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Messages - dscarpac

#16
Card Bugs / Artisan and top decking
06 January 2017, 08:59:40 PM
When your opponent plays Artisan, the gain they chose is public information, so it is 'revealed' in their hand. However, which card they top decked is not public information. Currently, if they top decked the gained card, the previously revealed card disappears, i.e. the interface tells the opponent which card was top decked.
#17
Feature Requests / Re: Feature Requests
06 January 2017, 08:55:01 PM
Exactly how many phantom Provinces do you put in the pile?
#18
Is there a reason that Mill isn't like Artificer, Hamlet, etc.? It asks you if you want to discard every single time, you can't just click on your next action cards to keep playing actions if you don't want to discard. I don't think that the fact that you have to discard 2 cards should have any bearing on this.

Mining Village is similar -- it won't force you to choose between trashing or not if there *are* action cards left in your hand, but if there aren't, it does make you choose "don't trash". Why is this?
#19
Card Bugs / Jack won't trash Estates
05 January 2017, 06:07:28 AM
#85512 on frankfurt, I choose to trash an Estate with JOAT multiple times and nothing happens.
#20
Card Bugs / calling COTR & Golem
04 January 2017, 07:55:42 AM
Not sure what's going on here, but I choose 'don't call COTR' and I can't continue, even though I have actions remaining.

game #56087 on tokyo.

Turn 15 - dscarpac
d plays a Golem.
d reveals a Curse, an Estate, a Coin of the Realm, a Giant and an Envoy.
d discards a Curse, an Estate and a Coin of the Realm.
d plays an Envoy.
d shuffles their deck.
d reveals a Curse, an Estate, a Workshop, a Ratcatcher and an Envoy.
d discards an Envoy.
d puts a Curse, an Estate, a Workshop and a Ratcatcher into their hand.
d calls a Coin of the Realm.
d plays a Giant.
d flips Journey token face down.

You PLAY_INSTRUCTIONS a Giant and...
• Call Coin of the Realm
• Call Coin of the Realm

I cannot click on either of the Call COTR buttons, and clicking "don't call" doesn't have any effect. I can't click any cards in my hand to continue playing either.
#21
Feature Requests / Re: Defaults for familiar cards
04 January 2017, 07:08:53 AM
at the very least, there should be some kind of highlighted pointers guiding you through what each of the tabs do for new users (see, for example, what Discord does), especially telling you to set up the familiar cards, etc.
#22
AI bugs / Re: Messenger action button states 'discard'
03 January 2017, 02:43:14 AM
Are you reporting that it is triggering Tunnels? Or that the text should just be "puts deck in discard pile"?
#23
Turn 15 - dscarpac
d shuffles their deck.
d draws 3 Coppers, a Lookout and a Princess.

Turn 16 - dscarpac
d plays a Lookout.
d looks at 3 Provinces.
d trashes a Province.
d discards a Province.
d topdecks a Province.

#24
Game Log Issues / Re: Hunting party
27 December 2016, 04:29:58 PM
Yeah, Hunting Party is confusing. It should state "revealed from hand" and "reveals from deck", but it doesn't. For that matter, revealing from deck in the log should be in order of revealed, and not grouping all same-named cards together, not in order.
#25
Card Bugs / Gardens counting issue on End Screen
14 December 2016, 07:02:35 AM
The image explains it all. The end points are totaled correctly but I found this an odd bug (esp since it's correct for the AI)
#825 frankfurt-test2
#26
Feature Requests / Re: Adam's thoughts
14 December 2016, 02:40:53 AM
I agree on checkboxes -- it takes a lot longer to read through all of the possible permutations. Sure I'd get used to it but it does not seem intuitive.

Thankfully since we have great developers, why not make both options available? I think the default should be checkboxes, but hey, I doubt this is a difficult thing to program and the more flexibility in the interface the more likely more people will be happy!
#27
Feature Requests / Re: Adam's thoughts
13 December 2016, 05:37:47 AM
Quote from: AdamH on 13 December 2016, 02:56:56 AM
I also found it weird that I needed to confirm the card I trashed to my Expand before choosing what to gain. I realize the intent is to be able to undo it but I think you can still do that while selecting the card you want to gain. I have not thought this through.
I suppose the issue here is with on-trash effects that might give you info about what card you might gain (or choose not to trash at all)
#28
Card Bugs / Re: Tower missed Plunder
11 December 2016, 04:29:13 PM
Follow-up: tried to see if the problem is with Split Piles. game #444 on frankfurt-test.

The points are correctly totaled with Tower (I have 27 Sauna/Avanto, Patrician/Emporia, Settlers/Bustling Village), but not tallied in the final score screen (attached) -- Tower is not listed at all. I did not buy Encampment/Plunder, so I don't know if this issue has been fixed with Plunder not being counted at all.
#29
I don't know if you guys want something like this around, but I couldn't let this go without sharing

Turn 12 - dscarpac
d plays a Fishing Village.
d plays a Vassal.
d discards a Fortune.
d plays a Wharf.
d draws a Gold and an Estate.

Turn 13 - dscarpac
d plays a Wharf.
d draws a Copper and a Vassal.
d plays a Vassal.
d discards a Fortune.


#30
Card Bugs / Re: Tower missed Plunder
11 December 2016, 12:30:14 AM
Was just going to report this as well. game #178 indeed. Should be all non victory cards from a pile.