neuen "Rückgänging"-Knopf (Symbol: Kreis mit 2 Pfeilen) kann man nun auswählen, bis wohin man zurückgehen möchte. Klicke einfach auf die gelb hervorgehobene Zeile im Log, bis zu der du zurückgehen möchtest.

Möchte dein Gegner ein Undo machen, siehst du durch die gelb hervorgehobene Zeile im Log, wohin genau es gehen soll.

4. Einige Kartenfehler wurden behoben
Für die genaue Liste bitte in den englischsprachigen Teil schauen.

5. Neue Autoplays für Duplikat und Feldlager

Es gibt zwei neue Autoplays, in den Optionen zu finden ganz unten bei "Andere Autoplays".

Das Autoplay für Feldlager hat 2 Einstellungen, "Aus" und "Schlaues Aufdecken". Bei "Aus" fragt es wie bisher jedesmal nach, ob Gold oder Diebesgut aufgedeckt werden soll. Bei "Schlaues Aufdecken" wird ein Diesbesgut aufgedeckt (wenn auf der Hand), ansonsten ein Gold.

Das Autoplay für Duplikat hat 3 Einstellingen, "Aus" (wie bisher), "Nur nehmbare Karten" und "... und keine Flüche". Bei "Nur nehmbare Karten" wird das Duplikat nicht angeboten aufzurufen, wenn man keine weitere solche Karte nehmen kann. Die Gründe können vielfältig sein: Der Stapel mit der genommenen Karte ist jetzt leer, es war eine "einmalige" Karte wie ein Ritter oder eine Karte, die nicht im Vorrat ist, wie eine Beute.

"...und keine Flüche" ist eine Erweiterung von "Nur nehmbare Karten". Zusätzlich wird man auch nicht gefragt, ob man mittels Duplikat noch einen Fluch nehmen will, wenn man gerade einen genommen hat.
Title: 更新について
Post by: ssly on 19 February 2022, 04:24:56 PM
28日より『ドミニオン:同盟』のプレビューが始まります。これに先駆けて今回の更新は多くの変更を含んでおり、大別して以下の5点に分けることができます。
1. ルールとカード効果の改訂
変わったのは、まず財源、それにともなって商人ギルドとパトロン、さらに寄付と峠、王子、最後に「使用する」に関する細かいルールです。新しいカード効果はゲーム内でご確認ください。要点は以下の通りです。
2. カードプールレベル機能の実装
これは特にカードの効果を覚えていない段階において、王国に選出されるカードの種類を絞り学習を助けるための機能です。これまで学習補助のために存在していた「知っているカード」の機能は廃止されました。使い方はマッチング画面のカードプール「詳細」から見てください。さらに詳しく知りたい方はこちら (http://forum.shuffleit.nl/index.php?topic=5271.msg21590#msg21590)(英語)をご覧ください。

3. UIの全般的改良
一瞥して目に映るように、多くの面で新しくなっています。主なものを列挙します。
4. カードのバグ修正
詳細はこちら (http://forum.shuffleit.nl/index.php?topic=5271.msg21592#msg21592)(英語)をご覧ください。

5. 操作の自動化の新項目
陣地と複製に、操作の自動化が追加されました。