I generally like the feature, however ...
I'm playing at level 6, which gives me a total pool of 270+ cards. So this is an intermediate, not beginner, level.
Compared to 'silver level' expansions, which I used to play exclusively, the game play is significantly different.
When I played silver level expansions (which means all the expansions available to a silver level subscriber) many of the games reduced to building +action/ draw chains as quickly as possible. Whoever built the most effective action/ draw chain the quickest would tend to win.
At level 6 I never run into this strategy. There don't seem to be enough trash/ +action/ draw cards in most decks to make this a feasible approach. I'm not sure this is bad, but certainly is different.
What I found looking through the levels is that many of the over-powered cards available as a silver level subscriber are now deferred to level 10. I see 12 'silver level' cards not introduced until level 10 including Prince, Captain, Black Market, Tournament, Grand Market, Governor, Horn of Plenty and Peddler. Those are all interesting cards and I wonder if some should come into play at lower levels.
A couple of thoughts:
I hope the purpose of levels is not to introduce concepts and cards in order of difficulty. To my mind, the purpose should be solely to allow learning cards in blocks - and why not have some tricky cards at lower levels.
That being said, I'm not sure why, at level 6, I'm consistently not getting enough +action cards to chain actions. But ... I hope that the developers feel free to shift a card or two around to balance things up based on play testing. Has anyone looked at the kinds of decks you get at each of the different levels?
I'm playing at level 6, which gives me a total pool of 270+ cards. So this is an intermediate, not beginner, level.
Compared to 'silver level' expansions, which I used to play exclusively, the game play is significantly different.
When I played silver level expansions (which means all the expansions available to a silver level subscriber) many of the games reduced to building +action/ draw chains as quickly as possible. Whoever built the most effective action/ draw chain the quickest would tend to win.
At level 6 I never run into this strategy. There don't seem to be enough trash/ +action/ draw cards in most decks to make this a feasible approach. I'm not sure this is bad, but certainly is different.
What I found looking through the levels is that many of the over-powered cards available as a silver level subscriber are now deferred to level 10. I see 12 'silver level' cards not introduced until level 10 including Prince, Captain, Black Market, Tournament, Grand Market, Governor, Horn of Plenty and Peddler. Those are all interesting cards and I wonder if some should come into play at lower levels.
A couple of thoughts:
I hope the purpose of levels is not to introduce concepts and cards in order of difficulty. To my mind, the purpose should be solely to allow learning cards in blocks - and why not have some tricky cards at lower levels.
That being said, I'm not sure why, at level 6, I'm consistently not getting enough +action cards to chain actions. But ... I hope that the developers feel free to shift a card or two around to balance things up based on play testing. Has anyone looked at the kinds of decks you get at each of the different levels?