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Topics - jmjm

#1
I've noticed intermittent "Server connection was closed or cannot be established" failures during certain periods of time.  It is perfectly repeatable for a few hours, and then when I try again the next day the website works.

I've also noticed some periods of very slow image loading.

Is this a problem others are experiencing, or is it just me?
#2
I have a twofold request:

1. Less sound

At present, the notification sounds are quite loud and jarring.  I work around the issue by either muting or reducing my speaker volume, but it would be nicer if:

  • there was a way to adjust the notification sound volume, and/or
  • a way to select different notification sounds so that users can choose something more to their liking.
2. More sound

There are places where additional audible cues could improve the playability of the game.  Especially if animations are turned off, some card effects can happen too quickly to notice without reading every line of the game log.

Specific audible cues that would be helpful for the game:

  • trashing a card should have a unique sound (ie. when an opponent plays a knight, a sound should let me know if the knight "hit").
  • gaining a card should have a unique sound (ie. when an opponent gives me a curse, a sound should draw my attention to it).

I'd be happy to contribute some samples if the devs were willing to make use of them.
#3
General Discussion / TIL: timeout waiting for undo
19 August 2020, 11:58:35 PM
Today I learned: if I request an undo, and the player just refuses to respond for two minutes, I forfeit the game.

That doesn't seem quite right...
#4
Just me, or everybody?


#5
Card Bugs / Possible bug: Guardian vs Swamp Hag
05 March 2018, 09:57:45 PM
I suspect DO might be incorrectly interpreting this card interaction:

The Guardian is not still in play when the Guardian player is buying stuff. The sequence is:


  • Player 1, night phase: plays Guardian.
  • Player 2, action phase: plays Swamp Hag.
  • Player 1, action phase: Guardian goes to the discard pile.
  • Player 1, buy phase: buys a card and maybe takes a curse?

DO seems to think that Player 1 should gain a curse.  But a reading of the cards (Guardian blocks the action of Swamp Hag when SH is played, not when the buy happens) might indicate that Player 1 should not receive that curse.

What do you think?

As seen on reddit!  https://www.reddit.com/r/dominion/comments/826hvf/guardian_vs_swamp_hag/
#6
Feature Requests / Keyboard shortcuts
25 January 2018, 07:52:30 PM
It would be nice to enable keyboard shortcuts, both to enable faster play and (perhaps, I don't pretend to be an expert) support disabled players.

I imagine a scheme where:
  - playable cards are enumerated 1-9, from left-to-right.
  - cursor and enter can be used to select and play.
#7
WHAT IF, when matching players for a game, if players with lots of "heart" markers tended to get assigned to games with other upvoted players, while downvoted ("bolt") players would tend to be matched to other downvoted players.

That is: let the polite people play with other polite people, and consign the rude players to play against other rude players.  It would add an extra incentive for players to be decent to each other online.
#8
Support / Accessing logs for past games
24 August 2017, 05:52:12 AM
Sometimes, game endings can be quick and confusing.  Other times, I just want to go back and review previous games to learn from my mistakes.

Is there a way to get access to the logs of previously played games?

On a related note: since games now seem to be gaining a following on twitch.io, maybe an "instant replay" feature might be useful for promoting the game and getting more visibility on the internet.
#9
Other Bugs / ShuffleIt emails rejected by GMail
10 August 2017, 07:41:33 PM
ShuffleIt's emails are being automatically marked as spam by gmail, because their headers do not comply with Google's standards.

Example:


Read more here: https://support.google.com/mail/answer/81126?hl=en#authentication