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Topics - Yariv

#1
Other Bugs / repeating hangs
05 April 2017, 11:52:55 AM
I just started a game (#2584279), and we had to end it very early because it was unplayable. To be percise, one had to refresh the browser after (or rather, before) every action, as it wouldn't update after an action was taken. A turn would be, at best: Play treasures, refresh, buy card, refresh, wait for the other player to refresh and then play his turn. Actions, of course, would make it much worse.
#2
All cards appear in a column, and it seems that the cards pushed to the bottom will be drawn first, but this is not indicated anywhere. There should be some indication wether the stack is the order in which you return cards (return from the top, thus draw from the bottom) or the ordering of the stack you return (then you draw from the top)

It would also be nice to have drag and drop work for ordering this, but less important.
#3
When a "split" pile appears in the game, it states clearly that it is split, but I couldn't find anyway to read the bottom card. Thus I have to search the internet for the bottom card and it's description, unlike any other unfamiliar card which I can simply read in-game. Castles will probably have a similar issue, where a user will be forced to look at the list of castles outside the game to know how the rest of the pile behaves.

For random non-uniform piles (ruins, knights), obviously the cards beneath the top should be hidden, but one might argue that a list of possible cards should be available.
#4
Card Bugs / Taxman effects order bug
08 January 2017, 12:44:58 AM
Taxman order of effect as written on card:
1) Trash a treasure.
2) Each other player discards (or reveals hand).
3) Gain a treasure.

Order I've seen in game:
1) Trash a treasure.
2) Gain a treasure.
3) Each other player discards (or reveals hand).
#5
In a Possession game I noticed 2 bugs:

1) With Goons, when possessed player had Goons in play and buy cards, bought cards should be gained by possessing player and VP tokens by possessed player. Instead, both are gained by possessing player. Log contains text similar to "X gains vp tokens instead" (quoting from memory). I've seen someone says this is also the case with VP tokens from Bishop, so would guess it's the case with all VP tokens and not directly related to Goons.

2) With Inn, when possessing player gains Inn in a possession turn (specifically, when possessed player played University or when possessed player buys Inn), possessing player should have Inn's "on gain" effect activated, but doesn't. Nobody had the "on gain" effect.