more than a few games give unreasonably big advantages to some starting decks, for example 5/2 copper split. on isotropic there used to be an option to force everyone to get 3/4-start, but with "heirlooms" that seems weird.
when i play afk i prefer using this rule. especially when playing with skilled players. it works really well.
(i saw this being requested specifically for solo games about 4 months ago. that thread had 0 replies, and when i clicked "reply" it said "this post is 120 days old, are you sure you want to reply in it and not just start a new thread all together?" so here i am)
when i play afk i prefer using this rule. especially when playing with skilled players. it works really well.
(i saw this being requested specifically for solo games about 4 months ago. that thread had 0 replies, and when i clicked "reply" it said "this post is 120 days old, are you sure you want to reply in it and not just start a new thread all together?" so here i am)