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Messages - blamelewis

#1
Other Bugs / Four estates at start?
18 April 2025, 02:46:27 AM
Hi,
game 161333082

As the screenshot shows I seem to have 4 estates in this game - with 8 still in the supply. There's no Masquerade or anything like that. I only noticed when I had to put the 4th one on the island mat as well.

Very odd - as far as I could see my opponent had the normal three.
#2
Support / Re: 2nd Player Cannot Enter
17 April 2025, 10:00:45 PM
I've had the same several times - setting up a table with a friend, and we're both getting internal error, or sometimes just one of us - but the clue of the table setup helped as I removed events and then we got in to play. Frustrating and a supremely unhelpful error message though!
#3
Interface Issues / Unreadable text in chat
15 April 2025, 02:57:38 PM
Hello, my opponent was trying to say something to me, but I couldn't understand - their chat text was full of missing character symbols (I think) - screenshot attached.

My best guess is it's a different character set, or some sort of bug - but never seen it before.

I'm on MacOS 15.1.1 with the latest Safari.

#4
Ah thanks Ingix, just brain freeze on my part then :)
#5
Card Bugs / Tools allows gaining of Victory Cards?
03 April 2025, 03:17:17 AM
game #160656286 - I was able to gain Duchys with Tools - doesn't seem right - how can they be in play?
#6
Hi,
it's an edge case, but the interface for Miser, when played after an Elder, isn't too clear.

Screenshots attached:
there's no indication of there being two choices (like there is for some other multi choice cards - a number showing the choices remaining) or help in the text. The "copper to mat" and "profit" buttons don't indicate if they've been pressed.

Thanks and best wishes
Tim
#7
I've had this too. NaN is short for "Not a number". Doesn't help much I know!
#8
Bug Reports / Re: Auto-resigned every game
21 February 2025, 01:13:11 AM
Same here, very confusing and distressing.
#9
When Highwayman is played, and the victim's Buy phase begins the treasures change to reinforce that the first one played will do nothing.

However I'm finding this makes it almost impossible to play - sure, the name of the treasure is there, but somewhere between my visual thinking and some sort of mental processing issue this slows me down to a crawl - I have to stop, carefully read the card titles and then think about which to play first, "Aargh what? Which one is copper now?" It's possible, but it's horrible!

I appreciate the visual reminder that the treasures are behaving differently, but it's too much - the ugly black box blocking out the value looks like a glitch, and the complete change of artwork and colour short circuits something in my silly brain and I just can't process what I'm seeing.

I've checked this in Safari - my default browser - and in Chrome, and because it's in both I'm guessing it's a deliberate choice rather than a glitch?

Pleeeeeeease can this be changed - if at least the treasures retained the top half of their artwork and - crucially - colour it'd help immeasurably! Maybe the card text could be crossed out rather than blocked out? A change to the card, rather than something that looks like a totally different card...

An autoplay option for highwayman along the lines of "check before discarding better treasures" might be good too?

Thanks
Tim
#10
Ah thanks - missed that!
#11
Seconded!
#12
Feature Requests / Re: Chess clock
31 January 2025, 10:43:05 PM
I've found that some games play fast - the cards are more straightforward... but others involve lots of interaction, responses from the other player and careful choices - so I'd be hard pressed to feel like 20 mins was enough time in all cases. A voluntary "timed match" option might be nice, with a choice of total move time and an option to extend by mutual agreement?
#13
That's cleared up most of what I was going to ask - but is there supposed to be a token on the pile of the set aside card? that would help - a big "I" maybe? I know there are tokens for +1 action etc that appear on the piles in question...
#14
Card Bugs / Aristocrat and Inheritance
31 January 2025, 06:08:30 PM
I suspect this isn't so much a bug as a counterintuitive behavior, but...

In a game with Inheritance I inherited an Aristocrat - expecting the Estates to now mimic Aristocrats. Instead it was confusing at first:
- I played an Estate - nothing happened except I now had no actions!
- On another turn I played an Aristocrat - +3 actions - then an Estate - but rather than give +3 cards as I'd expected I got another +3 actions
- if I managed two actual aristocrats then further estates would keep giving +3 cards which eventually won me the game! So, Yay.

What I worked out was that the aristocrat text of "if you have X aristocrats in play" does not treat Estates as actual aristocrats in play, but will instead reproduce the rewards of the number of ACTUAL aristocrats in play. Logical once I worked it out, but a little ambiguous and very confusing at first.

Still love inheritance... :)
#15
Hello, just finished a game with Divine Wind, Defiled Shrine and Temple.

All was well until the Prophecy triggered (as is so often the case ;)

After the Divine Wind kicked in and changed the Kingdom Cards all the remaining VP tokens set up by Defiled Shrine were no longer visible. Also tokens placed on Temple (one of the second set of Kingdom cards) did not show up.

The game still "saw" them, as they would be gained as usual by buying a new temple.

My opponent and I were both using the Safari browser, and neither of us could see the tokens.

Lastly when the last province was bought the game end didn't trigger - I still showed as having Buys but couldn't buy anything or end buys - the cards didn't have the "plus" to show them as buyable. I refreshed the page and came back to the search screen.

Two bugs in one? Or something related?

Cheers!

Screenshots attached.