For me the remaining critical features for the January release are:
- Store (Otherwise, how will people buy in?)
- Better lobby/matchmaking/ratings in order to find and create games.
- Multiple levels, styles, and/or difficulties of AI. Doesn't have to be much; just enough to justify that this isn't multiplayer only.
- A Learning to Play Dominion tutorial or module. Really any instructions, at all.
- Less critically, Campaigns/Single Player mode. Less critical with a working AI, but I think because the product as it stands demands direct comparison to MF's implementation, a lack of campaigns invites an unfavorable comparison.
- Store (Otherwise, how will people buy in?)
- Better lobby/matchmaking/ratings in order to find and create games.
- Multiple levels, styles, and/or difficulties of AI. Doesn't have to be much; just enough to justify that this isn't multiplayer only.
- A Learning to Play Dominion tutorial or module. Really any instructions, at all.
- Less critically, Campaigns/Single Player mode. Less critical with a working AI, but I think because the product as it stands demands direct comparison to MF's implementation, a lack of campaigns invites an unfavorable comparison.