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Messages - vinay

#31
In, if there are still spots. Thanks
#32
Connection Problems / Re: Oregon server very slow
05 September 2018, 10:14:38 PM
Stef, if you'd like help diagnosing the high CPU utilization next time it happens, I am happy to lend my services (I do this sort of thing professionally.)
#33
Bumping this feature request; this continues to be annoying on Torturer games.
#34
Connection Problems / Re: Oregon server very slow
31 August 2018, 07:41:26 AM
Cave-O: one of those games was with me earlier today. gg. I got lucky by being first player with Militia on the board.
#35
Connection Problems / Re: Oregon server very slow
30 August 2018, 05:16:23 AM
Yeah, my opponent yesterday said the same thing was happening to him.

I just played a game on Tokyo though and it was fast.
#36
Connection Problems / Oregon server very slow
29 August 2018, 07:16:23 AM
Each thing I do is taking seconds before the server responds.
#37
An option to disable the pop-up would be fine, but also strikes me as unnecessary. "Close the browser before resigning the game" should be something that pretty much never happens; I know it's annoying to have something pop up when you are trying to exit something, but considering that it would only pop up in the rare instance where you are quitting when a game is running, it shouldn't affect you very often - and in the cases where it does, it's a good thing. If you're always resigning before you leave, you'll never even see the popup.

I wouldn't really want to give a faster timer for users who disconnect - there are times where you lose connection and it's legitimate to give players a decent chance to reconnect in those cases.
#38
I don't think the coding needs to be complicated (and I say this as someone who codes for a living.) There's no need to code for all the special cases where someone might not want to discard - just give a radio button to never discard or give an option to discard or not, and it's finished.
#39
Josh: even if there are exceptions, the option would be disabled by default like most autoplay options. The point of autoplay isn't to cover every case, it's to cover common and annoying cases. For example, with Moat's autoplay, there are a couple cases where you would prefer to get attacked (discard attacks in particular), but most of the time you just want moat to autoreveal. I don't see any reason why exceptions mean that the implementation is "less than ideal" - I think not having this feature is strictly worse than having it.
#40
Feature Requests / Re: Balanced opening splits
07 June 2018, 02:07:27 AM
The reason is that it makes the game more boring because it makes you more likely to have mirror matches. Randomness is an inherent part of the game, and sometimes you lose just because of bad luck, but over a sufficiently large number of games, the better players will win out eventually. If you want to balance the opening split, then you might as well also change the shuffling algorithm so that if one player ends up with cards purchased in the first 2 turns in the bottom of their 12-card deck, then the other player does, too (which is actually a huge determininant of the winner in my experience; if both your bought cards end up on the bottom after the first reshuffle, it's far, far harder to win.)
#41
So often I am in games that get slowed down because the curses have run out, and each time someone plays a torturer, the other players all need to click "don't discard." There are some limited circumstances where you *do* want to discard, given the option (possibly games with watchtower, tunnel, etc) but the overwhelming majority of the time, you just never want to discard for the rest of the game.

Would be great to have an autoplay option that did this.
#42
Feature Requests / Re: "Previous Games" option
03 June 2018, 09:37:14 AM
It does actually have an indicator - it's an icon below the two buttons "get glicko estimate"  and "get last results" that looks like arrows pointing in two directions.

Not sure why the site is so slow - they must have some exceptionally slow database backing it or something... Does anyone know where it gets its data from?

(this should still be part of the main game though)
#43
Bumping this. It's a feature that should be relatively easy to implement and I think would be welcomed by most.
#44
I've had a few games lately where the other player has disconnected during my last turn or at some point where it was obvious that they would lose. Currently, I am waiting for my opponent to time out because I had to play a militia to get 8 to buy the last province, and they disconnected.

These don't appear to be malicious players, I think that they're thinking that they are quitting, but in reality, they are forcing their other player to wait for 5 minutes to force them to resign.

A little javascript can pop up a window when the user closes their browser window that asks them if they meant to resign, which would prevent this from happening accidentally.
#45
Oh, one important thing I forgot to request: please do something about the ability to see/select cards when you have a giant hand or are looking through a lot of cards in the trash/discard. Right now it's very hard to see which card you're selecting - need to guess by the thin part of the image on the left and its cost.

One simple solution would be to display the card name when you hover over it.