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Dominion => Announcements => Topic started by: Stef on 12 December 2016, 09:18:51 AM

Title: Releases
Post by: Stef on 12 December 2016, 09:18:51 AM
We will try to keep this thread updated with all the changes.

This thread is locked, but you can discuss it here (http://forum.shuffleit.nl/index.php?topic=1196.0)
Title: Re: Releases
Post by: Stef on 12 December 2016, 07:13:27 PM
Another release at the end of (our) day.

The old environment is also still up, and you can finish your games on that one.
Once you reload the page you will be connected to the new release.

A lot of small fixes, and the most notable one is that the "auto-buy" feature is now by default gone.
If you liked it, go to user preferences to re-enable it.
Title: Re: Releases
Post by: Stef on 27 December 2016, 06:46:27 PM
A new release today. If you're still on the old release, reload your page.
(We try to leave the old one up for another 24 hours so people can finish their games).

Some bugfixes and in-game improvements but the main focus has been the redesign of the lobby.
It should be a lot easier to find the games you want to find now. You can manage your own friends, there is an automatcher (although everyone's rating is fixed at 50) and there is a tab 'familiar cards'.

If you want to play with everything make sure to visit the 'familiar cards' tab, because the default rules will generate you kingdoms with at most 2 unfamiliar cards.


----

We are a bit suspicious of the 'familiar cards' tab. If it has long loading times for you, could you please let us know?
Title: Re: Releases
Post by: Stef on 27 December 2016, 11:57:42 PM
Another release with fixes for...

- kingdom selector
- table list now gets cleaned up
- 10 cards from base set are always familiar
- selecting first player
Title: Re: Releases
Post by: Stef on 29 December 2016, 06:58:04 PM
Just did a new release. Most notable differences:

* We started working on undo settings.
  - on some future day there will be 5 settings: NEVER, ASK, ALWAYS, ONLY_WITHOUT_NEW_INFO, ASK_WITH_NEW_INFO
  - in todays release, all games are with the setting "ASK"
  - in tomorrows release you will be able to choose between "NEVER", "ASK" and "ALWAYS"
* You can now timeout. If you wait for 5 minutes, opponents get the option to resign you.
Title: Re: Releases
Post by: Stef on 04 January 2017, 09:20:47 PM
Version 1.0.4
Title: Re: Releases
Post by: Stef on 06 January 2017, 10:12:13 PM
Version 1.0.5
Title: Re: Releases
Post by: Philip on 08 January 2017, 04:52:59 PM
Version 1.0.6
Title: Re: Releases
Post by: Philip on 10 January 2017, 12:44:36 PM
Version 1.0.7.x
Title: Re: Releases
Post by: Philip on 12 January 2017, 01:10:06 AM
Version 1.0.8.x
Title: Re: Releases
Post by: Philip on 18 January 2017, 10:57:49 PM
Version 1.0.9 (sorry for posting these late)

Fixes for several gamelog issues:
Title: Re: Releases
Post by: Philip on 18 January 2017, 10:59:24 PM
Version 1.0.10
Title: Re: Releases
Post by: Stef on 23 January 2017, 10:11:37 PM
Version 1.0.11.x

Shelter selection
  bug occurred when changing Shelter type from Yes/No to Random in "Select Kingdom Cards". After change and go back to game, it would behave as if it didn't change.

Shelter/Conoly selection visibility
  Now it shows the colonies and shelter rules set by table owner to other players at the table.

(Dis)allowing spectators
  Fixed the bug when changing the table rule "Allow spectators". It wouldn't set it correctly. Now it should work and show the value to opponent.

View Trash
  button added above log for visual representation, remove trash string from gamelog.

Russian
  Various corrections and improvements.

Version error messages
  Return to login screen after version error.
Title: Re: Releases
Post by: Stef on 10 February 2017, 05:58:11 PM
Version 1.1.0
new feature: load old game. More about this feature here (http://forum.shuffleit.nl/index.php?topic=1495.0).

new button: add bot
Bots are no longer automatically added to tables. It caused too many misclicks/confusion.

card fixes:
(this should fix all known BoM/overlord issues, except for Overlord-as-BoM, which is still bugged)

interface fixes:

kingdom generator fix:
The kingdom generator used to pick a random number between MIN_LANDMARKS_OR_EVENTS and MAX_LANDMARKS_OR_EVENTS, and then try to generate a kingdom accordingly. This was mostly bad for people owning only base set + Summon, which appeared much more frequent then it should.
Now changed to the default dominion rules (shuffle all the randomizer cards), but if MAX_LANDMARKS_OR_EVENTS is reached skip further landmarks and events, and if the process ends with less then MIN_LANDMARKS_OR_EVENTS it will add some more.
Title: Re: Releases
Post by: Stef on 13 February 2017, 08:21:20 PM
Version 1.1.1

most new things are around Band of Misfits and Overlord
they should now rename correctly in play while keeping their image, also after undo/reconnect.

card fixes:
interface fixes:
reload game fixes:
kingdom generator fixes:
Title: Re: Releases
Post by: Philip on 21 February 2017, 12:36:25 PM
Version 1.1.2

Additional minor changes:

Version 1.1.2.1

Fix: games containing Black Market refused to start.
Title: Re: Releases
Post by: Philip on 15 March 2017, 10:59:13 AM
Version 1.1.3
Title: Re: Releases
Post by: Philip on 20 March 2017, 04:26:41 PM
Version 1.1.4
Title: Re: Releases
Post by: Stef on 31 March 2017, 05:30:11 PM
Version 1.2
Title: Re: Releases
Post by: Stef on 04 April 2017, 04:14:21 PM
Version 1.2.1
Title: Re: Releases
Post by: Stef on 05 April 2017, 06:10:42 PM
Version 1.2.2


The 3-4 player leaderboard was not updated today, but those results are not lost and will be processed tomorrow.
Title: Re: Releases
Post by: Stef on 12 April 2017, 12:14:45 PM
Version 1.2.3
Title: Re: Releases
Post by: Stef on 20 April 2017, 01:35:59 PM
Version 1.2.4

When you blacklist a person, you will not be automatched with them, they cannot join tables you're hosting and they can't see your online status (even when they befriend you and you allow followers to see your status).
Title: Re: Releases
Post by: Philip on 01 May 2017, 04:50:26 PM
Version 1.2.5
Title: Re: Releases
Post by: Stef on 26 May 2017, 12:04:06 PM
Version 1.2.6
Improved automatcher:

(see this (http://forum.shuffleit.nl/index.php?topic=1679.msg5889#msg5889) post)


Version 1.2.6.1
Title: Re: Releases
Post by: Stef on 29 May 2017, 10:46:53 AM
Version 1.2.6.2

Version 1.2.6.3
Title: Re: Releases
Post by: Stef on 15 June 2017, 03:43:20 PM
Version 1.2.7
Title: Re: Releases
Post by: Stef on 30 June 2017, 04:32:08 PM
Version 1.2.8

Most of the changes are invisible for common users.

Version 1.2.8.1
The font of the card names looked weird in 1.2.8
Title: Re: Releases
Post by: Stef on 10 July 2017, 04:37:27 PM
Version 1.2.9

Title: Re: Releases
Post by: Stef on 11 July 2017, 05:57:21 PM
Version 1.2.9.1

Title: Re: Releases
Post by: Stef on 15 July 2017, 08:13:55 PM
Version 1.2.10

Title: Re: Releases
Post by: Stef on 25 July 2017, 05:37:18 PM
Version 1.2.11

Title: Re: Releases
Post by: Stef on 27 July 2017, 12:53:27 PM
Version 1.2.12


This is a very small release that only fixes functionality you never used before, but I intend to deliver the first system message in a few hours.
Title: Re: Releases
Post by: Stef on 22 August 2017, 11:59:19 AM
Version 1.2.13

This release is mostly about something you shouldn't notice: Until this version you were connected to the metaserver and gameserver simultaneously when playing a game, from now on you will have only 1 connection open at a time.
Too many people have been having connection issues since 1.2.9, I hope this will end those problems.

visible fixes:
Title: Re: Releases
Post by: Stef on 23 August 2017, 04:15:33 PM
Version 1.2.13.1

3 bugs in 1.2.13 fixed:
Title: Re: Releases
Post by: Stef on 05 September 2017, 01:00:03 PM
Version 1.2.14

some cardfixes:
Title: Re: Releases
Post by: Stef on 17 September 2017, 05:09:59 PM
Version 1.2.15

Players now have a personal option "Spectators can see my cards", which will be effective in all games (rated/unrated, automatched and/or through table selection). Spectators can see all public information, plus any information shared with them by players that have the option selected. The default is to have this option selected, but if you want to play a tournament game you may want to unselect it.

One special account 'dominionstreams' will always be able to see your cards; it will be used to stream highlighted tournament matches on https://www.twitch.tv/dominionstreams (https://www.twitch.tv/dominionstreams) with commentators and a stream delay.


---

in the meanwhile, most of our work is on the nocturne (http://riograndegames.com/Game/1328-Dominion-Nocturne) branch.
Title: Re: Releases
Post by: Stef on 18 September 2017, 04:27:44 PM
Version 1.2.16

Added an option to use bonus codes in the account tab.
German 2E base dominion boxes (http://www.dominion-welt.de/basisspiele/basisspiel-2-edition/) are printed with such a bonus code.


Version 1.2.16.1
Title: Re: Releases
Post by: Stef on 28 September 2017, 11:20:47 AM
Version 1.2.17

Title: Re: Releases
Post by: Stef on 02 October 2017, 03:04:03 PM
Version 1.2.18

Title: Re: Releases
Post by: Stef on 23 October 2017, 06:32:59 PM
Version 1.3


This version has the first Nocturne Previews.
Everyone is allowed to play with them for free during this week.
If you play with Nocturne using the automatcher, games will always be unrated.

Nocturne isn't fully accessible yet: the only way to play with Nocturne now is using "Nocturne Previews". You can't manually select the cards in the kingdom selector, and you can't buy a subscription to Nocturne yet.


----

be careful using "advanced options" for the automatcher. It can search for Nocturne Previews, rated games and practice games all independent of each other. If you really want Nocturne Previews, unselect the other two.
Title: Re: Releases
Post by: Stef on 24 October 2017, 10:01:16 AM
Version 1.3.0.1


The rest of the week "Nocturne Preview" kingdoms will have 2 random cards revealed today, 2 random cards revealed earlier and 6 regular cards.
Title: Re: Releases
Post by: Stef on 24 October 2017, 01:52:35 PM
Version 1.3.1

There also is a problem with "kingdom positioning" which currently sometimes moves landmarks and/or events to strange places. Some of that is fixed in this release, but I know problems remain for specific screen sizes.
Title: Re: Releases
Post by: Stef on 25 October 2017, 09:20:57 AM
Version 1.3.1.1
Title: Re: Releases
Post by: Stef on 25 October 2017, 02:04:41 PM
Version 1.3.1.2
Title: Re: Releases
Post by: Stef on 26 October 2017, 09:08:22 AM
Version 1.3.1.3
Title: Re: Releases
Post by: Stef on 26 October 2017, 03:03:46 PM
Version 1.3.1.4
Title: Re: Releases
Post by: Stef on 27 October 2017, 09:17:05 AM
Version 1.3.1.5
Title: Re: Releases
Post by: Stef on 27 October 2017, 02:41:37 PM
Version 1.3.1.6
Title: Re: Releases
Post by: Stef on 31 October 2017, 05:02:18 PM
Version 1.3.2
Title: Re: Releases
Post by: Stef on 02 November 2017, 10:00:58 AM
Version 1.3.2.1

Kingdom piles are displayed larger now, in-play a bit smaller.
Title: Re: Releases
Post by: Stef on 07 November 2017, 02:48:08 PM
Version 1.3.3

Possession has been losing popularity recently, up to the point that most people are trying to avoid this card or make a deal in chat to not use it. Because the configurable banned-cards-list isn't implemented yet, this is a temporary solution that just always puts Possession on the banned list.

This means it won't show up at random in your kingdoms anymore. You can still add it to the required cards if you want to play with it. It's also still possible you find a Possession in your Black Market (but only if the kingdom already has potions).
Title: Re: Releases
Post by: Stef on 16 November 2017, 11:01:14 AM
Version 1.3.4
Title: Re: Releases
Post by: Stef on 12 December 2017, 03:29:46 PM
Version 1.3.5



Version 1.3.5.1
There was a bug that could cause some log lines to be missing (e.g. ambassador returning), render the undo button inoperative and make parts of the log disappear after a page refresh during a game.
Title: Re: Releases
Post by: Stef on 15 December 2017, 04:50:58 PM
Version 1.3.6

Known Card Bugs (http://forum.shuffleit.nl/index.php?topic=1226.0) fixes

Hamlet & Pearl Diver have a slightly changed interface now.
I think Hamlet is just better this way; Pearl Diver is still "under investigation".
Title: Re: Releases
Post by: Stef on 16 December 2017, 03:19:51 PM
Version 1.3.6
Fix calling reserve cards - when you had >1 reserve card you could call phantom copies


(this was a server-only release and I forgot to rename the client so it's still called 1.3.6)
Title: Re: Releases
Post by: Stef on 18 December 2017, 01:32:46 PM
Version 1.3.7
Title: Re: Releases
Post by: Stef on 20 December 2017, 01:46:51 PM
Version 1.3.8

In the previous version when someone reconnected to a gameserver without closing previous connections, the gameserver failed to do a proper cleanup and this could get the game stuck, only solvable by executing an undo. "without properly closing" is most likely the result of genuine connection trouble on the client side. This bug was much more prominent in spectated games, as those have people reconnecting all the time.

All games featuring Obelisk were unloadable, and now you can load those.
It's possible there are more reasons for games not to load but I'm not aware of any; if you still encounter Internal Error on loading a recent game please do post the game number here (http://forum.shuffleit.nl/index.php?board=29.0)
Title: Re: Releases
Post by: Stef on 28 December 2017, 12:14:04 PM
Version 1.3.9

The game has started lagging recently. This release the servers will log more extensively in order to be able to investigate further, and it will also balance the games over the three gameservers differently. Apart from that there should be no functional differences with 1.3.8
Title: Re: Releases
Post by: Aad on 19 January 2018, 03:53:23 PM
Version 1.3.10

We did an overhaul of the Store tab with a different UI and more explanations.

Two new languages are added: Traditional Chinese and French. Thanks a lot to the new translators.

The Account tab now shows your subscriptions more clearly, including pictures of the expansion boxes. And when you hover over any expansion you own, it will show you the exact time it will end on the expiration date.
Title: Re: Releases
Post by: Stef on 02 February 2018, 02:48:49 PM
Version 1.3.11
"Game already starting" should be dealt with now; unfortunately I'm not 100% sure on it but the next week will have to
show this.

Apart from that there should be no functional differences. The work we're currently doing on invites/creating tables/matching is on another branch.
Title: Re: Releases
Post by: Aad on 13 February 2018, 12:42:30 PM
New version 1.3.12

Live on dominion.games on 13th of February, 2018.

* Reveal window: hover on a card part now brings it to the front (thanks Ingix)
* Many translation fixes in the new TChinese, multiple other translations fixes (thanks translators)
* Some bugs fixes, for example the non-clickable autoplay settings radio buttons.
* Some small layout changes.
* Some conditional CSS text styling for Japanese and TChinese.

In the reveal window it was sometimes hard to choose correctly when many cards were revealed at once. You can now hover on the visible part of the card and it will become completely visible.

With a new language, traditional Chinese, some corrections and additions in the next release where to be expected. Here they are.

Happy gaming to you all :-)
Title: Re: Releases
Post by: Stef on 21 February 2018, 01:28:13 PM
Version 1.3.12.1

Three problems introduced in 1.3.12 are now fixed:

Also fixed: the 'upgrade to nocturne' option in the store didn't work when you were close to running out of your current subscription (< 1 month). In the new version it will suggest you extend your subscription to 30 days from now.

Title: Re: Releases
Post by: Stef on 04 April 2018, 08:11:11 PM
Version 1.3.13

This version contains the Kingdom Viewer, as originally developed by IceHawk78 in his "King's Courtier" Chrome plugin.

This feature is designed to help those of us who sometimes forget card text on non-kingdom cards or don't remember exactly what card is the bottom half of a split pile. It also allows you to read through all the Boons, Hexes and/or States that are in use.

On the top right where it used to say "trash | undo | resign" you'll now find a 4th button "Kingdom". I suggest you just click it and see what happens. You can go back to the regular view by clicking "Play Area".

Many thanks to Icehawk for building this and to Ingix for the finishing touch.
Title: Re: Releases
Post by: Stef on 05 May 2018, 05:45:26 PM
Version 1.3.14

small fix to get sounds back in Chrome.
Title: Re: Releases
Post by: Stef on 06 September 2018, 02:59:02 PM
Version 1.3.15


This release is quite small, despite being a long time after the previous release. Currently most work is done on the renaissance branch, which will go live with the online previews of Dominion:Renaissance (http://riograndegames.com/Game/1334-Dominion-Renaissance) in the last week of this month.
Title: Re: Releases
Post by: Stef on 08 September 2018, 05:41:59 PM
Version 1.3.15.1

Title: Re: Releases
Post by: Stef on 24 September 2018, 09:18:21 AM
Version 1.4.0 (aka previews-1)

Previews:

Game updates: This is a summary. For a full description, click here (http://forum.shuffleit.nl/index.php?topic=3217.0).
Title: Re: Releases
Post by: Stef on 25 September 2018, 09:02:01 AM
Version 1.4.0.1 (aka previews-2)

This version previews Acting Troupe, Sculptor & Recruiter. (http://forum.dominionstrategy.com/index.php?topic=19010.0)
In a preview game today you will get one of those, plus two from yesterdays previews.

These cards introduce the concept of Villagers. The number of Villagers you have will be displayed in your personal info box, and also right next to your Actions counter when it's your turn. The easiest way to use Villagers is to just click on the Action cards in your hand. To warn you that you will be using a Villager the "0 Actions" will be in red, and the border around your cards will be blue (instead of green). This will be sufficient in >99% of the games. More about that here (http://forum.shuffleit.nl/index.php?topic=3230.0).

Title: Re: Releases
Post by: Stef on 26 September 2018, 09:24:08 AM
Version 1.4.0.2 (aka previews-3)

Adding three cards again today: Villain, Ducat, Silk Merchant. (http://forum.dominionstrategy.com/index.php?topic=19018.0)
In a preview game today you will get one of the new cards, plus two cards previewed earlier this week.


There were some problems releasing the new client of this version. Some people that tried to play minutes after the release got a bad version of the client in their browser cache. If it doesn't work for you now, please try clearing your cache.
Title: Re: Releases
Post by: Stef on 27 September 2018, 09:00:47 AM
Version 1.4.0.3 (aka previews-4)

Today also brings three new cards: Flag Bearer, Swashbuckler & Treasurer. (http://forum.dominionstrategy.com/index.php?topic=19024.0) If you click that link, you can read Donalds description of the Artifacts that come along with them.

In a preview game today you will get one of the new cards, plus two cards previewed earlier this week.
Title: Re: Releases
Post by: Stef on 28 September 2018, 09:04:51 AM
Version 1.4.0.4 (aka previews-5)

Today we preview six of the projects: Fair, Silos, Citadel, Star Chart, Sewers, Innovation. (http://forum.dominionstrategy.com/index.php?topic=19025.0)

Every preview game will have two Projects at random, and 3 regular kingdom cards from earlier this week.


The Sewers interface is still a bit clumsy (Especially is Sewers is the only thing triggering to a trash it could be much cleaner). The bots don't buy projects yet, that also will be improved before the actual release.
Title: Re: Releases
Post by: Stef on 29 September 2018, 09:53:55 AM
Version 1.4.0.5 (aka previews-5)
(The server is new but the client is the same as yesterday)

The previews will stay up for approximately 48 more hours, although there will not be any new cards previewed.

A preview game during that period will have...
* 3 cards from Monday-Thursday
* either 1 or 2 projects from Friday.

The reasoning here is that this leaves some room in the kingdom for an Event or a Landmark.


bugfix
There was a recently introduced bug that wouldn't let you undo cards that let you select multiple cards in your own hand (Chapel, Militia, Forge, ...). It didn't always happen (only against a human opponent, only for single-step-undo) but now it's fixed.
Title: Re: Releases
Post by: Stef on 01 October 2018, 09:28:40 AM
Version 1.4.0.6

Nothing new, just the preview queue disabled.
Title: Re: Releases
Post by: Stef on 01 October 2018, 07:46:55 PM
Version 1.4.0.7

* Fixed a problem with the automatch queue, where you could be "searching for nothing"
Now it's forced again that you either search for rated games or practice games (or both).

* right-clicking in familiar cards was broken sometimes
Title: Re: Releases
Post by: Stef on 10 October 2018, 02:36:07 PM
Version 1.4.1


In the English version of the log we decided to represent Coin production with $, because it's a lot shorter then the word Coin. Hopefully one day we'll put images in the log and use the proper dominion-coin-symbol.

Title: Re: Releases
Post by: Stef on 05 November 2018, 05:19:16 PM
Version 1.4.2

This one brings all of Dominion:Renaissance :)

you can read about some new cards and a changed interface to select Projects here: http://forum.shuffleit.nl/index.php?topic=3318.0
Title: Re: Releases
Post by: Stef on 09 November 2018, 02:56:20 PM
Version 1.4.2.1

fix for using the landscape-selection on tablet devices.
Title: Re: Releases
Post by: Stef on 01 July 2019, 12:09:12 PM
Version 1.4.2.2


There has been a very big hiatus in the releases.
I hope to get back to more regular development & releasing now.
Title: Re: Releases
Post by: Stef on 01 July 2019, 03:02:22 PM
Version 1.4.2.3

Two big problems with the previous release:

Sorry to the people getting stuck in the last couple of hours.
Title: Re: Releases
Post by: Stef on 10 July 2019, 10:16:56 AM
Version 1.4.2.4

This is a small update.

The release has a lot of changes to other languages, mainly Japanese. Unfortunately I'm unable to read / describe them in detail.

Server side there is a fix for people using promo codes if they already had a subscription in the past for the same expansion.
Title: Re: Releases
Post by: Stef on 19 July 2019, 03:10:11 PM
Version 1.4.2.5

Title: Re: Releases
Post by: Stef on 30 July 2019, 11:35:25 AM
Version 1.4.3

Title: Re: Releases
Post by: Stef on 01 August 2019, 06:02:13 PM
Version 1.4.4

Title: Re: Releases
Post by: Stef on 05 September 2019, 04:05:43 PM
Version 1.4.5


Title: Re: Releases
Post by: Stef on 06 September 2019, 05:25:19 PM
Version 1.4.5.1

Just some small fixes today.

Title: Re: Releases
Post by: Stef on 07 September 2019, 04:00:39 PM
Version 1.4.5.2

Title: Re: Releases
Post by: Stef on 15 October 2019, 02:03:06 PM
Version 1.4.6

Title: Re: Releases
Post by: Stef on 16 October 2019, 02:32:28 PM
Version 1.4.6 (same client version but different server version)


Both these fixes are for problems introduced in yesterdays release.
Sorry to the people who were in a game during this release, I accidentally killed all running games.
Title: Re: Releases
Post by: Stef on 29 December 2019, 03:55:59 PM
Version 1.4.7 & 1.4.7.1

We've had lots of problems sending out emails over the last ~12 days. I have good hopes these two releases fixes it all.

Everyone who signed up during this period should still have gotten their welcome email (to confirm their mail, so they can host games).

Mails should now be sent from noreply@dominion.games (was noreply@shuffleit.nl), be signed with DKIM, mention your user account and contain some links to discord & this forum.
Title: Re: Releases
Post by: Stef on 02 March 2020, 10:03:23 AM
Version 1.5.0.1
This version brings the first set of previews for Menagerie.

More changes & fixes are in the release but I will update this post later
Title: Re: Releases
Post by: Stef on 02 March 2020, 11:28:44 AM
Version 1.5.0.2
Fixed two small problems with the previous release:

- The 'name a card' interface (for wishing well, mystic, rebuild, ...) did not allow you to type the name of a card.
- Black Market had a 61th card put on top of it; it was always an Animal Fair (this was done for testing purposes but somehow made it into the actual release)
Title: Re: Releases
Post by: Stef on 02 March 2020, 05:50:27 PM
Version 1.5.0.3

- Ghost played on a duration card would not stay out as long as it should (which is as long as that duration card).
- Aqueduct didn't ask you enough how to order its effects. It could move VP to aqueduct, it could give you the VP on aqueduct. For example gaining a Crumbling Castle or Haunted Castle was bugged. The new solution here is to always do "Take VP from Aqueduct" last. A solution to just always ask would be very annoying.
Title: Re: Releases
Post by: Stef on 02 March 2020, 06:50:37 PM
Version 1.5.0.4

There was a problem with the automatch queue - you could end up with an unrated non-preview game while searching for a preview game.
Title: Re: Releases
Post by: Stef on 03 March 2020, 09:05:37 AM
Version 1.5.0.5

Added 3 more cards - Supplies, Scrap & Livery - and a non-supply card Horse.

Today's preview queue lets you play with one of the new cards and two of yesterdays cards
Title: Re: Releases
Post by: Stef on 03 March 2020, 09:28:34 AM
Version 1.5.0.6

bugfix: The Horse image was missing.
Title: Re: Releases
Post by: Stef on 03 March 2020, 09:42:19 AM
Version 1.5.0.7

1.5.0.6 was just unplayable / me being hasty :(
That problem is fixed now though.
Title: Re: Releases
Post by: Stef on 03 March 2020, 01:40:17 PM
Version 1.5.0.8

Two fixes:
- The "animal fair vs coffers" bug is fixed
  (if you had coins+coffers >= 7, coins < 7, action in hand ==> it would first spend your coffers, then trash your action)
- the logging of negative things is back
  (it used to not log spending coffers, spending villagers, losing coins to poor house)
Title: Re: Releases
Post by: Stef on 04 March 2020, 12:02:17 PM
Version 1.5.0.9

Added new preview cards: Bounty Hunter, Stockpile, Coven


Version 1.5.0.10

Some fixes:
- Aqueduct would not always hand out VP
   (more specifically, it didn't work when it time-clashed with something optional, e.g. the exile mat)
- Annex allowed you to select too many cards in the client, which would get you stuck
- Herald allowed you to select too many cards in the client, which would get you stuck (this was only possible with confirm single card trashes "on")
- new image for the exile button (currently only visible with confirm single card trashes set "on" and playing bounty hunter)
Title: Re: Releases
Post by: Stef on 06 March 2020, 10:16:11 AM
Version 1.5.0.11

Added new preview cards: Way of the Ox, Way of the Turtle, Way of the Mole, Toil, Commerce, Populate


Version 1.5.0.12

Added new preview cards: Mastermind, Black Cat, Wayfarer

Some fixes:
- Lord Rat would get stuck when trying to play treasures with Black Market.
- Lord Rat would get stuck when playing a Hamlet with more actions in hand.
Title: Re: Releases
Post by: Stef on 06 March 2020, 02:24:16 PM
Version 1.5.0.13

- Way buttons on actions used to be invisible when you couldn't use them. In this release, they are visible but grayed out. My hope is that this removes the concept of a "surprise button" and thus reduces misclicks.
(for example at start of turn, or after playing a Courtyard)

- The "Champion autoplay" was always visible, but now it's hidden in games without ways.
Title: Re: Releases
Post by: Stef on 06 March 2020, 08:44:22 PM
Version 1.5.0.14

- "Transparent way buttons" used to have an opaque border, but in 1.5.0.13 they did not.

- Innovation, Ghost & Prince had a bit of a strange Way-user-interface. They expected you to click the way first, then select the ability for their (first) play. Now they will just always ask after you click them.

- There was a new problem with the metaserver-gameserver communication that caused an unusually high number of "already starting" bugs. I hope that is gone now.
Title: Re: Releases
Post by: Stef on 07 March 2020, 09:36:12 AM
The previews are now in "weekend mode".
This means you'll get 3 random previewed cards as well as 1 random landscape.
Previews will continue for another ~48 hours.

It's technically not a release (but a change in the database) but I thought I'd mention it here anyway.
Title: Re: Releases
Post by: Stef on 07 March 2020, 12:42:32 PM
Version 1.5.0.15

- Stonemason trashing Wayfarer was bugged; For your second gain you should only be allowed to pick something cheaper then the new Wayfarer price.

- Another change to the metaserver-gameserver protocol

- Small corrections to French & Japanese translations
Title: Re: Releases
Post by: Stef on 09 March 2020, 11:53:23 AM
Version 1.5.0.16

Basically no changes, but the preview table rule is now hidden
(it was already unusable anyway, since the previews have ended)
Title: Re: Releases
Post by: Stef on 18 March 2020, 02:52:03 PM
version 1.5.1.0

This release brings the the 14th expansion - Dominion:Menagerie.

Some changes unrelated to the new cards as well:

- The automatch queue looks different. You also have an extra option: to search for Special Kingdom Rules. Currently there is one Special Kingdom Rule available: "Extra Menagerie". If this rule is active, the kingdom generator will start by picking 1 Event or Way from Menagerie, and 4 regular kingdom cards from Menagerie. After that the kingdom will be generated as normal. If you create your own table, you can combine this rule with any other rules you'd like to set, but realize that if you specify too many (>6) cards it may be impossible to generate a kingdom.

- The store now gives discounts for buying longer periods of time. Details are here (http://forum.shuffleit.nl/index.php?topic=4076.0). As announced ~10 days ago, people who had a Gold sub at time of the release got Menagerie added for free.

- There are some new autoplays for existing cards. Torturer allows you to always gain Curse, Sinister Plot to always add a token when you had none, Pageant to always take the Coffers, Arena to stop asking when there is no more VP, Moneylender to just trash one of your coppers and finally Old Witch to always trash a curse from your hand.

- The order your cards are discarded during cleanup has changed. (This change actually already happened when the previews started). The old version discarded in-play first and in-hand afterwards. Now it will start with complicated-in-play, then do in-hand, and then discard simple-in-play. In practice this will mean you will almost never end up with a card on top of your discard pile that you didn't want your opponent to know about.

- Note that the official suggestion is to play with max 1 Way, and with automatch you will always get at most 1. But manually you can select up to 4 landscapes, and they could all be Ways. If you have a game with more than 1 Way, you still only get 1 Way button on the card. In order to play a card using another Way, click the Way card in the Kingdom (it will light up to show it's selected), then click on the card you want to play (in the picture area, not on the Way button).
Title: Re: Releases
Post by: Stef on 19 March 2020, 04:54:51 PM
version 1.5.1.1

Title: Re: Releases
Post by: Stef on 20 March 2020, 09:28:57 PM
version 1.5.1.2

This version adds a rotating free expansion, as described here (http://forum.shuffleit.nl/index.php?topic=4087.0)


version 1.5.1.2.1
Revert of a configuration change in the gameserver-metaserver protocol.
Currently some games appear to "refuse to finish".

version 1.5.1.3
no visible changes
Title: Re: Releases
Post by: Stef on 21 March 2020, 01:15:54 PM
version 1.5.1.4
two fixes:

- The free expansion interfered with the possibility to set your automatch preference.
Accidentally the usual options "only base games", "prefer expansions" and "wait for expansions" were unavailable to free players. Now they're back.

- There was a bug with Desperation - if you revealed Trader to the curse gain you still got the +$2
Title: Re: Releases
Post by: Stef on 22 March 2020, 01:59:06 PM
version 1.5.1.5
version 1.5.1.6

added ohio gameserver to the pool.

This machine has twice the capabilities of the other gameservers.
Title: Re: Releases
Post by: Stef on 25 March 2020, 03:33:56 PM
version 1.5.1.7

No functional changes and again more config changes as I'm still trying to improve the lag.
Title: Re: Releases
Post by: Stef on 29 March 2020, 03:12:37 PM
version 1.5.1.8

* Fix: three Ways were excluded from the regular kingdom generator
   (you would only get them when choosing explicitly, or when using 'extra menagerie' - it were Ways of the Buttefly, Owl & Frog)
* Added logging on internal gameserver processes & communication with metaserver.

(right now this runs on 3 gameservers: ohio, frankfurt & oregon. My plan is to give the current games on tokyo on the old release ~an hour to finish, then upgrade the machine, and add it back to the pool)
Title: Re: Releases
Post by: Stef on 30 March 2020, 12:07:40 AM
version 1.5.1.8.1
version 1.5.1.8.2
version 1.5.1.8.3

Most of these releases were about setting up routing to the new gameservers (upgrades of the old ones)

two fixes:

* card banned from Way of the Mouses selection now set to:
PAGE, PIXIE, RATCATCHER, GUIDE, MOAT, FAITHFUL_HOUND, SHEEPDOG, LACKEYS, EMBARGO, HERBALIST, PEASANT, WATCHTOWER, FARMERS_MARKET
   (you can pick them manually but they won't show up at random)

* the invite to the support discord got retracted; updated welcome mails with new link.
Title: Re: Releases
Post by: Stef on 31 March 2020, 03:02:29 PM
version 1.5.1.9
This client connects to a new metaserver machine, as the old one has proven to be insufficient last night.
Title: Re: Releases
Post by: Stef on 31 March 2020, 07:11:44 PM
Quote from: Stef on 31 March 2020, 03:02:29 PM
version 1.5.1.9
This client connects to a new metaserver machine, as the old one has proven to be insufficient last night.


version 1.5.1.9.1
version 1.5.1.9.2
These two are basically the same as 1.5.1.9 but people had trouble with old versions of the client from their cache, so I gave the client a new name.
Title: Re: Releases
Post by: Stef on 24 April 2020, 01:47:00 PM
version 1.5.2

This versions brings the rating system back online, finally.

The ratings now update live, so you should see the leaderboard update immediately and if you play another game you'll see your updated level. There is still a nightly ratings update happening around 0:00 UTC increasing the "phi" component of your rating (also known as "rating decay"). The formulas behind the rating have not changed, the only difference is that you'll see your new rating sooner.

The green/red arrows on the leaderboard no longer represent the changes on a full day, but instead the changes since the start of the current ratings period (so approximately since 0:00 UTC)
Title: Re: Releases
Post by: Stef on 29 June 2020, 12:42:23 PM
version 1.5.3

* You can now turn chat on/off completely, either by clicking during the game or toggling in the player options
* You can now turn "players see spectator chat" on/off during a game. Also there is a new player option that allows you to have this off by default in automatched games.
   - if at least one player wants it off in automatch, it starts off
   - any player can turn it off during the game
   - table host can turn it on during the game
* You can now add&remove people to your friends & blacklist during a game
* any chat by blacklisted players is now ignored by you. If you're a spectator blacklisting another spectator, they will no longer be visible to you.
* if you blacklist someone and they friend you, you will no longer see them on your friends list
* if any player blacklists a spectator, that spectator is kicked from the table. You can't spectate a game where any player has blacklisted you (was: only blacklisted by the table host had any impact)
* during the pre/post game screen, some of the text has been replaced by icons

some small gamerule fixes:
* Way of the Squirrel was broken when used on opponents turn
* Catacombs used to not draw when your deck was empty (relevant with Way of the Chameleon / -1 Card token)
* Lord Rat used to get stuck when playing Wayfarer.


In the meanwhile, some people have been working on new translations. I haven't added them in the language selector yet because their work is still in progress, but if you want to you can already check it out using these urls:

https://dominion.games/?lang=es (http://"https://dominion.games/?lang=es") Spanish
https://dominion.games/?lang=cz (http://"https://dominion.games/?lang=cz") Czech
https://dominion.games/?lang=eo (http://"https://dominion.games/?lang=eo") Esperanto
Title: Re: Releases
Post by: Stef on 29 June 2020, 04:52:54 PM
1.5.3.1

some small visual fixes, the chat used to overlap with player zones (after clicking a player name)
Title: Re: Releases
Post by: Stef on 01 July 2020, 06:33:54 PM
1.5.3.2

some more small fixes that were broken in 1.5.3:
* the 'status line' in the middle of the screen got truncated when it was long
* the ability to befriend or blacklist people after a game with one click after they left your table was gone.
* people that you blacklisted but befriended you were supposed to be invisible to you but they were not.

and one new fix:
* the number of callable Royal Carriages was sometimes too low. It should now always match the number of Carriages on your mat.
Title: Re: Releases
Post by: Stef on 25 July 2020, 04:15:41 PM
1.5.3.4

Fixes to the layout. Most notably, on some/most phones the box that allowed you to enter chat accidentally had dropped below the visible screen in the previous release.
Title: Re: Releases
Post by: Stef on 14 August 2020, 12:31:41 PM
1.5.3.5

* Fixes to the layout.
* Fancier looking "End Turn" & "End Actions" buttons.
Title: Re: Releases
Post by: Stef on 08 October 2020, 07:41:12 PM
1.5.3.6

* Today's Chrome release impacted the layout on the automatch page and the friends tab got misplaced; this release fixes that again.

* Fixes to the logging of revealing cards. Most notably Hunting Party, which used to merge the line of revealing your hand and revealing cards from your deck. All other "searching" cards (Loan, Venture, Farming Village, Fortune Teller, ...) now correctly mention the card they find last, instead of just grouping all revealed cards together.
Title: Re: Releases
Post by: Stef on 24 October 2020, 12:24:29 PM
1.5.3.7


This one only has updates to the German translations of Menagerie. The printed version is now released, and this change is to make the online card names match the printed version.
Title: Re: Releases
Post by: Stef on 01 November 2020, 03:16:43 PM
1.5.4

Some card wordings got updated. They're described in detail by Donald X. here (http://forum.dominionstrategy.com/index.php?topic=20551.0). Trader is the only functional change in this update, the other described functional changes were already updated last summer.
Title: Re: Releases
Post by: Stef on 16 April 2021, 07:14:11 PM
1.5.5

It's a very small release, despite being so long after the previous one. Sorry but I've been having trouble getting the latest developments actually releasable, so this one is sneaking through:

* The store is selling longer subscriptions again, because the contract with RGG has been re-signed.
* Great Britain no longer counts as "EU"
* German tax rate is back to 19%
* various fixes to translations in Japanese and German.
Title: Re: Releases
Post by: Stef on 21 February 2022, 04:11:36 PM
1.6

see here (http://forum.shuffleit.nl/index.php?topic=5271.0)
Title: Re: Releases
Post by: Stef on 21 February 2022, 07:42:32 PM
1.6.0.1, 1.6.0.2

* fix for kingdom viewer not working
* fix for iPads where (at least in Chrome and Safari) card stack counters would not be visible
Title: Re: Releases
Post by: Stef on 21 February 2022, 08:15:15 PM
1.6.0.3

fix for name boxes on iPads
Title: Re: Releases
Post by: Stef on 21 February 2022, 11:43:29 PM
1.6.0.4

fix for iPads showing game buttons (undos, resign, options)
Title: Re: Releases
Post by: Stef on 22 February 2022, 10:58:22 PM
1.6.0.5


* iPads font size was bugged making cards unreadable
* font throughout the client changed
* end-game screen reworked
* games where Merchant Guilds ability clashed with something else (e.g. Pageant) would get stuck
Title: Re: Releases
Post by: Stef on 24 February 2022, 09:56:18 PM
1.6.0.6

  - loading games should be fixed
  - The annoying clicking problem for "Leave Game" should be gone
  - Drawing cards should happen quicker across the board
  - The player zones shouldn't be hidden on ipad / mobile any more
  - Wishing from a split pile should work as expected
  - The end-game cards should be sorted vaguely by type (similar to how cards in hand are sorted)
  - BM cards will no longer appear in the kingdom viewer
  - Slightly rejiggered the bottom right buttons and trash tab so things overlap less
  - Editing your automatch settings should now properly save
  - The options menu in game shouldn't be cut off on mobile any more, and should be scrollable
  - Slightly changed how the tooltips on the buttons on the bottom right in game display
Title: Re: Releases
Post by: Stef on 28 February 2022, 03:17:34 PM
1.6.1.0

* new subscription model
* allies previews

1.6.1.1
* introducing a bug :(

1.6.1.2
* fix for 1.6.1.1, not giving access to the cards as it should
Title: Re: Releases
Post by: Stef on 28 February 2022, 09:40:04 PM
1.6.1.3

* some French cards were in English
* strange bug unable to manually select base cards in kingdom selector
* preview vs rated - now the interface will make clear they can't happen both
* royal blacksmith had a blanked out name
Title: Re: Releases
Post by: Stef on 09 March 2022, 09:21:50 AM
1.6.1.4 ... 1.6.1.9

These releases were all part of the Allies previews, adding a couple of new cards each time
Title: Re: Releases
Post by: Stef on 09 March 2022, 09:22:31 AM
1.6.2.0

This brings the new expansion Dominion:Allies
Title: Re: Releases
Post by: Stef on 09 March 2022, 08:05:50 PM
1.6.2.1

- some fixes with extra allies
  - automatch: If both players force yes, and neither has a Subscription, they don't match at all. (used to get matched but then unable to start a game).
  - manual table: specifying both allies cards and "extra allies" option wont create duplicates anymore
  - automatch: if both players have "yes and no" to extra allies, the match will now do "yes" (think it was random)
- barbarian in 3+ player games was broken
- preselected young witch with preselected bane-candidates could lead to double kingdom cards, much like the "extra allies" problem mentioned above

- the ratings weren't live updating since the AWS problems this afternoon, but now that should all be working again. No rating results were lost.
Title: Re: Releases
Post by: Stef on 16 May 2022, 09:01:35 AM
1.6.3.0

This is the first of 3 releases that feature the Seaside 2nd Edition previews.
The preview queue is back, also for non-subscribers, and today it lets you play with 1 new seaside card, 2 old seaside cards and the rest random from all your cards.

Unlike all previous previews, people with subscriptions immediately own the new cards in the game. So you can access those cards and add them to your games in the regular way immediately.

Today 2 cards got removed (Embargo, Ghost Ship) but they're not completely deleted. I've moved them over to a 'fake expansion' called Deprecated. This expansion will grow over time, right now it has only 2 cards. Cards from the Deprecated expansion will never show up at random in any of your games, but you can still hand-pick them.


1.6.3.0.1
fix to German translations
Title: Re: Releases
Post by: Stef on 16 May 2022, 11:30:52 AM
1.6.3.2
bugfix: in the previous build, playing a Chariot Race would freeze the client.
Title: Re: Releases
Post by: Stef on 17 May 2022, 09:03:18 AM
1.6.3.1

Day two of the Seaside 2e previews.
In a preview game today you get one of {Sea Witch, Sea Chart, Tide Pools}, one of {Blockade, Astrolabe, Monkey} and one random old Seaside card.

also some bugfixes:
- it was possible to play non-actions using ways in some circumstances (Courier, Specialist, Nights)
- Warlord attack prevented using autoplay treasures
- Fellowship of Scribes interacted badly with some cards that allowed you to shrink your handsize with a "delayed action", meaning Artificer, Hamlet and some more obscure combination of cards.
- it was possible to get previewed cards in your kingdom twice if you enabled previews and hand-picked them at the same time.
Title: Re: Releases
Post by: Stef on 18 May 2022, 09:02:34 AM
1.6.3.2
The final day of Seaside 2e previews.

Today the preview queue will get you one random card of {Sailor, Pirate, Corsair}, one random earlier previewed card from {Astrolabe, Blockade, Monkey, Tide Pools, Sea Witch, Sea Chart}, and one random old Seaside card.

The preview queue will stay up until we do Prosperity 2E previews. The date is still unknown but it isn't far away.

Also one bug fix in this release: the 'Extra Allies' option was hidden two days ago, but people who had it selected in the past were still using it under the hood. Now it's really gone.
Title: Re: Releases
Post by: Stef on 30 May 2022, 09:01:21 AM
1.6.3.4

Today is the first day of the Prosperity 2E previews. We're deprecating Counting House, Mountebank & Contraband.
Instead you now get to play with three new cards: Magnate, Charlatan, War Chest.

There are also numerous fixes to the client; most notably the card counter updates.

1.6.3.4.1
fixing the Charlatan Curse image
Title: Re: Releases
Post by: Stef on 31 May 2022, 09:00:44 AM
1.6.3.5

Day two of Prosperity 2E. Today we're adding Crystal Ball, Investment & Clerk. They're replacing Venture, Loan & Trade Route.


1.6.3.5.1
The autoplays menu looked all weird, and that was fixed in this update
Title: Re: Releases
Post by: Stef on 01 June 2022, 09:00:25 AM
1.6.3.6
Final day of Prosperity 2E previews. Today you get Tiara, Anvil & Collection. Royal Seal, Talisman & Goons have been deprecated. Also there are some minor functional changes to Hoard, Quarry and Mint.

and a small bugfix: Playing actions having Citadel while under attack of Enchantress/Highwayman would not get you a second play, but certainly should and now will.
Title: Re: Releases
Post by: Stef on 02 June 2022, 10:10:54 AM
1.6.3.7

The Prosperity 2E Previews are over, and we've removed the preview queue. Instead you now have an option for "Extra 2nd Edition" in both automatch and table options. This works similar to "Extra Allies" and "Extra Menagerie" in the past.

"Extra 2nd Edition" allows you to play rated games, where previews did not. This hopefully helps in getting faster automatches. Another difference is that previews were available to everyone, whereas the extra 2E will only add 2E cards if at least one of the players is a subscriber.

The option defaults to "No"; I suggest you change it to "Yes or No", and if you really like it you could also go for "Yes". If both players in a match have selected "Yes or No", the game will be played with "Yes".

When using this option, the kingdom generator will randomly add 2 cards from the 18 new ones to your kingdom. You can combine it with any other setup rules you like on your custom tables, as long as you keep 2 free spots.
Title: Re: Releases
Post by: Stef on 21 June 2022, 12:52:40 PM
1.6.3.8

A release with only changes in the client, most notably a new premove-menu.
Title: Re: Releases
Post by: Stef on 27 June 2022, 09:00:39 AM
1.6.4

The first of three releases that bring Hinterlands 2E cards.
Today we're replacing Mandarin, Embassy & Oracle with Weaver, Wheelwright & Witch's Hut

During the 72 hours of the previews, all Hinterlands cards are freely available to everyone, including non-subscribers. This will allow you to set up your own table with the new cards if you want to.

The 'preview vs bot' button will get you a game with 1 new Hinterlands card, 2 old Hinterlands cards and the rest random from your collection.

During the previews, the 'Extra 2nd Edition' option in automatch will get you one random Hinterlands 2E card released on that day, one random older 2E card (from seaside 2E or prosperity 2E or earlier Hinterlands 2E) and the rest random. This will still allow the game to be rated.


-----

I made a mistake with this release, having to restart it ~15 minutes later. In the original version you could get stuck on "Loading Game".
Title: Re: Releases
Post by: Stef on 28 June 2022, 09:00:12 AM
1.6.4.1
Adding three more Hinterlands 2E cards to the pool: Nomads, Guard Dog & Souk. We deprecated Nomad Camp, Duchess & Cache.

A small fix for cards showing up twice in your kingdom: this could happen if you both forced all the new cards and added "extra 2E". Now you'll get an error instead.
Title: Re: Releases
Post by: Stef on 28 June 2022, 10:13:04 AM
1.6.4.1.1

Two fixes:
- Matchmaking was broken in exactly the same way as last previews, sorry about that.
It was possible to search for previews even though it was invisible. This time it had a very visible side effect if you also searched for extra 2E: those cards could show up double. For some people this resulted in unreasonable queue times.
- Souk under WotC broke the game if you already had coins.

Title: Re: Releases
Post by: Stef on 29 June 2022, 09:00:48 AM
1.6.4.2

This release has the last three cards of Hinterlands previews, but also all the errata mentioned in this post (http://forum.shuffleit.nl/index.php?topic=5616.0).
When you play a game with cards that got errata, a warning window will pop up.

It includes some fixes for other recent rule changes as well. For example, buying a Villa (&friends) now ends your buy phase, which can be relevant for cards like Merchant Guild or Pageant.
Title: Re: Releases
Post by: Stef on 29 June 2022, 10:13:03 AM
1.6.4.2.1

Bridge Troll was bugged; it would keep giving you 1 cost reduction on each of your turns for the rest of the game.
Title: Re: Releases
Post by: Stef on 30 June 2022, 09:00:55 AM
1.6.4.2.2
The end of the Hinterlands previews.

From here on out, the "extra 2E" option in matchmaking gets you 2 random cards from the 27 new 2E cards (9 seaside, 9 prosperity, 9 hinterlands).

And a fix for a bug with Plan, when you bought it more then once in a game the token would visually move but the trashing effect continued to be looking for the first pile.
Title: Re: Releases
Post by: Stef on 01 July 2022, 11:44:43 PM
1.6.4.2.3
1.6.4.2.4

Various client-only fixes for visual glitches.
Most notably, special zones (like the trash, exile) wouldn't update correctly.
Title: Re: Releases
Post by: Stef on 02 July 2022, 07:33:59 PM
1.6.4.3
* Governors self-trash is now optional
* Stonemason overpay bug fixed. Overpaying for stonemason wasn't gaining enough of them, and the same bug applied to trickier situations where you'd already gained the top card of the pile that you overpaid for by the time the overpay ability resolved.
* voyage turns now have a counter showing remaining plays
* secret passage asks 1 combined question instead of 2 separate ones (much better for undos)
* tax is auto-resolved last instead of first (for interaction with Black Market Innovation)
* Playing Bridge Troll during start of turn fixed
* Scepter and Charm will log their +$2 now.
Title: Re: Releases
Post by: Stef on 06 July 2022, 10:05:21 AM
1.6.4.4
- Family of Inventors now has a line in the log when it's used.
- Starting your buy phase is now logged when relevant (for example, with the Treasure Chest from Swashbuckler)
- The client will now prompt you if you're repeatedly trying to reconnect to the same game, and gives you the option to stop attempting to reconnect. This fixes the "spinning castle" problem.
- fixed: overpay with stonemason could get you extra coins if you overpaid with Coffers
- Gaining two Villas/Cavalries "at the same time" was bugged; it would get you a duplicate buy->action phase transition.

Minor tweaks
- Shelter frames now match their in-print counterparts.
- Player names and VP counts scale better, so longer names will no longer intersect their VP counts.
- Some bugfixes with the kingdom layout where, in certain screen resolutions, piles were being placed on top of each other
- Adding a card to a cardlist will no longer deselect the cardlist.
Title: Re: Releases
Post by: Stef on 06 July 2022, 07:08:39 PM
1.6.4.4.1

fix: it was impossible to change your autoplay settings during a game
Title: Re: Releases
Post by: Stef on 06 July 2022, 10:59:07 PM
1.6.4.4.2

It was impossible to reconnect in 1.6.4.4.1.
Now you can reconnect again, although your client won't know your opponents name.
Will get that fixed tomorrow.
Title: Re: Releases
Post by: Stef on 07 July 2022, 05:19:40 PM
1.6.4.4.3

Reconnecting to games will once again show your opponents name(s).
Title: Re: Releases
Post by: Stef on 14 July 2022, 02:09:26 PM
1.6.5

General
Kingdom generation
Individual card-related bugfixes
Various small fixes
Title: Re: Releases
Post by: Stef on 15 July 2022, 09:22:42 PM
1.6.5.2

3 errata for cards that got errata'd very recently: Donate, Basilica & Colonnade

Donate now triggers at the start of your next turn, the Landmarks can only get you points in your buy phase
Title: Re: Releases
Post by: Stef on 05 March 2023, 08:54:42 PM
Sorry about missing some release notes here

1.7.1.5
Some card bugs fixed:
- Way of the Frog doesn't teleport cards unexpectedly (e.g. with Necromancer, cards will stay in the trash)
- Flagship will no longer stay out forever when used on an card affected by Enchantress
- Several bugged interactions between Reckless, Highwayman, Enchantress and Way of the Chameleon are fixed.
- Some bugged interactions with Reckless (e.g. with Reckless attacks, the "extra" instructions could not be reacted to by Moat) have been fixed.
Some visual fixes:
- Fixed cards sometimes disappearing after an undo
- Dividing line on card uses same color as text (change for Night cards)
Title: Re: Releases
Post by: Stef on 29 July 2023, 07:34:46 PM
Sorry I haven't posted here in a while. I'll try to keep this post more up to date with changes.

1.7.1.7
This version replaces Harem with Farm. It's the same card, but a new name and a new image.

1.7.1.8
This version enables the longer subscriptions in the store again. 18 months and 2 years were unavailable for a while.
A new contract with RGG games enables this.
Title: Re: Releases
Post by: Stef on 07 September 2023, 10:01:14 AM
1.7.1.9

fix Enchantress bug where an action played in some alternative way (like using a Way) wouldn't cancel the Enchantress effect for future action plays
Title: Re: Releases
Post by: Stef on 07 September 2023, 02:07:03 PM
1.7.1.10

- added autoplay for Shield (shared setting with Moat)
- Treasurys ability isn't needlessly duplicated anymore
- Cauldron checks the player gaining the actions
- Library removes the -1 card token
Title: Re: Releases
Post by: Stef on 20 November 2023, 10:21:06 AM
1.7.1.11

* Berserker now checks on resolution if there is an action in play, instead of on gain.
  For example if you buy a Berserker with no actions in play but a Duplicate on the tavern mat, calling the Duplicate will now result in both Berserkers being played.
* Spell Scroll no longer gets stuck if nothing is cheaper
* Cards revealed by tournament no longer are "temporarily in deck", thus messing with the point counter
* Wheelwrights gain is mandatory (there is still a choice on the discarding)
* Crop rotation will no longer pop up if you have no victory cards in hand
* Scepter checks the player of the played cards. (It used to allow you to replay cards that your opponent played on your turn)
* Horn & travellers no longer create double abilities when you go back and forth between phases. With cards like Villa and Cavalry a Peasant annoyingly resulted in a duplicated button, the Horn allowed you to topdeck multiple Border Guards.
* Butterfly autoplay will no longer get you stuck.
Title: Re: Releases
Post by: Stef on 20 November 2023, 01:48:48 PM
1.7.1.12

* fixing 1.7.1.11, Travellers would sometimes not upgrade
* changed the way Exorcist and Tournament reveal the spirits/prizes, which should make the animations for opponents/specs faster
Title: Re: Releases
Post by: Stef on 30 November 2023, 01:48:44 PM
1.7.2

Extra Turn rewordings
This is a text written by Donald X. about it:

I'm changing 6 of the extra turn cards - but not Seize the Day or Fleet - to just rule out three turns in a row completely. This is apropos of a reprint of Allies, which will also tweak the wording of Elder slightly for clarity. So here are all those texts. These changes can go public whenever; we don't need to tie it to the Allies reprint. Functionally they just lock out three turns in a row from happening, even with multiple kinds of extra-turn things; except, Seize the Day and Fleet aren't changed and could result in a one-time 3rd turn.

Elder: Action - Townsfolk, $5
+$2
You may play an Action card from your hand. When it gives you a choice of abilities (with "choose") this turn, you may choose an extra (different) option.

Outpost: Action - Duration, $5
You only draw 3 cards for your next hand. Take an extra turn after this one (but not a 3rd turn in a row).

Possession: Action, $6P
The player to your left takes an extra turn after this one (but not a 2nd extra turn in a row), in which you can see all cards they can and make all decisions for them. Any cards or D they would gain on that turn, you gain instead; any cards of theirs that are trashed are set aside and put in their discard pile at end of turn.

Mission: Event, $4
Take an extra turn after this one (but not a 3rd turn in a row), during which you can't buy cards. (You can still buy Events.)

Voyage: Action - Duration - Odyssey, $4
+1 Action
Take an extra turn after this one (but not a 3rd turn in a row), during which you can only play 3 cards from your hand.

Island Folk: Ally
At the end of your turn, you may spend 5 Favors to take an extra turn after this one (but not a 3rd turn in a row).

Journey: Event, $4
You don't discard cards from play in Clean-up this turn. Take an extra turn after this one (but not a 3rd turn in a row).

Reworking cleanup
I've rewritten most of the cleanup code, fixing some more or less obscure bugs along the way.

* Alchemist could be topdecked when played with e.g. Way of the Pig.
* Merchant Camp could be topdecked when it wouldn't be discarded

prepare & Prince

Prepare playing a Treasure last could clash with other start-of-turn effects, trying and failing to merge the log lines and actually getting the game stuck as a result.
Title: Re: Releases
Post by: Stef on 06 December 2023, 02:17:58 PM
1.7.2.1

Fixing a recent bug with Reckless/Tireless on a Duration pile (or mouse-Duration) where Reckless would not return the card to its pile.
Title: Re: Releases
Post by: Stef on 01 February 2024, 02:34:30 PM
1.7.3

adds a new promo card Marchland
updated lookup table for ip address -> country (used when you purchase a sub)
Title: Re: Releases
Post by: Stef on 21 February 2024, 10:48:34 AM
1.7.4

* Added "Cornucopia & Guilds", which is the 2nd Edition of the combinatyion of the two old expansions. If you want to read about the card changes, go here (https://discord.com/channels/212660788786102272/936246610961260594/1209636704084955168)

some minor fixes:
log fix: ratcather & enlarge would get their log lines mixed up
log fix: playing Clerk at start of turn looked weird, now a new line "reacts with Clerk, playing it" is also used for Sheepdog and Trail
poollevels fix: Village Green (10->6), Marchland (3->4), Bridge Troll (6->7), Werewolf (8->9)
Title: Re: Releases
Post by: Stef on 21 February 2024, 01:08:13 PM
1.7.4.1
Adding the automatch queue and table option for "extra 2nd edition" while removing "extra plunder"
Games using this will force 1 of the new 8 cards into your game, and possibly more show up at random.

visual fixes for the ferryman pile:
* if the Ferryman card is a rotating card, like Old Map, you can now click it to rotate.
* if the Ferryman card generates tokens on the pile, like Farmers Market, those tokens will be visible
Title: Re: Releases
Post by: Stef on 22 February 2024, 11:31:18 AM
1.7.4.2
* fixing magpie gaining magpie when there was no magpie pile (magpie from black market)
* 3+ player games Rewards pile wasn't stacked in the interface.

1.7.4.3
* Joust discarding province while Encampment returning to the Supply no longer gets the game stuck
* Coronet no longer allows to play Treasures using a Way
* Black Market now has Footpad and Joust on its banned cards list
* Marchland is back
Title: Re: Releases
Post by: Stef on 24 February 2024, 08:42:22 PM
1.7.4.4

Joust has it's reveal window where you pick a reward now public, meaning the log will indicate what your opponent takes.
Also right clicking the rewards pile or any Joust card will now show you the remaining contents of the Rewards pile, instead of all possible rewards.
Finally Black Market will now only contain loot cards if the kingdom already puts out loots for some reason
Title: Re: Releases
Post by: Stef on 08 March 2024, 02:09:40 PM
1.7.4.5

* fixed Infirmary using Way of the Mouse multiple times (used to get you stuck).
* fixed triggering EndOfTurn, EndOfThisTurn, BeginningOfCleanup, DuringCleanup on other players turn.
This fixed a lot of card interactions that could be started by e.g. Caravan Guard reaction, using Way of the Mouse playing Vassal, playing some Action card that did something later during their turn.
* fixed Journey; it used to discard your opponents cards.
* fixed Way of the mouse hand-picking a target card: before the fix that card could also appear in the kingdom