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Messages - Infthitbox

#1
I have to say I was about queasy about signing up on a forum without HTTPS. I would hope that people would have realized the forum didn't have it and would not reuse their game account password, but I realize that not everyone is a web developer and/or a regular user of a password manager.

There's nothing like a flagship tournament being derailed by account compromises and fake match reports.
#2
Quote from: limetime on 01 January 2017, 07:26:48 AM
Stef: I think that releasing logs so that others can make leader boards will relieve pressure and open up opertunities for people to make tools to analyze data.

If that's the case, I'll tentatively volunteer to work on that. I had been doing a fair bit of the old community gokosalvager programming for a while (up to say, 5 months ago when I just quit Dominion). I doubt releasing logs is high up the priority list though, as mentioned.
#3
Quote from: AdamH on 30 December 2016, 04:47:19 PM
Quote from: Stef on 29 December 2016, 07:13:54 PM
* We won't rate games ... with >2 players.

I really don't think this is a good idea. Even if it's a separate leaderboard, there needs to be some acknowledgement that 2p dominion is not the only competitive format for the game.

It doesn't seem like that much more work to have separate rankings for 2p, 3p, 4p..., especially if the rankings continue to be based on TrueSkill. Of course, in a 2p-only environment, I'd prefer TrueSkill not to be used, as it doesn't have any additional utility over say, Glicko2 in that environment.

Also, people crave leaderboards. It drives people to play, questing up the leaderboard and all that jazz. I think from an incentive to play standpoint a leaderboard is a must. It makes it possible for people to set discrete goals for themselves (top 100 being one I had just achieved, albeit not on a consistent basis before I stopped playing for months) and motivate themselves to play. Sure, tournaments are great, but the likelihood that you win one is pretty low (unless you're a top player) and people still like to feel like they've achieved something.


I've just realized that setting a rating cap means you're either not going to use an Elo-based system or you are going to be doing some funky scaling magic. Can't say that I'm too familiar with a system that has a cap on it.