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Dominion => General Discussion => Topic started by: ravi on 28 December 2016, 01:59:48 AM

Title: Thoughts on new Lobby (v. 0.12.27.1)
Post by: ravi on 28 December 2016, 01:59:48 AM
Since this is the biggest part of the new release, I think it's good to start a thread on feedback on the new lobby.

Big improvement so far. What I like:

Areas needing improvement:
Title: Re: Thoughts on new Lobby (v. 0.12.27.1)
Post by: LibraryAdventurer on 28 December 2016, 02:43:48 AM
Agree with the above. Also, the 'need help' button doesn't work for me (using Chrome on Windows 10).
Title: Re: Thoughts on new Lobby (v. 0.12.27.1)
Post by: yed on 28 December 2016, 05:12:54 AM
Agree with ravi.
Title: Re: Thoughts on new Lobby (v. 0.12.27.1)
Post by: werothegreat on 29 December 2016, 05:44:48 AM
I think the technical design of the lobby is heading in a good direction, but the aesthetics still need work.  It looks like something an undergrad student made in their Java 101 class when they covered applets.  I understand there is nostalgia for isotropic, but there really needs to be art assets, something that looks more like a professional game lobby.

Compare to this, this looks fantastic: https://multani20.files.wordpress.com/2014/01/ao.jpg
Title: Re: Thoughts on new Lobby (v. 0.12.27.1)
Post by: ravi on 29 December 2016, 10:48:41 AM
Another note I have. I think it is too complicated to have tables for 2-6 players. I think most players are looking for a certain amount of players (2 if they are playing competitively and higher than that if they already have friends they want to play with, but the usecase for a range of player numbers is probably really rare).

I think it would be easier if players could just choose 2, 3, 4, 5, 6 rather than give a range. Then you could make a button that says "fill opponents with bots" if all players are ready but the table isn't full yet to avoid the confusion I had above.