Fine. I don't have time to offer a complete list, but here are a few:
1) I should be able to play against more than one AI opponent at a time. If there's a way to do this, it's not obvious, and it should be. Don't tell me the point is to play other humans. Screw that. I can do that at home with my actual friends. Online, I like to play quick games to kill time during lunch at work and I have no patience for playing against an opponent who disappears for five minutes mid-game (and yes, that's happened more than once).
2) The display is ENORMOUS on my 24" monitor. I'm sure it looks fine on a phone, but it should be scalable or resizable or have a setting for max width. Yeah, I could resize my browser, but why should I have to? I have ten tabs open and the others display cleanly and correctly.
3) The hand of cards should look like a hand of cards, NOT stacks with a notification number. This rule can be negated when the hand reaches a certain unwieldy size. Visual cues are important. "The stack" is not a good visual cue. Again, I'm sure this was designed with a phone in mind, but the grownups have real computers.
4) "Autoplay treasures" makes no sense as a label. "Play all treasures" is more descriptive of what it actually does. "Autoplay" sounds like a setting that makes the treasures...well..autoplay. And it should be in the center of the screen, because it's important.
5) A card like Pearl Diver gives me one option: Topdeck. Where is the Bottomdeck option? If it's there, it's again not clear. Why would that be hidden? (I know; you're supposed to ignore it and click the next card, but BAD UX. Cripes. These people wouldn't last ten minutes at the Google.)
6) What is the point of the cards sliding up and down the screen when it's the other players' turns? Are there any other games that do this? Is there maybe a reason why is isn't a common design choice?
7) I should be able to turn off the card sequence crap on the right. Sheesh, it looks like an IRC channel from 1995.
8) All the card piles should be the same size, and the coin/VP stacks should be somewhere more central than the northwest corner.
9) The background screens are ridiculous. They remind me of the DOS Tetris game I had as a kid, only that was some kind of a Russian circus. It doesn't make it look hi-tech; it makes it look cheesy.
10) End Turn should not be way off to the right. Fine if you're on a phone; it's a long haul if you're dragging a mouse pointer around the screen. Again...important = center and easy to reach.
This is off the top of my head. Don't get me started on the subscription plan, which is a deal killer for me just on principle. Yeah, I can afford it, but bad enough Adobe and Microsoft are pitching this pay-as-you-go stuff. I need them. I don't need ShuffleiT's lame online web game. I just want to play a few hands of Dominion while I eat my burrito dammit. Which is what I used to do. I'd pay for all the stuff again if the game didn't suck, but only once.
I'm glad you guys like it. Someone should. I had no love of Making Fun, but after some fits and starts the monkeys typing Shakespeare had at least come up with something usable. This site reminds me of something one of my professors once said: you could make a hammer with a curved handle, and you could probably learn to use it, but it wouldn't be a good hammer and it would never be as useful as a hammer with a straight handle.
You guys have learned to live with the curved handle and that's fine. I refuse to do so. As professional developers, ShuffleiT should have higher standards, but sadly, they're not alone in the world of crappy software development. Again, I can't do enough to stress the importance of learning a little UXD. Start with the book "The Design of Everyday Things." And read up on Fitts's Law for cryin' out loud.
Those are my helpful comments. Any more time spent on this and I'd need to send someone an invoice. All my best to you guys. Maybe I'll play you in person some day, but it won't be here.
1) I should be able to play against more than one AI opponent at a time. If there's a way to do this, it's not obvious, and it should be. Don't tell me the point is to play other humans. Screw that. I can do that at home with my actual friends. Online, I like to play quick games to kill time during lunch at work and I have no patience for playing against an opponent who disappears for five minutes mid-game (and yes, that's happened more than once).
2) The display is ENORMOUS on my 24" monitor. I'm sure it looks fine on a phone, but it should be scalable or resizable or have a setting for max width. Yeah, I could resize my browser, but why should I have to? I have ten tabs open and the others display cleanly and correctly.
3) The hand of cards should look like a hand of cards, NOT stacks with a notification number. This rule can be negated when the hand reaches a certain unwieldy size. Visual cues are important. "The stack" is not a good visual cue. Again, I'm sure this was designed with a phone in mind, but the grownups have real computers.
4) "Autoplay treasures" makes no sense as a label. "Play all treasures" is more descriptive of what it actually does. "Autoplay" sounds like a setting that makes the treasures...well..autoplay. And it should be in the center of the screen, because it's important.
5) A card like Pearl Diver gives me one option: Topdeck. Where is the Bottomdeck option? If it's there, it's again not clear. Why would that be hidden? (I know; you're supposed to ignore it and click the next card, but BAD UX. Cripes. These people wouldn't last ten minutes at the Google.)
6) What is the point of the cards sliding up and down the screen when it's the other players' turns? Are there any other games that do this? Is there maybe a reason why is isn't a common design choice?
7) I should be able to turn off the card sequence crap on the right. Sheesh, it looks like an IRC channel from 1995.
8) All the card piles should be the same size, and the coin/VP stacks should be somewhere more central than the northwest corner.
9) The background screens are ridiculous. They remind me of the DOS Tetris game I had as a kid, only that was some kind of a Russian circus. It doesn't make it look hi-tech; it makes it look cheesy.
10) End Turn should not be way off to the right. Fine if you're on a phone; it's a long haul if you're dragging a mouse pointer around the screen. Again...important = center and easy to reach.
This is off the top of my head. Don't get me started on the subscription plan, which is a deal killer for me just on principle. Yeah, I can afford it, but bad enough Adobe and Microsoft are pitching this pay-as-you-go stuff. I need them. I don't need ShuffleiT's lame online web game. I just want to play a few hands of Dominion while I eat my burrito dammit. Which is what I used to do. I'd pay for all the stuff again if the game didn't suck, but only once.
I'm glad you guys like it. Someone should. I had no love of Making Fun, but after some fits and starts the monkeys typing Shakespeare had at least come up with something usable. This site reminds me of something one of my professors once said: you could make a hammer with a curved handle, and you could probably learn to use it, but it wouldn't be a good hammer and it would never be as useful as a hammer with a straight handle.
You guys have learned to live with the curved handle and that's fine. I refuse to do so. As professional developers, ShuffleiT should have higher standards, but sadly, they're not alone in the world of crappy software development. Again, I can't do enough to stress the importance of learning a little UXD. Start with the book "The Design of Everyday Things." And read up on Fitts's Law for cryin' out loud.
Those are my helpful comments. Any more time spent on this and I'd need to send someone an invoice. All my best to you guys. Maybe I'll play you in person some day, but it won't be here.