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Messages - heeyuck

#1
Quote from: tufftaeh on 04 January 2017, 01:16:53 PM
Sorry if I repeat myself but everybody complaining about small cards and a crowded interface, please mention which device/OS/browser are you using. I play on full-screen Firefox under Windows 10 at 1920*1080 resolution (on a 55 inch TV), and there is nothing too small. I expect specific UI modifications for the future mobile clients.

The exact same setup I played with the MF version, which had none of those problems: A Windows 10 Laptop, 1366x768 resolution, 16" screen. I imagine many things that are small are no longer small on a 55" screen.
#2
Not to pile on, but I agree with those above, as well. I played thousands of games on the MF version and introduced many people to it. I'm not sure I would introduce this version to people as it currently stands. I'm a hardcore fan of the game and so will play via smoke signal if necessary, but most casual/recreational players will just go onto something else that is easier to use.

The layout is busy and not intuitive. Getting information about what the other player did is annoying. Heck, knowing what I did is annoying (example: Rebuild. Did something get trashed? What? What can I replace it with? Oh, I have to find the tiny words in the wall of text that is the right third of the screen and/or I could notice those tiny symbols in the corner of those tiny cards to the left).

I can't speak for other aspects of MF, but the client was top notch. It was easy to play, to SEE what you and your opponent did, to SEE what the next action had to be--who it's on, do I have to trash/discard, etc--and to SEE what your options are--what cards are left, what part of your turn, what you can conceivably still do, etc.

I introduced friends to the game itself through the MF version because it was so easy to use, it was visually appealing, and it made the game easier to play. I would not introduce new people to this version, as it currently stands.

Suggestions/requests: make things BIGGER. My cards should be obvious. The board should be obvious. The commands boxes should be obvious (but not pasted on top of the board).

Make things ACCESSIBLE. I should be able to see the trash, to go through the tournament pile, to see what card my opponent gained as it happens (not upside down), and, of course, to see my own hand in full, not half cut off.

Make things SIMPLER. I definitely do not feel the final client should be largely text-driven--it's way too hard to play that on a phone, for example. Lose the necessity of the 1/3 screen wall of text. And put all command boxes in one common area. I shouldn't have to click in half a dozen different areas to enact commands. I mean that literally--If I'm playing treasures the command box is in one place, if I'm ending my turn it's in another, if I'm ending just my actions it's in another, if I'm trashing cards from my hand it's in another, if trashing via Sentry the command's in another place, if I want to play Royal Carriage then I have to follow the directions of one bit of text to the tiny-font text box to click on that (???)...it's really ridiculous. If nothing else, please take a page out of MF's book for ease of the flow of the game.

I, too, want this implementation to succeed. There's some attractive features--the background is nice, the cards, although small, look nice. The undo button is a great idea. I am ecstatic to have Empires finally implemented online. But if this client is going to have mass appeal--if it's going to be something that will hook new players and have a shot at getting into their wallets--then the entire interface needs to be overhauled to something simpler and more visual.